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Reset an activated reference after activation's exectution (Fix #1738)
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@ -505,7 +505,10 @@ namespace MWScript
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boost::shared_ptr<MWWorld::Action> action = (ptr.getClass().activate(ptr, actor));
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action->execute (actor);
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if (mActivated == ptr)
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{
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mActivationHandled = true;
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mActivated = MWWorld::Ptr();
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}
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}
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float InterpreterContext::getSecondsPassed() const
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