Tweak follow distance to be more like the original

pull/593/head
Evil Eye 4 years ago committed by unknown
parent 8b7f3fe908
commit 1ab4683dce

@ -14,6 +14,16 @@
#include "movement.hpp"
#include "steering.hpp"
namespace
{
osg::Vec3f::value_type getHalfExtents(const MWWorld::ConstPtr& actor)
{
if(actor.getClass().isNpc())
return 64;
return MWBase::Environment::get().getWorld()->getHalfExtents(actor).y();
}
}
namespace MWMechanics
{
int AiFollow::mFollowIndexCounter = 0;
@ -121,13 +131,14 @@ bool AiFollow::execute (const MWWorld::Ptr& actor, CharacterController& characte
{
for(auto& follower : followers)
{
auto halfExtent = MWBase::Environment::get().getWorld()->getHalfExtents(follower.second).y();
auto halfExtent = getHalfExtents(follower.second);
if(halfExtent > floatingDistance)
floatingDistance = halfExtent;
}
floatingDistance += 128;
}
floatingDistance += MWBase::Environment::get().getWorld()->getHalfExtents(target).y();
floatingDistance += MWBase::Environment::get().getWorld()->getHalfExtents(actor).y() * 2;
floatingDistance += getHalfExtents(target) + 64;
floatingDistance += getHalfExtents(actor) * 2;
short followDistance = static_cast<short>(floatingDistance);
if (!mAlwaysFollow) //Update if you only follow for a bit

Loading…
Cancel
Save