training window

actorid
scrawl 12 years ago
parent 5e9153e2b8
commit 1a2034b4dd

@ -30,7 +30,7 @@ add_openmw_dir (mwgui
formatting inventorywindow container hud countdialog tradewindow settingswindow
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
enchantingdialog
enchantingdialog trainingwindow
)
add_openmw_dir (mwdialogue

@ -230,6 +230,7 @@ namespace MWBase
virtual void startSpellMaking(MWWorld::Ptr actor) = 0;
virtual void startEnchanting(MWWorld::Ptr actor) = 0;
virtual void startTraining(MWWorld::Ptr actor) = 0;
};
}

@ -801,6 +801,9 @@ namespace MWDialogue
if (services & ESM::NPC::Spellmaking)
windowServices |= MWGui::DialogueWindow::Service_CreateSpells;
if (services & ESM::NPC::Training)
windowServices |= MWGui::DialogueWindow::Service_Training;
if (services & ESM::NPC::Enchanting)
windowServices |= MWGui::DialogueWindow::Service_Enchant;

@ -147,6 +147,11 @@ void DialogueWindow::onSelectTopic(std::string topic)
mWindowManager.pushGuiMode(GM_Enchanting);
mWindowManager.startEnchanting (mPtr);
}
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sServiceTrainingTitle")->getString())
{
mWindowManager.pushGuiMode(GM_Training);
mWindowManager.startTraining (mPtr);
}
else
MWBase::Environment::get().getDialogueManager()->keywordSelected(lower_string(topic));
}
@ -181,6 +186,9 @@ void DialogueWindow::setKeywords(std::list<std::string> keyWords)
if (mServices & Service_Enchant)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sEnchanting")->getString());
if (mServices & Service_Training)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sServiceTrainingTitle")->getString());
if (anyService)
mTopicsList->addSeparator();

@ -57,7 +57,8 @@ namespace MWGui
Service_Trade = 0x01,
Service_BuySpells = 0x02,
Service_CreateSpells = 0x04,
Service_Enchant = 0x08
Service_Enchant = 0x08,
Service_Training = 0x10
};
protected:

@ -24,6 +24,7 @@ namespace MWGui
GM_SpellBuying,
GM_SpellCreation,
GM_Enchanting,
GM_Training,
GM_Levelup,

@ -0,0 +1,152 @@
#include "trainingwindow.hpp"
#include <boost/lexical_cast.hpp>
#include <openengine/ogre/fader.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "inventorywindow.hpp"
#include "tradewindow.hpp"
#include "tooltips.hpp"
namespace MWGui
{
TrainingWindow::TrainingWindow(MWBase::WindowManager &parWindowManager)
: WindowBase("openmw_trainingwindow.layout", parWindowManager)
, mFadeTimeRemaining(0)
{
getWidget(mTrainingOptions, "TrainingOptions");
getWidget(mCancelButton, "CancelButton");
getWidget(mPlayerGold, "PlayerGold");
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onCancelButtonClicked);
}
void TrainingWindow::open()
{
center();
}
void TrainingWindow::startTraining (MWWorld::Ptr actor)
{
mPtr = actor;
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
MWMechanics::NpcStats& npcStats = MWWorld::Class::get(actor).getNpcStats (actor);
// NPC can train you in his best 3 skills
std::vector< std::pair<int, int> > bestSkills;
bestSkills.push_back (std::make_pair(-1, -1));
bestSkills.push_back (std::make_pair(-1, -1));
bestSkills.push_back (std::make_pair(-1, -1));
for (int i=0; i<ESM::Skill::Length; ++i)
{
int value = npcStats.getSkill (i).getBase ();
for (int j=0; j<3; ++j)
{
if (value > bestSkills[j].second)
{
if (j<2)
{
bestSkills[j+1] = bestSkills[j];
}
bestSkills[j] = std::make_pair(i, value);
break;
}
}
}
MyGUI::EnumeratorWidgetPtr widgets = mTrainingOptions->getEnumerator ();
MyGUI::Gui::getInstance ().destroyWidgets (widgets);
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
for (int i=0; i<3; ++i)
{
/// \todo mercantile skill
int price = pcStats.getSkill (bestSkills[i].first).getBase() * MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find("iTrainingMod")->getInt ();
std::string skin = (price > mWindowManager.getInventoryWindow ()->getPlayerGold ()) ? "SandTextGreyedOut" : "SandTextButton";
MyGUI::Button* button = mTrainingOptions->createWidget<MyGUI::Button>(skin,
MyGUI::IntCoord(5, 5+i*18, mTrainingOptions->getWidth()-10, 18), MyGUI::Align::Default);
button->setUserData(bestSkills[i].first);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onTrainingSelected);
button->setCaptionWithReplacing("#{" + ESM::Skill::sSkillNameIds[bestSkills[i].first] + "} - " + boost::lexical_cast<std::string>(price));
button->setSize(button->getTextSize ().width+12, button->getSize().height);
ToolTips::createSkillToolTip (button, bestSkills[i].first);
}
center();
}
void TrainingWindow::onReferenceUnavailable ()
{
mWindowManager.removeGuiMode(GM_Training);
}
void TrainingWindow::onCancelButtonClicked (MyGUI::Widget *sender)
{
mWindowManager.removeGuiMode (GM_Training);
}
void TrainingWindow::onTrainingSelected (MyGUI::Widget *sender)
{
int skillId = *sender->getUserData<int>();
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
/// \todo mercantile skill
int price = pcStats.getSkill (skillId).getBase() * MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find("iTrainingMod")->getInt ();
if (mWindowManager.getInventoryWindow()->getPlayerGold()<price)
return;
// increase skill
MWWorld::LiveCellRef<ESM::NPC> *playerRef = player.get<ESM::NPC>();
const ESM::Class *class_ = MWBase::Environment::get().getWorld()->getStore().classes.find (
playerRef->base->mClass);
pcStats.increaseSkill (skillId, *class_, true);
// remove gold
mWindowManager.getTradeWindow()->addOrRemoveGold(-price);
// go back to game mode
mWindowManager.removeGuiMode (GM_Training);
mWindowManager.removeGuiMode (GM_Dialogue);
// advance time
MWBase::Environment::get().getWorld ()->advanceTime (2);
MWBase::Environment::get().getWorld ()->getFader()->fadeOut(0.25);
mFadeTimeRemaining = 0.5;
}
void TrainingWindow::onFrame(float dt)
{
if (mFadeTimeRemaining <= 0)
return;
mFadeTimeRemaining -= dt;
if (mFadeTimeRemaining <= 0)
MWBase::Environment::get().getWorld ()->getFader()->fadeIn(0.25);
}
}

@ -0,0 +1,36 @@
#ifndef MWGUI_TRAININGWINDOW_H
#define MWGUI_TRAININGWINDOW_H
#include "window_base.hpp"
#include "referenceinterface.hpp"
namespace MWGui
{
class TrainingWindow : public WindowBase, public ReferenceInterface
{
public:
TrainingWindow(MWBase::WindowManager& parWindowManager);
virtual void open();
void startTraining(MWWorld::Ptr actor);
void onFrame(float dt);
protected:
virtual void onReferenceUnavailable ();
void onCancelButtonClicked (MyGUI::Widget* sender);
void onTrainingSelected(MyGUI::Widget* sender);
MyGUI::Widget* mTrainingOptions;
MyGUI::Button* mCancelButton;
MyGUI::TextBox* mPlayerGold;
float mFadeTimeRemaining;
};
}
#endif

@ -48,6 +48,7 @@
#include "waitdialog.hpp"
#include "spellcreationdialog.hpp"
#include "enchantingdialog.hpp"
#include "trainingwindow.hpp"
using namespace MWGui;
@ -79,6 +80,7 @@ WindowManager::WindowManager(
, mWaitDialog(NULL)
, mSpellCreationDialog(NULL)
, mEnchantingDialog(NULL)
, mTrainingWindow(NULL)
, mPlayerClass()
, mPlayerName()
, mPlayerRaceId()
@ -161,6 +163,7 @@ WindowManager::WindowManager(
mWaitDialog = new WaitDialog(*this);
mSpellCreationDialog = new SpellCreationDialog(*this);
mEnchantingDialog = new EnchantingDialog(*this);
mTrainingWindow = new TrainingWindow(*this);
mLoadingScreen = new LoadingScreen(mOgre->getScene (), mOgre->getWindow (), *this);
mLoadingScreen->onResChange (w,h);
@ -218,6 +221,7 @@ WindowManager::~WindowManager()
delete mWaitDialog;
delete mSpellCreationDialog;
delete mEnchantingDialog;
delete mTrainingWindow;
cleanupGarbage();
@ -269,6 +273,7 @@ void WindowManager::updateVisible()
mWaitDialog->setVisible(false);
mSpellCreationDialog->setVisible(false);
mEnchantingDialog->setVisible(false);
mTrainingWindow->setVisible(false);
mHud->setVisible(true);
@ -375,6 +380,9 @@ void WindowManager::updateVisible()
case GM_Enchanting:
mEnchantingDialog->setVisible(true);
break;
case GM_Training:
mTrainingWindow->setVisible(true);
break;
case GM_InterMessageBox:
break;
case GM_Journal:
@ -574,6 +582,9 @@ void WindowManager::onFrame (float frameDuration)
mHud->onFrame(frameDuration);
mTrainingWindow->onFrame (frameDuration);
mTrainingWindow->checkReferenceAvailable();
mDialogueWindow->checkReferenceAvailable();
mTradeWindow->checkReferenceAvailable();
mSpellBuyingWindow->checkReferenceAvailable();
@ -993,3 +1004,8 @@ void WindowManager::startEnchanting (MWWorld::Ptr actor)
{
mEnchantingDialog->startEnchanting (actor);
}
void WindowManager::startTraining(MWWorld::Ptr actor)
{
mTrainingWindow->startTraining(actor);
}

@ -66,6 +66,7 @@ namespace MWGui
class WaitDialog;
class SpellCreationDialog;
class EnchantingDialog;
class TrainingWindow;
class WindowManager : public MWBase::WindowManager
{
@ -215,6 +216,7 @@ namespace MWGui
virtual void startSpellMaking(MWWorld::Ptr actor);
virtual void startEnchanting(MWWorld::Ptr actor);
virtual void startTraining(MWWorld::Ptr actor);
private:
OEngine::GUI::MyGUIManager *mGuiManager;
@ -245,6 +247,7 @@ namespace MWGui
WaitDialog* mWaitDialog;
SpellCreationDialog* mSpellCreationDialog;
EnchantingDialog* mEnchantingDialog;
TrainingWindow* mTrainingWindow;
CharacterCreation* mCharGen;

@ -54,6 +54,6 @@ namespace MWSound
#ifndef DEFAULT_DECODER
#define DEFAULT_DECODER (::MWSound::FFmpeg_Decoder)
#endif
};
}
#endif

@ -18,8 +18,6 @@ namespace ESM
{
// These are probabilities
char mHello, mU1, mFight, mFlee, mAlarm, mU2, mU3, mU4;
// The last u's might be the skills that this NPC can train you
// in?
int mServices; // See the Services enum
}; // 12 bytes

@ -78,6 +78,7 @@ set(MYGUI_FILES
openmw_spellcreation_dialog.layout
openmw_edit_effect.layout
openmw_enchanting_dialog.layout
openmw_trainingwindow.layout
smallbars.png
VeraMono.ttf
markers.png

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 319 200" name="_Main">
<Widget type="TextBox" skin="NormalText" position="0 5 319 24" name="Select" align="Right Top">
<Property key="TextAlign" value="Center"/>
<Property key="Caption" value="#{sServiceTrainingTitle}"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="5 30 319 24" name="Travel" align="Right Top">
<Property key="TextAlign" value="Left"/>
<Property key="Caption" value="#{sTrainingServiceTitle}"/>
</Widget>
<Widget type="Widget" skin="MW_Box" position="6 54 299 100" align="Left Top" name="TrainingOptions">
</Widget>
<Widget type="TextBox" skin="SandText" position="8 255 200 24" name="PlayerGold" align="Right Top">
<Property key="TextAlign" value="Left"/>
<Property key="Caption" value="Draken (754)"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" position="244 163 60 24" name="CancelButton" align="Right Top">
<Property key="ExpandDirection" value="Left"/>
<Property key="Caption" value="#{sCancel}"/>
</Widget>
</Widget>
</MyGUI>
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