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Add a function to stream sounds

This commit is contained in:
Chris Robinson 2012-03-17 02:55:08 -07:00
parent 9cf42f6d0f
commit 1ade01edc8
4 changed files with 198 additions and 1 deletions

View file

@ -1,7 +1,11 @@
#include <stdexcept>
#include <iostream>
#include <vector>
#include "openal_output.hpp"
#include "sound_decoder.hpp"
#include "sound.hpp"
namespace MWSound
{
@ -9,6 +13,176 @@ namespace MWSound
static void fail(const std::string &msg)
{ throw std::runtime_error("OpenAL exception: " + msg); }
static void throwALerror()
{
ALenum err = alGetError();
if(err != AL_NO_ERROR)
fail(alGetString(err));
}
static ALenum getALFormat(Sound_Decoder::ChannelConfig chans, Sound_Decoder::SampleType type)
{
if(chans == Sound_Decoder::MonoChannels)
{
if(type == Sound_Decoder::Int16Sample)
return AL_FORMAT_MONO16;
else if(type == Sound_Decoder::UInt8Sample)
return AL_FORMAT_MONO8;
else
fail("Unsupported sample type");
}
else if(chans == Sound_Decoder::StereoChannels)
{
if(type == Sound_Decoder::Int16Sample)
return AL_FORMAT_STEREO16;
else if(type == Sound_Decoder::UInt8Sample)
return AL_FORMAT_STEREO8;
else
fail("Unsupported sample type");
}
else
fail("Unsupported channel config");
return AL_NONE;
}
class OpenAL_SoundStream : public Sound
{
// This should be something sane, like 4, but currently cell loads tend to
// cause the stream to underrun
static const ALuint NumBuffers = 150;
static const ALuint BufferSize = 32768;
ALuint Source;
ALuint Buffers[NumBuffers];
ALenum Format;
ALsizei SampleRate;
std::auto_ptr<Sound_Decoder> Decoder;
public:
OpenAL_SoundStream(std::auto_ptr<Sound_Decoder> decoder) : Decoder(decoder)
{
throwALerror();
alGenSources(1, &Source);
throwALerror();
try
{
alGenBuffers(NumBuffers, Buffers);
throwALerror();
}
catch(std::exception &e)
{
alDeleteSources(1, &Source);
alGetError();
throw;
}
try
{
int srate;
enum Sound_Decoder::ChannelConfig chans;
enum Sound_Decoder::SampleType type;
Decoder->GetInfo(&srate, &chans, &type);
Format = getALFormat(chans, type);
SampleRate = srate;
}
catch(std::exception &e)
{
alDeleteSources(1, &Source);
alDeleteBuffers(NumBuffers, Buffers);
alGetError();
throw;
}
}
virtual ~OpenAL_SoundStream()
{
alDeleteSources(1, &Source);
alDeleteBuffers(NumBuffers, Buffers);
alGetError();
Decoder->Close();
}
virtual bool Play()
{
std::vector<char> data(BufferSize);
alSourceStop(Source);
alSourcei(Source, AL_BUFFER, 0);
throwALerror();
for(ALuint i = 0;i < NumBuffers;i++)
{
size_t got;
got = Decoder->Read(&data[0], data.size());
alBufferData(Buffers[i], Format, &data[0], got, SampleRate);
}
throwALerror();
alSourceQueueBuffers(Source, NumBuffers, Buffers);
alSourcePlay(Source);
throwALerror();
return true;
}
virtual void Stop()
{
alSourceStop(Source);
alSourcei(Source, AL_BUFFER, 0);
throwALerror();
// FIXME: Rewind decoder
}
virtual bool isPlaying()
{
ALint processed, state;
alGetSourcei(Source, AL_SOURCE_STATE, &state);
alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed);
throwALerror();
if(processed > 0)
{
std::vector<char> data(BufferSize);
do {
ALuint bufid;
size_t got;
alSourceUnqueueBuffers(Source, 1, &bufid);
processed--;
got = Decoder->Read(&data[0], data.size());
if(got > 0)
{
alBufferData(bufid, Format, &data[0], got, SampleRate);
alSourceQueueBuffers(Source, 1, &bufid);
}
} while(processed > 0);
throwALerror();
}
if(state != AL_PLAYING && state != AL_PAUSED)
{
ALint queued;
alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued);
throwALerror();
if(queued == 0)
return false;
alSourcePlay(Source);
throwALerror();
}
return true;
}
};
bool OpenAL_Output::Initialize(const std::string &devname)
{
@ -50,6 +224,20 @@ void OpenAL_Output::Deinitialize()
}
Sound* OpenAL_Output::StreamSound(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder)
{
std::auto_ptr<OpenAL_SoundStream> sound;
if(!decoder->Open(fname))
return NULL;
sound.reset(new OpenAL_SoundStream(decoder));
sound->Play();
return sound.release();
}
OpenAL_Output::OpenAL_Output(SoundManager &mgr)
: Sound_Output(mgr), Device(0), Context(0)
{

View file

@ -11,6 +11,8 @@
namespace MWSound
{
class SoundManager;
class Sound_Decoder;
class Sound;
class OpenAL_Output : public Sound_Output
{
@ -20,6 +22,8 @@ namespace MWSound
virtual bool Initialize(const std::string &devname="");
virtual void Deinitialize();
virtual Sound *StreamSound(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder);
OpenAL_Output(SoundManager &mgr);
virtual ~OpenAL_Output();

View file

@ -2,10 +2,13 @@
#define GAME_SOUND_SOUND_OUTPUT_H
#include <string>
#include <memory>
namespace MWSound
{
class SoundManager;
class Sound_Decoder;
class Sound;
class Sound_Output
{
@ -14,6 +17,8 @@ namespace MWSound
virtual bool Initialize(const std::string &devname="") = 0;
virtual void Deinitialize() = 0;
virtual Sound *StreamSound(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder) = 0;
Sound_Output(SoundManager &mgr) : mgr(mgr) { }
public:
virtual ~Sound_Output() { }

View file

@ -155,7 +155,7 @@ namespace MWSound
if(mMusic)
mMusic->Stop();
std::auto_ptr<Sound_Decoder> decoder(new DEFAULT_DECODER);
//mMusic.reset(Output->StreamSound(filename, decoder));
mMusic.reset(Output->StreamSound(filename, decoder));
}
void SoundManager::streamMusic(const std::string& filename)