@ -2479,24 +2479,24 @@ namespace MWMechanics
void Actors : : cleanupSummonedCreature ( MWMechanics : : CreatureStats & casterStats , int creatureActorId )
{
MWWorld : : Ptr ptr = MWBase : : Environment : : get ( ) . getWorld ( ) - > searchPtrViaActorId ( creatureActorId ) ;
if ( ! ptr . isEmpty ( ) )
{
/*
Start of tes3mp change ( major )
Send an ID_OBJECT_DELETE packet every time a summoned creature despawns
*/
if ( mwmp : : Main : : get ( ) . getCellController ( ) - > hasLocalAuthority ( * ptr . getCell ( ) - > getCell ( ) ) )
{
mwmp : : ObjectList * objectList = mwmp : : Main : : get ( ) . getNetworking ( ) - > getObjectList ( ) ;
objectList - > reset ( ) ;
objectList - > packetOrigin = mwmp : : CLIENT_GAMEPLAY ;
objectList - > addObjectGeneric ( ptr ) ;
objectList - > sendObjectDelete ( ) ;
}
/*
End of tes3mp change ( major )
*/
/*
Start of tes3mp change ( major )
Do a cleanup here and send an ID_OBJECT_DELETE packet every time a summoned creature
despawns for the local player or for a local actor
*/
if ( ! ptr . isEmpty ( ) & &
( casterStats . getActorId ( ) = = getPlayer ( ) . getClass ( ) . getCreatureStats ( getPlayer ( ) ) . getActorId ( ) | | mwmp : : Main : : get ( ) . getCellController ( ) - > hasLocalAuthority ( * ptr . getCell ( ) - > getCell ( ) ) ) )
{
mwmp : : ObjectList * objectList = mwmp : : Main : : get ( ) . getNetworking ( ) - > getObjectList ( ) ;
objectList - > reset ( ) ;
objectList - > packetOrigin = mwmp : : CLIENT_GAMEPLAY ;
objectList - > addObjectGeneric ( ptr ) ;
objectList - > sendObjectDelete ( ) ;
/*
End of tes3mp change ( major )
*/
const ESM : : Static * fx = MWBase : : Environment : : get ( ) . getWorld ( ) - > getStore ( ) . get < ESM : : Static > ( )
. search ( " VFX_Summon_End " ) ;