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	Do not show shields in the 1st-person view when shield sheathing is enabled
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		|  | @ -113,7 +113,7 @@ bool ActorAnimation::updateCarriedLeftVisible(const int weaptype) const | |||
|         { | ||||
|             SceneUtil::FindByNameVisitor findVisitor ("Bip01 AttachShield"); | ||||
|             mObjectRoot->accept(findVisitor); | ||||
|             if (findVisitor.mFoundNode) | ||||
|             if (findVisitor.mFoundNode || (mPtr == MWMechanics::getPlayer() && mPtr.isInCell() && MWBase::Environment::get().getWorld()->isFirstPerson())) | ||||
|             { | ||||
|                 const MWWorld::InventoryStore& inv = cls.getInventoryStore(mPtr); | ||||
|                 const MWWorld::ConstContainerStoreIterator weapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); | ||||
|  |  | |||
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