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Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera]
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3 changed files with 21 additions and 1 deletions
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@ -222,6 +222,7 @@ public:
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setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
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setReferenceFrame(osg::Camera::RELATIVE_RF);
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setSmallFeatureCullingPixelSize(Settings::Manager::getInt("small feature culling pixel size", "Water"));
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setCullMask(Mask_Effect|Mask_Scene|Mask_Terrain|Mask_Actor|Mask_ParticleSystem|Mask_Sky|Mask_Sun|Mask_Player|Mask_Lighting);
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setNodeMask(Mask_RenderToTexture);
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@ -303,6 +304,7 @@ public:
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setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
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setReferenceFrame(osg::Camera::RELATIVE_RF);
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setSmallFeatureCullingPixelSize(Settings::Manager::getInt("small feature culling pixel size", "Water"));
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bool reflectActors = Settings::Manager::getBool("reflect actors", "Water");
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@ -41,3 +41,18 @@ This boolean setting enables the refraction rendering feature of the water shade
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This setting has no effect if the shader setting is false.
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The default setting is false. This setting can be toggled with the Refraction button in the Water tab of the Video panel of the Options menu.
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small feature culling pixel size
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--------------------------------
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:Type: floating point
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:Range: > 0
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:Default: 20.0
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Controls the cutoff in pixels for small feature culling - see the 'Camera' section for more details, however this setting in the 'Water' section applies specifically to objects rendered in water reflection and refraction textures.
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The setting 'rtt size' interacts with this setting because it controls how large a pixel on the water texture (technically called a texel) is in pixels on the screen.
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This setting will have no effect if the shader setting is false, or the 'small feature culling' (in the 'Camera' section) is disabled.
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This setting can only be configured by editing the settings configuration file.
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@ -340,6 +340,9 @@ refraction = false
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# Draw NPCs and creatures on water reflections.
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reflect actors = false
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# Overrides the value in '[Camera] small feature culling pixel size' specifically for water reflection/refraction textures.
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small feature culling pixel size = 20.0
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[Windows]
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# Location and sizes of windows as a fraction of the OpenMW window or
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