@ -51,6 +51,10 @@ namespace MWMechanics
}
UpdateSummonedCreatures::~UpdateSummonedCreatures()
{
void UpdateSummonedCreatures::visit(EffectKey key, const std::string &sourceName, const std::string &sourceId, int casterActorId, float magnitude, float remainingTime, float totalTime)
if (isSummoningEffect(key.mId) && magnitude > 0)
@ -14,6 +14,7 @@ namespace MWMechanics
struct UpdateSummonedCreatures : public EffectSourceVisitor
UpdateSummonedCreatures(const MWWorld::Ptr& actor);
virtual ~UpdateSummonedCreatures();
virtual void visit (MWMechanics::EffectKey key,
const std::string& sourceName, const std::string& sourceId, int casterActorId,