Replaced log2 to make VC happy

actorid
scrawl 12 years ago
parent 839d251cc5
commit 188df341c3

@ -13,6 +13,13 @@ using namespace Terrain;
namespace
{
int Log2( int n )
{
assert(n > 0);
int targetlevel = 0;
while (n >>= 1) ++targetlevel;
return targetlevel;
}
// Utility functions for neighbour finding algorithm
ChildDirection reflect(ChildDirection dir, Direction dir2)
@ -161,7 +168,7 @@ QuadTreeNode::QuadTreeNode(World* terrain, ChildDirection dir, float size, const
pos = mCenter - pos;
mSceneNode->setPosition(Ogre::Vector3(pos.x*8192, pos.y*8192, 0));
mLodLevel = log2(mSize);
mLodLevel = Log2(mSize);
mMaterialGenerator = new MaterialGenerator(mTerrain->getShadersEnabled());
}

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