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@ -208,7 +208,17 @@ namespace MWDialogue
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return false;
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}
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// TODO check actor faction
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if (!info.npcFaction.empty())
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
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if (!cellRef)
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return false;
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if (toLower (info.npcFaction)!=toLower (cellRef->base->faction))
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return false;
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}
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// TODO check player faction
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// check cell
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@ -225,7 +235,6 @@ namespace MWDialogue
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std::cout
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<< "unchecked entries:" << std::endl
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<< " actor faction: " << info.npcFaction << std::endl
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<< " player faction: " << info.pcFaction << std::endl
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<< " DATAstruct" << std::endl;
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