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Don't update ripple simulation when paused

This commit is contained in:
Allofich 2016-10-31 01:19:38 +09:00
parent 8a8aa664e3
commit 19db070fca

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@ -458,9 +458,9 @@ namespace MWRender
{
mEffectManager->update(dt);
mSky->update(dt);
mWater->update(dt);
}
mWater->update(dt);
mCamera->update(dt, paused);
osg::Vec3f focal, cameraPos;