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Tweak follow distance to be more like the original

This commit is contained in:
Evil Eye 2020-12-28 19:19:07 +01:00 committed by unknown
parent 8b7f3fe908
commit 1ab4683dce

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@ -14,6 +14,16 @@
#include "movement.hpp" #include "movement.hpp"
#include "steering.hpp" #include "steering.hpp"
namespace
{
osg::Vec3f::value_type getHalfExtents(const MWWorld::ConstPtr& actor)
{
if(actor.getClass().isNpc())
return 64;
return MWBase::Environment::get().getWorld()->getHalfExtents(actor).y();
}
}
namespace MWMechanics namespace MWMechanics
{ {
int AiFollow::mFollowIndexCounter = 0; int AiFollow::mFollowIndexCounter = 0;
@ -121,13 +131,14 @@ bool AiFollow::execute (const MWWorld::Ptr& actor, CharacterController& characte
{ {
for(auto& follower : followers) for(auto& follower : followers)
{ {
auto halfExtent = MWBase::Environment::get().getWorld()->getHalfExtents(follower.second).y(); auto halfExtent = getHalfExtents(follower.second);
if(halfExtent > floatingDistance) if(halfExtent > floatingDistance)
floatingDistance = halfExtent; floatingDistance = halfExtent;
} }
floatingDistance += 128;
} }
floatingDistance += MWBase::Environment::get().getWorld()->getHalfExtents(target).y(); floatingDistance += getHalfExtents(target) + 64;
floatingDistance += MWBase::Environment::get().getWorld()->getHalfExtents(actor).y() * 2; floatingDistance += getHalfExtents(actor) * 2;
short followDistance = static_cast<short>(floatingDistance); short followDistance = static_cast<short>(floatingDistance);
if (!mAlwaysFollow) //Update if you only follow for a bit if (!mAlwaysFollow) //Update if you only follow for a bit