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[Client] Don't ignore entire Actor packet if one actor can't be found

This commit is contained in:
David Cernat 2019-10-11 21:29:21 +03:00
parent 4d40f05576
commit 19418f4953

View file

@ -495,7 +495,7 @@ void Cell::initializeDedicatedActors(ActorList& actorList)
{
MWWorld::Ptr ptrFound = store->searchExact(baseActor.refNum, baseActor.mpNum);
if (!ptrFound) return;
if (!ptrFound) continue;
initializeDedicatedActor(ptrFound);
}