Changed a lot of things. Topics can now change durring dialogue without bug.

Missing: ability to remove keyword
actorid
gugus 13 years ago
parent ff5d4b24fc
commit 1a832a65f6

@ -550,25 +550,23 @@ namespace MWDialogue
void DialogueManager::parseText(std::string text)
{
std::map<std::string,std::list <ESM::DialInfo> >::iterator it;
std::cout << "PARSE";
std::list<std::string>::iterator it;
for(it = actorKnownTopics.begin();it != actorKnownTopics.end();it++)
{
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
size_t pos = find_str_ci(text,it->first,0);
size_t pos = find_str_ci(text,*it,0);
if(pos !=std::string::npos)
{
if(!it->second.empty())
if(pos==0)
{
if(pos==0)
{
knownTopics[it->first] = true;
win->addKeyword(it->first);
}
else if(text.substr(pos -1,1) == " ")
{
knownTopics[it->first] = true;
win->addKeyword(it->first);
}
knownTopics[*it] = true;
win->addKeyword(*it);
}
else if(text.substr(pos -1,1) == " ")
{
knownTopics[*it] = true;
win->addKeyword(*it);
}
}
@ -583,38 +581,25 @@ namespace MWDialogue
mActor = actor;
mDialogueMap.clear();
actorKnownTopics.clear();
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
{
mDialogueMap[it->first] = it->second;
}
//initialise the GUI
mEnvironment.mInputManager->setGuiMode(MWGui::GM_Dialogue);
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
win->startDialogue(MWWorld::Class::get (actor).getName (actor));
//setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI
actorKnownTopics.clear();
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
{
ESM::Dialogue ndialogue = it->second;
if(ndialogue.type == ESM::Dialogue::Topic)
{
for (std::vector<ESM::DialInfo>::const_iterator iter (it->second.mInfo.begin());
iter!=it->second.mInfo.end(); ++iter)
{
if (isMatching (actor, *iter) && functionFilter(mActor,*iter,false))
{
actorKnownTopics[it->first].push_back(*iter);
//does the player know the topic?
if(knownTopics.find(toLower(it->first)) != knownTopics.end())
{
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
win->addKeyword(it->first);
}
}
}
}
}
updateTopics();
//greeting
bool greetingFound = false;
//ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
{
ESM::Dialogue ndialogue = it->second;
@ -647,7 +632,6 @@ namespace MWDialogue
bool DialogueManager::compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code)
{
std::cout << cmd << std::endl;
try
{
mErrorHandler.reset();
@ -707,35 +691,68 @@ namespace MWDialogue
}
}
void DialogueManager::updateTopics()
{
actorKnownTopics.clear();
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
{
ESM::Dialogue ndialogue = it->second;
if(ndialogue.type == ESM::Dialogue::Topic)
{
for (std::vector<ESM::DialInfo>::const_iterator iter (it->second.mInfo.begin());
iter!=it->second.mInfo.end(); ++iter)
{
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,false))
{
actorKnownTopics.push_back(it->first);
//does the player know the topic?
if(knownTopics.find(toLower(it->first)) != knownTopics.end())
{
win->addKeyword(it->first);
}
}
}
}
}
}
void DialogueManager::keywordSelected(std::string keyword)
{
if(!mIsInChoice)
{
if(!actorKnownTopics[keyword].empty())
if(mDialogueMap.find(keyword) != mDialogueMap.end())
{
for(std::list<ESM::DialInfo>::iterator it = actorKnownTopics[keyword].begin(); it != actorKnownTopics[keyword].end();it++)
ESM::Dialogue ndialogue = mDialogueMap[keyword];
std::vector<ESM::DialInfo>::const_iterator iter;
if(ndialogue.type == ESM::Dialogue::Topic)
{
ESM::DialInfo dial = *it;
if(functionFilter(mActor,dial,true) && isMatching (mActor,dial))
for (iter = ndialogue.mInfo.begin();
iter!=ndialogue.mInfo.end(); ++iter)
{
std::string text = it->response;
std::string script = it->resultScript;
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
{
std::string text = iter->response;
std::string script = iter->resultScript;
parseText(text);
parseText(text);
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
win->addTitle(keyword);
win->addText(it->response);
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
win->addTitle(keyword);
win->addText(iter->response);
executeScript(script);
executeScript(script);
mLastTopic = keyword;
mLastDialogue = dial;
break;
mLastTopic = keyword;
mLastDialogue = *iter;
break;
}
}
}
}
}
updateTopics();
}
void DialogueManager::goodbyeSelected()
@ -748,31 +765,47 @@ namespace MWDialogue
if(mChoiceMap.find(answere) != mChoiceMap.end())
{
mChoice = mChoiceMap[answere];
std::list<ESM::DialInfo> dials = actorKnownTopics[mLastTopic];
std::cout << actorKnownTopics[mLastTopic].size() << mLastTopic;
std::list<ESM::DialInfo>::iterator iter;
for(iter = actorKnownTopics[mLastTopic].begin(); iter->id != mLastDialogue.id;iter++)
{
}
for(std::list<ESM::DialInfo>::iterator it = iter; it!=actorKnownTopics[mLastTopic].begin();)
//ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
bool found = false;
//ESMS::RecListT<ESM::Dialogue>::MapType::iterator it;
std::vector<ESM::DialInfo>::const_iterator iter;
//for(it = dialogueList.begin(); it!=dialogueList.end();it++)
if(mDialogueMap.find(mLastTopic) != mDialogueMap.end())
{
it--;
if(functionFilter(mActor,*it,true) && isMatching (mActor,*it))
ESM::Dialogue ndialogue = mDialogueMap[mLastTopic];
if(ndialogue.type == ESM::Dialogue::Topic)
{
mChoiceMap.clear();
mChoice = -1;
mIsInChoice = false;
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
std::string text = it->response;
parseText(text);
win->addText(text);
executeScript(it->resultScript);
mLastTopic = mLastTopic;
mLastDialogue = *it;
break;
for (iter = ndialogue.mInfo.begin();
iter!=ndialogue.mInfo.end(); ++iter)
{
if(iter->id == mLastDialogue.id) found = true;
if(found) break;
}
}
if(found)
{
for (std::vector<ESM::DialInfo>::const_iterator iter2 = iter;
iter2!=ndialogue.mInfo.begin(); --iter2)
{
if (isMatching (mActor, *iter2) && functionFilter(mActor,*iter2,true))
{
mChoiceMap.clear();
mChoice = -1;
mIsInChoice = false;
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
std::string text = iter2->response;
parseText(text);
win->addText(text);
executeScript(iter2->resultScript);
mLastTopic = mLastTopic;
mLastDialogue = *iter2;
break;
}
}
}
}
updateTopics();
}
}

@ -30,8 +30,11 @@ namespace MWDialogue
void parseText(std::string text);
void updateTopics();
std::map<std::string,ESM::Dialogue> mDialogueMap;
std::map<std::string,bool> knownTopics;// Those are the topics the player knows.
std::map<std::string,std::list <ESM::DialInfo> > actorKnownTopics;
std::list<std::string> actorKnownTopics;
MWScript::CompilerContext mCompilerContext;
std::ostream mErrorStream;

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