Remove leftovers of the old OpenCS navigation
parent
dd23981eab
commit
1ba3fa4169
@ -1,24 +0,0 @@
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#include "navigation.hpp"
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float CSVRender::Navigation::getFactor (bool mouse) const
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{
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float factor = mFastModeFactor;
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if (mouse)
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factor /= 2; /// \todo make this configurable
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return factor;
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}
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CSVRender::Navigation::Navigation()
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: mFastModeFactor(1)
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{
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}
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CSVRender::Navigation::~Navigation() {}
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void CSVRender::Navigation::setFastModeFactor (float factor)
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{
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mFastModeFactor = factor;
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}
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@ -1,47 +0,0 @@
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#ifndef OPENCS_VIEW_NAVIGATION_H
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#define OPENCS_VIEW_NAVIGATION_H
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class QPoint;
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namespace Ogre
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{
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class Camera;
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}
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namespace CSVRender
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{
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class Navigation
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{
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float mFastModeFactor;
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protected:
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float getFactor (bool mouse) const;
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public:
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Navigation();
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virtual ~Navigation();
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void setFastModeFactor (float factor);
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///< Set currently applying fast mode factor.
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virtual bool activate (Ogre::Camera *camera) = 0;
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///< \return Update required?
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virtual bool wheelMoved (int delta) = 0;
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///< \return Update required?
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virtual bool mouseMoved (const QPoint& delta, int mode) = 0;
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///< \param mode: 0: default mouse key, 1: default mouse key and modifier key 1
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/// \return Update required?
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virtual bool handleMovementKeys (int vertical, int horizontal) = 0;
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///< \return Update required?
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virtual bool handleRollKeys (int delta) = 0;
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///< \return Update required?
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};
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}
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#endif
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@ -1,86 +0,0 @@
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#include "navigation1st.hpp"
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#include <OgreCamera.h>
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#include <QPoint>
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CSVRender::Navigation1st::Navigation1st() : mCamera (0) {}
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bool CSVRender::Navigation1st::activate (Ogre::Camera *camera)
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{
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mCamera = camera;
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mCamera->setFixedYawAxis (true, Ogre::Vector3::UNIT_Z);
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Ogre::Radian pitch = mCamera->getOrientation().getPitch();
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Ogre::Radian limit (Ogre::Math::PI/2-0.5);
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if (pitch>limit)
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mCamera->pitch (-(pitch-limit));
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else if (pitch<-limit)
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mCamera->pitch (pitch-limit);
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return true;
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}
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bool CSVRender::Navigation1st::wheelMoved (int delta)
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{
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mCamera->move (getFactor (true) * mCamera->getDirection() * delta);
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return true;
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}
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bool CSVRender::Navigation1st::mouseMoved (const QPoint& delta, int mode)
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{
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if (mode==0)
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{
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// turn camera
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if (delta.x())
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mCamera->yaw (Ogre::Degree (getFactor (true) * delta.x()));
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if (delta.y())
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{
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Ogre::Radian oldPitch = mCamera->getOrientation().getPitch();
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float deltaPitch = getFactor (true) * delta.y();
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Ogre::Radian newPitch = oldPitch + Ogre::Degree (deltaPitch);
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if ((deltaPitch>0 && newPitch<Ogre::Radian(Ogre::Math::PI-0.5)) ||
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(deltaPitch<0 && newPitch>Ogre::Radian(0.5)))
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{
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mCamera->pitch (Ogre::Degree (deltaPitch));
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}
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}
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return true;
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}
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else if (mode==1)
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{
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// pan camera
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if (delta.x())
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mCamera->move (getFactor (true) * mCamera->getDerivedRight() * delta.x());
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if (delta.y())
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mCamera->move (getFactor (true) * -mCamera->getDerivedUp() * delta.y());
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return true;
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}
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return false;
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}
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bool CSVRender::Navigation1st::handleMovementKeys (int vertical, int horizontal)
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{
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if (vertical)
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mCamera->move (getFactor (false) * mCamera->getDirection() * vertical);
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if (horizontal)
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mCamera->move (getFactor (true) * mCamera->getDerivedRight() * horizontal);
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return true;
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}
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bool CSVRender::Navigation1st::handleRollKeys (int delta)
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{
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// we don't roll this way in 1st person mode
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return false;
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}
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@ -1,35 +0,0 @@
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#ifndef OPENCS_VIEW_NAVIGATION1ST_H
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#define OPENCS_VIEW_NAVIGATION1ST_H
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#include "navigation.hpp"
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namespace CSVRender
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{
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/// \brief First person-like camera controls
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class Navigation1st : public Navigation
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{
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Ogre::Camera *mCamera;
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public:
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Navigation1st();
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virtual bool activate (Ogre::Camera *camera);
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///< \return Update required?
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virtual bool wheelMoved (int delta);
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///< \return Update required?
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virtual bool mouseMoved (const QPoint& delta, int mode);
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///< \param mode: 0: default mouse key, 1: default mouse key and modifier key 1
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/// \return Update required?
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virtual bool handleMovementKeys (int vertical, int horizontal);
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///< \return Update required?
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virtual bool handleRollKeys (int delta);
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///< \return Update required?
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};
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}
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#endif
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@ -1,66 +0,0 @@
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#include "navigationfree.hpp"
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#include <OgreCamera.h>
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#include <QPoint>
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CSVRender::NavigationFree::NavigationFree() : mCamera (0) {}
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bool CSVRender::NavigationFree::activate (Ogre::Camera *camera)
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{
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mCamera = camera;
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mCamera->setFixedYawAxis (false);
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return false;
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}
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bool CSVRender::NavigationFree::wheelMoved (int delta)
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{
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mCamera->move (getFactor (true) * mCamera->getDirection() * delta);
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return true;
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}
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bool CSVRender::NavigationFree::mouseMoved (const QPoint& delta, int mode)
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{
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if (mode==0)
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{
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// turn camera
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if (delta.x())
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mCamera->yaw (Ogre::Degree (getFactor (true) * delta.x()));
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if (delta.y())
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mCamera->pitch (Ogre::Degree (getFactor (true) * delta.y()));
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return true;
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}
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else if (mode==1)
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{
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// pan camera
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if (delta.x())
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mCamera->move (getFactor (true) * mCamera->getDerivedRight() * delta.x());
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if (delta.y())
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mCamera->move (getFactor (true) * -mCamera->getDerivedUp() * delta.y());
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return true;
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}
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return false;
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}
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bool CSVRender::NavigationFree::handleMovementKeys (int vertical, int horizontal)
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{
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if (vertical)
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mCamera->move (getFactor (false) * mCamera->getDerivedUp() * vertical);
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if (horizontal)
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mCamera->move (getFactor (true) * mCamera->getDerivedRight() * horizontal);
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return true;
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}
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bool CSVRender::NavigationFree::handleRollKeys (int delta)
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{
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mCamera->roll (Ogre::Degree (getFactor (false) * delta));
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return true;
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}
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@ -1,35 +0,0 @@
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#ifndef OPENCS_VIEW_NAVIGATIONFREE_H
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#define OPENCS_VIEW_NAVIGATIONFREE_H
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#include "navigation.hpp"
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namespace CSVRender
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{
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/// \brief Free camera controls
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class NavigationFree : public Navigation
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{
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Ogre::Camera *mCamera;
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public:
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NavigationFree();
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virtual bool activate (Ogre::Camera *camera);
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///< \return Update required?
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virtual bool wheelMoved (int delta);
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///< \return Update required?
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virtual bool mouseMoved (const QPoint& delta, int mode);
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///< \param mode: 0: default mouse key, 1: default mouse key and modifier key 1
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/// \return Update required?
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virtual bool handleMovementKeys (int vertical, int horizontal);
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///< \return Update required?
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virtual bool handleRollKeys (int delta);
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///< \return Update required?
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};
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}
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#endif
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@ -1,100 +0,0 @@
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#include "navigationorbit.hpp"
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#include <OgreCamera.h>
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#include <QPoint>
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void CSVRender::NavigationOrbit::rotateCamera (const Ogre::Vector3& diff)
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{
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Ogre::Vector3 pos = mCamera->getPosition();
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float distance = (pos-mCentre).length();
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Ogre::Vector3 direction = (pos+diff)-mCentre;
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direction.normalise();
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mCamera->setPosition (mCentre + direction*distance);
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mCamera->lookAt (mCentre);
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}
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CSVRender::NavigationOrbit::NavigationOrbit() : mCamera (0), mCentre (0, 0, 0), mDistance (100)
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{}
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bool CSVRender::NavigationOrbit::activate (Ogre::Camera *camera)
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{
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mCamera = camera;
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mCamera->setFixedYawAxis (false);
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if ((mCamera->getPosition()-mCentre).length()<mDistance)
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{
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// move camera out of the centre area
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Ogre::Vector3 direction = mCentre-mCamera->getPosition();
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direction.normalise();
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if (direction.length()==0)
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direction = Ogre::Vector3 (1, 0, 0);
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mCamera->setPosition (mCentre - direction * mDistance);
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}
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mCamera->lookAt (mCentre);
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return true;
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}
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bool CSVRender::NavigationOrbit::wheelMoved (int delta)
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{
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Ogre::Vector3 diff = getFactor (true) * mCamera->getDirection() * delta;
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Ogre::Vector3 pos = mCamera->getPosition();
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if (delta>0 && diff.length()>=(pos-mCentre).length()-mDistance)
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{
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pos = mCentre-(mCamera->getDirection() * mDistance);
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}
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else
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{
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pos += diff;
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}
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mCamera->setPosition (pos);
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return true;
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}
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bool CSVRender::NavigationOrbit::mouseMoved (const QPoint& delta, int mode)
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{
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Ogre::Vector3 diff =
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getFactor (true) * -mCamera->getDerivedRight() * delta.x()
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+ getFactor (true) * mCamera->getDerivedUp() * delta.y();
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if (mode==0)
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{
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rotateCamera (diff);
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return true;
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}
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else if (mode==1)
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{
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mCamera->move (diff);
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mCentre += diff;
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return true;
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}
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return false;
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}
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bool CSVRender::NavigationOrbit::handleMovementKeys (int vertical, int horizontal)
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{
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rotateCamera (
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- getFactor (false) * -mCamera->getDerivedRight() * horizontal
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+ getFactor (false) * mCamera->getDerivedUp() * vertical);
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return true;
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}
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bool CSVRender::NavigationOrbit::handleRollKeys (int delta)
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{
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mCamera->roll (Ogre::Degree (getFactor (false) * delta));
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return true;
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}
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@ -1,42 +0,0 @@
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#ifndef OPENCS_VIEW_NAVIGATIONORBIT_H
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#define OPENCS_VIEW_NAVIGATIONORBIT_H
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#include "navigation.hpp"
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#include <OgreVector3.h>
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namespace CSVRender
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{
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/// \brief Orbiting camera controls
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class NavigationOrbit : public Navigation
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{
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Ogre::Camera *mCamera;
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Ogre::Vector3 mCentre;
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int mDistance;
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void rotateCamera (const Ogre::Vector3& diff);
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///< Rotate camera around centre.
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public:
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NavigationOrbit();
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virtual bool activate (Ogre::Camera *camera);
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///< \return Update required?
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virtual bool wheelMoved (int delta);
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///< \return Update required?
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virtual bool mouseMoved (const QPoint& delta, int mode);
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///< \param mode: 0: default mouse key, 1: default mouse key and modifier key 1
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/// \return Update required?
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virtual bool handleMovementKeys (int vertical, int horizontal);
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///< \return Update required?
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virtual bool handleRollKeys (int delta);
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///< \return Update required?
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};
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}
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#endif
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