[Client] Update 3rd person model of local player when unequipping
This had apparently been broken by the fact that I had made inventory listeners get run only for actors in active cells in 385ef55848
. Strangely, the player Ptr passed to fireEquipmentChangedEvent() when unequipping items has as its cell the player's original spawn cell instead of the current cell, causing the active cell check to return false in most locations for the player.
pull/593/head
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de78b65eb0
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