diff --git a/apps/openmw/mwmechanics/aiactivate.cpp b/apps/openmw/mwmechanics/aiactivate.cpp index 3c5504228..a79adbc8b 100644 --- a/apps/openmw/mwmechanics/aiactivate.cpp +++ b/apps/openmw/mwmechanics/aiactivate.cpp @@ -39,7 +39,7 @@ namespace MWMechanics //Set the target desition from the actor ESM::Pathgrid::Point dest = target.getRefData().getPosition().pos; - if(distance(dest, pos.pos[0], pos.pos[1], pos.pos[2]) < 200) { //Stop when you get close + if(distance(dest, pos.pos[0], pos.pos[1], pos.pos[2]) < MWBase::Environment::get().getWorld()->getMaxActivationDistance()) { //Stop when you get in activation range actor.getClass().getMovementSettings(actor).mPosition[1] = 0; MWWorld::Ptr target = MWBase::Environment::get().getWorld()->getPtr(mObjectId,false);