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	Call setAttacked even if the attack missed. Unsuccessful hits should also evoke a response.
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					 1 changed files with 2 additions and 1 deletions
				
			
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			@ -624,6 +624,8 @@ namespace MWClass
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        if (!attacker.isEmpty() && ptr.getClass().isNpc() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() <= 30)
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            MWBase::Environment::get().getMechanicsManager()->commitCrime(attacker, ptr, MWBase::MechanicsManager::OT_Assault);
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        getCreatureStats(ptr).setAttacked(true);
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        if(!successful)
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        {
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            // TODO: Handle HitAttemptOnMe script function
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			@ -659,7 +661,6 @@ namespace MWClass
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            {
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                MWBase::Environment::get().getDialogueManager()->say(ptr, "hit");
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            }
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            getCreatureStats(ptr).setAttacked(true);
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            // Check for knockdown
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            float agilityTerm = getCreatureStats(ptr).getAttribute(ESM::Attribute::Agility).getModified() * fKnockDownMult->getFloat();
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