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[Server] Simplify getPlayer methods, add isPlayerExists method
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parent
193034f09c
commit
1a9bf253f6
2 changed files with 12 additions and 4 deletions
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@ -54,9 +54,10 @@ void Players::newPlayer(RakNet::RakNetGUID guid)
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Player *Players::getPlayer(RakNet::RakNetGUID guid)
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{
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if (players.count(guid) == 0)
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auto it = players.find(guid);
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if (it == players.end())
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return nullptr;
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return players[guid];
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return it->second;
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}
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TPlayers *Players::getPlayers()
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@ -123,9 +124,10 @@ int Player::getLoadState()
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Player *Players::getPlayer(unsigned short id)
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{
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if (slots.find(id) == slots.end())
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auto it = slots.find(id);
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if (it == slots.end())
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return nullptr;
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return slots[id];
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return it->second;
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}
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CellController::TContainer *Player::getCells()
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@ -174,3 +176,8 @@ void Player::forEachLoaded(std::function<void(Player *pl, Player *other)> func)
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func(this, pl);
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}
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}
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bool Players::isPlayerExists(RakNet::RakNetGUID guid)
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{
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return players.find(guid) != players.end();
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}
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@ -34,6 +34,7 @@ public:
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static Player *getPlayer(unsigned short id);
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static TPlayers *getPlayers();
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static unsigned short getLastPlayerId();
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static bool isPlayerExists(RakNet::RakNetGUID guid);
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private:
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static TPlayers players;
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