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@ -1,6 +1,7 @@
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#include "worldspacewidget.hpp"
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#include <algorithm>
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#include <iostream>
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#include <QEvent>
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#include <QDragEnterEvent>
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@ -12,6 +13,8 @@
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FirstPersonManipulator>
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#include <osgUtil/LineSegmentIntersector>
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#include "../../model/world/universalid.hpp"
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#include "../../model/world/idtable.hpp"
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@ -19,6 +22,7 @@
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#include "../widget/scenetooltoggle2.hpp"
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#include "../widget/scenetoolrun.hpp"
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#include "object.hpp"
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#include "elements.hpp"
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#include "editmode.hpp"
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@ -370,11 +374,49 @@ void CSVRender::WorldspaceWidget::mouseMoveEvent (QMouseEvent *event)
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void CSVRender::WorldspaceWidget::mousePressEvent (QMouseEvent *event)
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{
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if(event->buttons() & Qt::RightButton)
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if (event->button() != Qt::RightButton)
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return;
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// (0,0) is considered the lower left corner of an OpenGL window
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int x = event->x();
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int y = height() - event->y();
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osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector (new osgUtil::LineSegmentIntersector(osgUtil::Intersector::WINDOW, x, y));
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intersector->setIntersectionLimit(osgUtil::LineSegmentIntersector::NO_LIMIT);
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osgUtil::IntersectionVisitor visitor(intersector);
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visitor.setTraversalMask(getInteractionMask() << 1);
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mView->getCamera()->accept(visitor);
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for (osgUtil::LineSegmentIntersector::Intersections::iterator it = intersector->getIntersections().begin();
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it != intersector->getIntersections().end(); ++it)
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{
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//mMouse->mousePressEvent(event);
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osgUtil::LineSegmentIntersector::Intersection intersection = *it;
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// reject back-facing polygons
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osg::Vec3f normal = intersection.getWorldIntersectNormal();
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normal = osg::Matrix::transform3x3(normal, mView->getCamera()->getViewMatrix());
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if (normal.z() < 0)
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continue;
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for (std::vector<osg::Node*>::iterator it = intersection.nodePath.begin(); it != intersection.nodePath.end(); ++it)
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{
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osg::Node* node = *it;
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if (CSVRender::ObjectHolder* holder = dynamic_cast<CSVRender::ObjectHolder*>(node->getUserData()))
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{
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// hit an Object, toggle its selection state
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CSVRender::Object* obj = holder->mObject;
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obj->setSelected(!obj->getSelected());
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return;
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}
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}
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// must be terrain, report coordinates
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std::cout << "Terrain hit at " << intersection.getWorldIntersectPoint().x() << " " << intersection.getWorldIntersectPoint().y() << std::endl;
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return;
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}
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//SceneWidget::mousePressEvent(event);
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}
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void CSVRender::WorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
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