diff --git a/docs/source/manuals/openmw-cs/tour.rst b/docs/source/manuals/openmw-cs/tour.rst index fedd42462..923b1af36 100644 --- a/docs/source/manuals/openmw-cs/tour.rst +++ b/docs/source/manuals/openmw-cs/tour.rst @@ -304,3 +304,42 @@ already checked. Load a game and make your way to Seyda Neen - or start a new ga Check whether Arrille has one (or more) for sale, and whether Fargoth give you one when you return his healing ring. + +Placing in a chest +****************** + +For this example we will use the small chest intended for lockpick practice, +located in the Census and Excise Office in Seyda Neen. + +FIrst we need the ID of the chest - this can be obtained either by clicking on it in the console +in the game, or by applying a similar process in the CS - + +World/Cells + +Select "Seyda Neen, Census and Excise Office" + +Right-click and select "View" + +Use mouse wheel to zoon in/out, and mouse plus WASD keys to navigate + +Click on the small chest + +Either way, you should find the ID, which is "chest_small_02_lockprac". + +Open the Objects table (World/Objects) and scroll down to find this item. + +Alternatively use the Edit/Search facility, selecting ID rather than text, +enter "lockprac" (without the quotes) into the search box, press "Search", +which should return two rows, then select the "Container" one rather than the "Instance" + +Right-click and "Edit Record". + +Right-click the "Content" section and select "Add a row" + +Set the Item ID of the new row to be your new ring - simplest way is probably to open the Objects +table if it's not already open, sort on the "Modified" column which should bring the ring, +with its status of "Added" to the top, then drag and drop to the chest row. + +Increase the Count to 1. + +Save the addon, then test to ensure it works - e.g. start a new game and lockpick the chest.