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Remove duplicate zTurn call
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d0bc1b75e8
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1a95b7a154
2 changed files with 3 additions and 5 deletions
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@ -189,7 +189,7 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
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mObstacleCheck.update(actor, duration);
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// handle obstacles on the way
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evadeObstacles(actor, pos);
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evadeObstacles(actor);
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// turn to next path point by X,Z axes
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zTurn(actor, mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]));
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@ -198,10 +198,8 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
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return false;
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}
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void MWMechanics::AiPackage::evadeObstacles(const MWWorld::Ptr& actor, const ESM::Position& pos)
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void MWMechanics::AiPackage::evadeObstacles(const MWWorld::Ptr& actor)
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{
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zTurn(actor, mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]));
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MWMechanics::Movement& movement = actor.getClass().getMovementSettings(actor);
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// check if stuck due to obstacles
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@ -124,7 +124,7 @@ namespace MWMechanics
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bool doesPathNeedRecalc(const osg::Vec3f& newDest, const MWWorld::CellStore* currentCell);
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void evadeObstacles(const MWWorld::Ptr& actor, const ESM::Position& pos);
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void evadeObstacles(const MWWorld::Ptr& actor);
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void openDoors(const MWWorld::Ptr& actor);
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