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@ -1440,26 +1440,28 @@ void CSMWorld::WeaponRefIdAdapter::setData (const RefIdColumn *column, RefIdData
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Record<ESM::Weapon>& record = static_cast<Record<ESM::Weapon>&> (
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Weapon)));
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ESM::Weapon weapon = record.get();
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if (column==mColumns.mType)
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record.get().mData.mType = value.toInt();
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weapon.mData.mType = value.toInt();
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else if (column==mColumns.mHealth)
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record.get().mData.mHealth = value.toInt();
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weapon.mData.mHealth = value.toInt();
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else if (column==mColumns.mSpeed)
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record.get().mData.mSpeed = value.toFloat();
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weapon.mData.mSpeed = value.toFloat();
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else if (column==mColumns.mReach)
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record.get().mData.mReach = value.toFloat();
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weapon.mData.mReach = value.toFloat();
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else if (column==mColumns.mChop[0])
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record.get().mData.mChop[0] = value.toInt();
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weapon.mData.mChop[0] = value.toInt();
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else if (column==mColumns.mChop[1])
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record.get().mData.mChop[1] = value.toInt();
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weapon.mData.mChop[1] = value.toInt();
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else if (column==mColumns.mSlash[0])
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record.get().mData.mSlash[0] = value.toInt();
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weapon.mData.mSlash[0] = value.toInt();
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else if (column==mColumns.mSlash[1])
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record.get().mData.mSlash[1] = value.toInt();
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weapon.mData.mSlash[1] = value.toInt();
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else if (column==mColumns.mThrust[0])
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record.get().mData.mThrust[0] = value.toInt();
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weapon.mData.mThrust[0] = value.toInt();
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else if (column==mColumns.mThrust[1])
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record.get().mData.mThrust[1] = value.toInt();
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weapon.mData.mThrust[1] = value.toInt();
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else
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{
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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@ -1468,11 +1470,16 @@ void CSMWorld::WeaponRefIdAdapter::setData (const RefIdColumn *column, RefIdData
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if (iter!=mColumns.mFlags.end())
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{
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if (value.toInt()!=0)
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record.get().mData.mFlags |= iter->second;
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weapon.mData.mFlags |= iter->second;
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else
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record.get().mData.mFlags &= ~iter->second;
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weapon.mData.mFlags &= ~iter->second;
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}
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else
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{
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EnchantableRefIdAdapter<ESM::Weapon>::setData (column, data, index, value);
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return; // Don't overwrite changes made by base class
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}
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}
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record.setModified(weapon);
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}
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