Merge branch 'buttons'
commit
1b7a0e5d64
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#include "instanceselectionmode.hpp"
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#include <QMenu>
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#include <QAction>
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#include "../../model/world/idtable.hpp"
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#include "../../model/world/commands.hpp"
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#include "worldspacewidget.hpp"
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#include "object.hpp"
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bool CSVRender::InstanceSelectionMode::createContextMenu (QMenu *menu)
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{
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if (menu)
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{
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menu->addAction (mSelectAll);
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menu->addAction (mDeselectAll);
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menu->addAction (mSelectSame);
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menu->addAction (mDeleteSelection);
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}
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return true;
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}
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CSVRender::InstanceSelectionMode::InstanceSelectionMode (CSVWidget::SceneToolbar *parent,
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WorldspaceWidget& worldspaceWidget)
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: CSVWidget::SceneToolMode (parent, "Selection Mode"), mWorldspaceWidget (worldspaceWidget)
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{
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addButton (":placeholder", "cube-centre",
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"Centred cube"
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"<ul><li>Drag with primary (make instances the selection) or secondary (invert selection state) select button from the centre of the selection cube outwards</li>"
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"<li>The selection cube is aligned to the word space axis</li>"
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"<li>If context selection mode is enabled, a drag with primary/secondary edit not starting on an instance will have the same effect</li>"
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"</ul>"
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"<font color=Red>Not implemented yet</font color>");
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addButton (":placeholder", "cube-corner",
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"Cube corner to corner"
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"<ul><li>Drag with primary (make instances the selection) or secondary (invert selection state) select button from one corner of the selection cube to the opposite corner</li>"
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"<li>The selection cube is aligned to the word space axis</li>"
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"<li>If context selection mode is enabled, a drag with primary/secondary edit not starting on an instance will have the same effect</li>"
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"</ul>"
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"<font color=Red>Not implemented yet</font color>");
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addButton (":placeholder", "sphere",
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"Centred sphere"
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"<ul><li>Drag with primary (make instances the selection) or secondary (invert selection state) select button from the centre of the selection sphere outwards</li>"
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"<li>If context selection mode is enabled, a drag with primary/secondary edit not starting on an instance will have the same effect</li>"
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"</ul>"
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"<font color=Red>Not implemented yet</font color>");
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mSelectAll = new QAction ("Select all instances", this);
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mDeselectAll = new QAction ("Clear selection", this);
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mDeleteSelection = new QAction ("Delete selected instances", this);
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mSelectSame = new QAction ("Extend selection to instances with same object ID", this);
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connect (mSelectAll, SIGNAL (triggered ()), this, SLOT (selectAll()));
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connect (mDeselectAll, SIGNAL (triggered ()), this, SLOT (clearSelection()));
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connect (mDeleteSelection, SIGNAL (triggered ()), this, SLOT (deleteSelection()));
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connect (mSelectSame, SIGNAL (triggered ()), this, SLOT (selectSame()));
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}
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void CSVRender::InstanceSelectionMode::selectAll()
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{
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mWorldspaceWidget.selectAll (Mask_Reference);
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}
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void CSVRender::InstanceSelectionMode::clearSelection()
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{
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mWorldspaceWidget.clearSelection (Mask_Reference);
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}
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void CSVRender::InstanceSelectionMode::deleteSelection()
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{
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std::vector<osg::ref_ptr<TagBase> > selection =
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mWorldspaceWidget.getSelection (Mask_Reference);
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CSMWorld::IdTable& referencesTable =
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dynamic_cast<CSMWorld::IdTable&> (*mWorldspaceWidget.getDocument().getData().
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getTableModel (CSMWorld::UniversalId::Type_References));
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for (std::vector<osg::ref_ptr<TagBase> >::iterator iter (selection.begin());
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iter!=selection.end(); ++iter)
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{
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CSMWorld::DeleteCommand *command = new CSMWorld::DeleteCommand (referencesTable,
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static_cast<ObjectTag *> (iter->get())->mObject->getReferenceId());
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mWorldspaceWidget.getDocument().getUndoStack().push (command);
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}
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}
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void CSVRender::InstanceSelectionMode::selectSame()
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{
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mWorldspaceWidget.selectAllWithSameParentId (Mask_Reference);
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}
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@ -0,0 +1,46 @@
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#ifndef CSV_RENDER_INSTANCE_SELECTION_MODE_H
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#define CSV_RENDER_INSTANCE_SELECTION_MODE_H
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#include "../widget/scenetoolmode.hpp"
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class QAction;
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namespace CSVRender
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{
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class WorldspaceWidget;
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class InstanceSelectionMode : public CSVWidget::SceneToolMode
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{
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Q_OBJECT
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WorldspaceWidget& mWorldspaceWidget;
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QAction *mSelectAll;
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QAction *mDeselectAll;
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QAction *mDeleteSelection;
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QAction *mSelectSame;
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/// Add context menu items to \a menu.
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///
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/// \attention menu can be a 0-pointer
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///
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/// \return Have there been any menu items to be added (if menu is 0 and there
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/// items to be added, the function must return true anyway.
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virtual bool createContextMenu (QMenu *menu);
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public:
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InstanceSelectionMode (CSVWidget::SceneToolbar *parent, WorldspaceWidget& worldspaceWidget);
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private slots:
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void selectAll();
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void clearSelection();
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void deleteSelection();
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void selectSame();
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};
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}
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#endif
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