Merge remote-tracking branch 'dteviot/Bug2367'

celladd
Marc Zinnschlag 10 years ago
commit 185757da43

@ -152,12 +152,7 @@ namespace MWMechanics
void ActiveSpells::addSpell(const std::string &id, bool stack, std::vector<ActiveEffect> effects,
const std::string &displayName, int casterActorId)
{
bool exists = false;
for (TContainer::const_iterator it = begin(); it != end(); ++it)
{
if (id == it->first)
exists = true;
}
TContainer::iterator it(mSpells.find(id));
ActiveSpellParams params;
params.mTimeStamp = MWBase::Environment::get().getWorld()->getTimeStamp();
@ -165,14 +160,44 @@ namespace MWMechanics
params.mDisplayName = displayName;
params.mCasterActorId = casterActorId;
if (!exists || stack)
mSpells.insert (std::make_pair(id, params));
if (it == end() || stack)
{
mSpells.insert(std::make_pair(id, params));
}
else
mSpells.find(id)->second = params;
{
// addSpell() is called with effects for a range.
// but a spell may have effects with different ranges (e.g. Touch & Target)
// so, if we see new effects for same spell assume additional
// spell effects and add to existing effects of spell
mergeEffects(params.mEffects, it->second.mEffects);
it->second = params;
}
mSpellsChanged = true;
}
void ActiveSpells::mergeEffects(std::vector<ActiveEffect>& addTo, const std::vector<ActiveEffect>& from)
{
for (std::vector<ActiveEffect>::const_iterator effect(from.begin()); effect != from.end(); ++effect)
{
// if effect is not in addTo, add it
bool missing = true;
for (std::vector<ActiveEffect>::const_iterator iter(addTo.begin()); iter != addTo.end(); ++iter)
{
if (effect->mEffectId == iter->mEffectId)
{
missing = false;
break;
}
}
if (missing)
{
addTo.push_back(*effect);
}
}
}
void ActiveSpells::removeEffects(const std::string &id)
{
mSpells.erase(Misc::StringUtils::lowerCase(id));

@ -55,6 +55,9 @@ namespace MWMechanics
void rebuildEffects() const;
/// Add any effects that are in "from" and not in "addTo" to "addTo"
void mergeEffects(std::vector<ActiveEffect>& addTo, const std::vector<ActiveEffect>& from);
double timeToExpire (const TIterator& iterator) const;
///< Returns time (in in-game hours) until the spell pointed to by \a iterator
/// expires.

@ -515,8 +515,8 @@ namespace MWMechanics
for(int i = 0;i < ESM::Attribute::Length;++i)
{
AttributeValue stat = creatureStats.getAttribute(i);
stat.setModifier(effects.get(EffectKey(ESM::MagicEffect::FortifyAttribute, i)).getMagnitude() -
effects.get(EffectKey(ESM::MagicEffect::DrainAttribute, i)).getMagnitude() -
stat.setModifiers(effects.get(EffectKey(ESM::MagicEffect::FortifyAttribute, i)).getMagnitude(),
effects.get(EffectKey(ESM::MagicEffect::DrainAttribute, i)).getMagnitude(),
effects.get(EffectKey(ESM::MagicEffect::AbsorbAttribute, i)).getMagnitude());
stat.damage(effects.get(EffectKey(ESM::MagicEffect::DamageAttribute, i)).getMagnitude() * duration * 1.5);
@ -782,8 +782,8 @@ namespace MWMechanics
for(int i = 0;i < ESM::Skill::Length;++i)
{
SkillValue& skill = npcStats.getSkill(i);
skill.setModifier(effects.get(EffectKey(ESM::MagicEffect::FortifySkill, i)).getMagnitude() -
effects.get(EffectKey(ESM::MagicEffect::DrainSkill, i)).getMagnitude() -
skill.setModifiers(effects.get(EffectKey(ESM::MagicEffect::FortifySkill, i)).getMagnitude(),
effects.get(EffectKey(ESM::MagicEffect::DrainSkill, i)).getMagnitude(),
effects.get(EffectKey(ESM::MagicEffect::AbsorbSkill, i)).getMagnitude());
skill.damage(effects.get(EffectKey(ESM::MagicEffect::DamageSkill, i)).getMagnitude() * duration * 1.5);

@ -15,6 +15,11 @@ void MWMechanics::AttributeValue::readState (const ESM::StatState<int>& state)
mDamage = state.mDamage;
}
void MWMechanics::AttributeValue::setModifiers(int fortify, int drain, int absorb)
{
mFortified = fortify;
mModifier = (fortify - drain) - absorb;
}
void MWMechanics::SkillValue::writeState (ESM::StatState<int>& state) const
{

@ -235,26 +235,29 @@ namespace MWMechanics
class AttributeValue
{
int mBase;
int mModifier;
int mFortified;
int mModifier; // net effect of Fortified, Drain & Absorb
float mDamage; // needs to be float to allow continuous damage
public:
AttributeValue() : mBase(0), mModifier(0), mDamage(0) {}
AttributeValue() : mBase(0), mFortified(0), mModifier(0), mDamage(0) {}
int getModified() const { return std::max(0, mBase - (int) mDamage + mModifier); }
int getBase() const { return mBase; }
int getModifier() const { return mModifier; }
void setBase(int base) { mBase = std::max(0, base); }
void setModifier(int mod) { mModifier = mod; }
void setModifiers(int fortify, int drain, int absorb);
void damage(float damage) { mDamage += damage; }
void damage(float damage) { mDamage = std::min(mDamage + damage, (float)(mBase + mFortified)); }
void restore(float amount) { mDamage -= std::min(mDamage, amount); }
int getDamage() const { return mDamage; }
void writeState (ESM::StatState<int>& state) const;
void readState (const ESM::StatState<int>& state);
friend bool operator== (const AttributeValue& left, const AttributeValue& right);
};
class SkillValue : public AttributeValue
@ -268,13 +271,16 @@ namespace MWMechanics
void writeState (ESM::StatState<int>& state) const;
void readState (const ESM::StatState<int>& state);
friend bool operator== (const SkillValue& left, const SkillValue& right);
};
inline bool operator== (const AttributeValue& left, const AttributeValue& right)
{
return left.getBase() == right.getBase()
&& left.mFortified == right.mFortified
&& left.getModifier() == right.getModifier()
&& left.getDamage() == right.getDamage();
&& left.mDamage == right.mDamage;
}
inline bool operator!= (const AttributeValue& left, const AttributeValue& right)
{
@ -283,9 +289,8 @@ namespace MWMechanics
inline bool operator== (const SkillValue& left, const SkillValue& right)
{
return left.getBase() == right.getBase()
&& left.getModifier() == right.getModifier()
&& left.getDamage() == right.getDamage()
// delegate to base class for most of the work
return (static_cast<const AttributeValue&>(left) == right)
&& left.getProgress() == right.getProgress();
}
inline bool operator!= (const SkillValue& left, const SkillValue& right)

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