|
|
|
@ -67,10 +67,7 @@ RenderWidget::RenderWidget(QWidget *parent, Qt::WindowFlags f)
|
|
|
|
|
mView->getCamera()->setClearColor( osg::Vec4(0.2, 0.2, 0.6, 1.0) );
|
|
|
|
|
mView->getCamera()->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );
|
|
|
|
|
|
|
|
|
|
mView->getCamera()->setProjectionMatrixAsPerspective(
|
|
|
|
|
CSMPrefs::get()["Rendering"]["camera-fov"].toDouble(),
|
|
|
|
|
static_cast<double>(traits->width)/static_cast<double>(traits->height),
|
|
|
|
|
1.0f, 10000.0f);
|
|
|
|
|
updateCameraParameters();
|
|
|
|
|
|
|
|
|
|
SceneUtil::LightManager* lightMgr = new SceneUtil::LightManager;
|
|
|
|
|
lightMgr->setStartLight(1);
|
|
|
|
@ -374,12 +371,34 @@ void SceneWidget::settingChanged (const CSMPrefs::Setting *setting)
|
|
|
|
|
{
|
|
|
|
|
mOrbitCamControl->setOrbitSpeedMultiplier(setting->toDouble());
|
|
|
|
|
}
|
|
|
|
|
else if (*setting=="Rendering/camera-fov")
|
|
|
|
|
else if (*setting=="Rendering/camera-fov" ||
|
|
|
|
|
*setting=="Rendering/camera-ortho" ||
|
|
|
|
|
*setting=="Rendering/camera-ortho-size")
|
|
|
|
|
{
|
|
|
|
|
updateCameraParameters();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RenderWidget::updateCameraParameters()
|
|
|
|
|
{
|
|
|
|
|
const float near = 1.0;
|
|
|
|
|
const float far = 1000.0;
|
|
|
|
|
|
|
|
|
|
if (CSMPrefs::get()["Rendering"]["camera-ortho"].isTrue())
|
|
|
|
|
{
|
|
|
|
|
const float size = CSMPrefs::get()["Rendering"]["camera-ortho-size"].toDouble();
|
|
|
|
|
const float half_w = size / 100.0 * static_cast<double>(width());
|
|
|
|
|
const float half_h = size / 100.0 * static_cast<double>(height());
|
|
|
|
|
|
|
|
|
|
mView->getCamera()->setProjectionMatrixAsOrtho(
|
|
|
|
|
-half_w, half_w, -half_h, half_h, near, far);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
mView->getCamera()->setProjectionMatrixAsPerspective(
|
|
|
|
|
setting->toDouble(),
|
|
|
|
|
CSMPrefs::get()["Rendering"]["camera-fov"].toDouble(),
|
|
|
|
|
static_cast<double>(width())/static_cast<double>(height()),
|
|
|
|
|
1.0f, 10000.0f);
|
|
|
|
|
near, far);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|