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Allow to play only one copy of given sound at time (bug #3647)
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1 changed files with 3 additions and 0 deletions
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@ -579,6 +579,9 @@ namespace MWSound
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if((mode&Play_RemoveAtDistance) && (mListenerPos-objpos).length2() > 2000*2000)
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if((mode&Play_RemoveAtDistance) && (mListenerPos-objpos).length2() > 2000*2000)
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return MWBase::SoundPtr();
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return MWBase::SoundPtr();
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// Only one copy of given sound can be played at time on ptr, so stop previous copy
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stopSound3D(ptr, soundId);
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if(!(mode&Play_NoPlayerLocal) && ptr == MWMechanics::getPlayer())
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if(!(mode&Play_NoPlayerLocal) && ptr == MWMechanics::getPlayer())
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{
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{
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sound.reset(new Sound(volume * sfx->mVolume, basevol, pitch, mode|type|Play_2D));
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sound.reset(new Sound(volume * sfx->mVolume, basevol, pitch, mode|type|Play_2D));
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