mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-31 23:15:41 +00:00
Merge remote-tracking branch 'kcat/first-person'
This commit is contained in:
commit
1bc343f363
9 changed files with 263 additions and 120 deletions
|
@ -172,16 +172,19 @@ namespace MWMechanics
|
|||
|
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MWRender::Animation *anim = MWBase::Environment::get().getWorld()->getAnimation(ptr);
|
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if(!MWWorld::Class::get(ptr).getCreatureStats(ptr).isDead())
|
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mActors.insert(std::make_pair(ptr, CharacterController(ptr, anim, CharState_Idle)));
|
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mActors.insert(std::make_pair(ptr, new CharacterController(ptr, anim, CharState_Idle)));
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else
|
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mActors.insert(std::make_pair(ptr, CharacterController(ptr, anim, CharState_Death1)));
|
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mActors.insert(std::make_pair(ptr, new CharacterController(ptr, anim, CharState_Death1)));
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}
|
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|
||||
void Actors::removeActor (const MWWorld::Ptr& ptr)
|
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{
|
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PtrControllerMap::iterator iter = mActors.find(ptr);
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if(iter != mActors.end())
|
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{
|
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delete iter->second;
|
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mActors.erase(iter);
|
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}
|
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}
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|
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void Actors::updateActor(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr)
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@ -189,10 +192,10 @@ namespace MWMechanics
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PtrControllerMap::iterator iter = mActors.find(old);
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if(iter != mActors.end())
|
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{
|
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CharacterController ctrl = iter->second;
|
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CharacterController *ctrl = iter->second;
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mActors.erase(iter);
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|
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ctrl.updatePtr(ptr);
|
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ctrl->updatePtr(ptr);
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mActors.insert(std::make_pair(ptr, ctrl));
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}
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}
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@ -203,7 +206,10 @@ namespace MWMechanics
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while(iter != mActors.end())
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{
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if(iter->first.getCell()==cellStore)
|
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{
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delete iter->second;
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mActors.erase(iter++);
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}
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else
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++iter;
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}
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|
@ -222,8 +228,8 @@ namespace MWMechanics
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{
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if(!MWWorld::Class::get(iter->first).getCreatureStats(iter->first).isDead())
|
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{
|
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if(iter->second.getState() >= CharState_Death1)
|
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iter->second.setState(CharState_Idle);
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if(iter->second->getState() >= CharState_Death1)
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iter->second->setState(CharState_Idle);
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|
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updateActor(iter->first, totalDuration);
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if(iter->first.getTypeName() == typeid(ESM::NPC).name())
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@ -250,10 +256,10 @@ namespace MWMechanics
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continue;
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}
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|
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if(iter->second.getState() >= CharState_Death1)
|
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if(iter->second->getState() >= CharState_Death1)
|
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continue;
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|
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iter->second.setState(CharState_Death1);
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iter->second->setState(CharState_Death1);
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|
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++mDeathCount[MWWorld::Class::get(iter->first).getId(iter->first)];
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|
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@ -270,7 +276,7 @@ namespace MWMechanics
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for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();++iter)
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{
|
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Movement movement;
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iter->second.update(duration, movement);
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iter->second->update(duration, movement);
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mMovement.push_back(std::make_pair(iter->first, movement));
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}
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MWBase::Environment::get().getWorld()->doPhysics(mMovement, duration);
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|
@ -297,27 +303,27 @@ namespace MWMechanics
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{
|
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PtrControllerMap::iterator iter = mActors.find(ptr);
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if(iter != mActors.end())
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iter->second.forceStateUpdate();
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iter->second->forceStateUpdate();
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}
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|
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void Actors::playAnimationGroup(const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number)
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{
|
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PtrControllerMap::iterator iter = mActors.find(ptr);
|
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if(iter != mActors.end())
|
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iter->second.playGroup(groupName, mode, number);
|
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iter->second->playGroup(groupName, mode, number);
|
||||
}
|
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void Actors::skipAnimation(const MWWorld::Ptr& ptr)
|
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{
|
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PtrControllerMap::iterator iter = mActors.find(ptr);
|
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if(iter != mActors.end())
|
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iter->second.skipAnim();
|
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iter->second->skipAnim();
|
||||
}
|
||||
|
||||
bool Actors::checkAnimationPlaying(const MWWorld::Ptr& ptr, const std::string& groupName)
|
||||
{
|
||||
PtrControllerMap::iterator iter = mActors.find(ptr);
|
||||
if(iter != mActors.end())
|
||||
return iter->second.isAnimPlaying(groupName);
|
||||
return iter->second->isAnimPlaying(groupName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace MWMechanics
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|||
{
|
||||
class Actors
|
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{
|
||||
typedef std::map<MWWorld::Ptr,CharacterController> PtrControllerMap;
|
||||
typedef std::map<MWWorld::Ptr,CharacterController*> PtrControllerMap;
|
||||
PtrControllerMap mActors;
|
||||
|
||||
MWWorld::PtrMovementList mMovement;
|
||||
|
|
|
@ -45,6 +45,7 @@ void Animation::destroyObjectList(Ogre::SceneManager *sceneMgr, NifOgre::ObjectL
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|
||||
Animation::Animation(const MWWorld::Ptr &ptr)
|
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: mPtr(ptr)
|
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, mCamera(NULL)
|
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, mInsert(NULL)
|
||||
, mSkelBase(NULL)
|
||||
, mAccumRoot(NULL)
|
||||
|
@ -72,8 +73,9 @@ Animation::~Animation()
|
|||
|
||||
void Animation::setObjectRoot(Ogre::SceneNode *node, const std::string &model, bool baseonly)
|
||||
{
|
||||
OgreAssert(!mInsert, "Object already has a root!");
|
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mInsert = node->createChildSceneNode();
|
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OgreAssert(mAnimSources.size() == 0, "Setting object root while animation sources are set!");
|
||||
if(!mInsert)
|
||||
mInsert = node->createChildSceneNode();
|
||||
|
||||
std::string mdlname = Misc::StringUtils::lowerCase(model);
|
||||
std::string::size_type p = mdlname.rfind('\\');
|
||||
|
@ -89,6 +91,9 @@ void Animation::setObjectRoot(Ogre::SceneNode *node, const std::string &model, b
|
|||
Misc::StringUtils::toLower(mdlname);
|
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}
|
||||
|
||||
mSkelBase = NULL;
|
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destroyObjectList(mInsert->getCreator(), mObjectRoot);
|
||||
|
||||
mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) :
|
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NifOgre::Loader::createObjectBase(mInsert, mdlname));
|
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if(mObjectRoot.mSkelBase)
|
||||
|
@ -110,7 +115,23 @@ void Animation::setObjectRoot(Ogre::SceneNode *node, const std::string &model, b
|
|||
Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
|
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while(boneiter.hasMoreElements())
|
||||
boneiter.getNext()->setManuallyControlled(true);
|
||||
|
||||
// Reattach any objects that have been attached to this one
|
||||
ObjectAttachMap::iterator iter = mAttachedObjects.begin();
|
||||
while(iter != mAttachedObjects.end())
|
||||
{
|
||||
if(!skelinst->hasBone(iter->second))
|
||||
mAttachedObjects.erase(iter++);
|
||||
else
|
||||
{
|
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mSkelBase->attachObjectToBone(iter->second, iter->first);
|
||||
iter++;
|
||||
}
|
||||
}
|
||||
}
|
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else
|
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mAttachedObjects.clear();
|
||||
|
||||
for(size_t i = 0;i < mObjectRoot.mControllers.size();i++)
|
||||
{
|
||||
if(mObjectRoot.mControllers[i].getSource().isNull())
|
||||
|
@ -736,4 +757,24 @@ bool Animation::isPriorityActive(int priority) const
|
|||
return false;
|
||||
}
|
||||
|
||||
Ogre::TagPoint *Animation::attachObjectToBone(const Ogre::String &bonename, Ogre::MovableObject *obj)
|
||||
{
|
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Ogre::TagPoint *tag = NULL;
|
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Ogre::SkeletonInstance *skel = (mSkelBase ? mSkelBase->getSkeleton() : NULL);
|
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if(skel && skel->hasBone(bonename))
|
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{
|
||||
tag = mSkelBase->attachObjectToBone(bonename, obj);
|
||||
mAttachedObjects[obj] = bonename;
|
||||
}
|
||||
return tag;
|
||||
}
|
||||
|
||||
void Animation::detachObjectFromBone(Ogre::MovableObject *obj)
|
||||
{
|
||||
ObjectAttachMap::iterator iter = mAttachedObjects.find(obj);
|
||||
if(iter != mAttachedObjects.end())
|
||||
mAttachedObjects.erase(iter);
|
||||
mSkelBase->detachObjectFromBone(obj);
|
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}
|
||||
|
||||
}
|
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|
|
|
@ -11,6 +11,7 @@
|
|||
|
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namespace MWRender
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{
|
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class Camera;
|
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|
||||
class Animation
|
||||
{
|
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|
@ -79,7 +80,10 @@ protected:
|
|||
};
|
||||
typedef std::map<std::string,AnimState> AnimStateMap;
|
||||
|
||||
typedef std::map<Ogre::MovableObject*,std::string> ObjectAttachMap;
|
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|
||||
MWWorld::Ptr mPtr;
|
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Camera *mCamera;
|
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|
||||
Ogre::SceneNode *mInsert;
|
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Ogre::Entity *mSkelBase;
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|
@ -94,6 +98,8 @@ protected:
|
|||
|
||||
Ogre::SharedPtr<AnimationValue> mAnimationValuePtr[sNumGroups];
|
||||
|
||||
ObjectAttachMap mAttachedObjects;
|
||||
|
||||
float mAnimVelocity;
|
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float mAnimSpeedMult;
|
||||
|
||||
|
@ -131,7 +137,18 @@ protected:
|
|||
|
||||
bool handleTextKey(AnimState &state, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key);
|
||||
|
||||
/* Sets the root model of the object. If 'baseonly' is true, then any meshes or particle
|
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* systems in the model are ignored (useful for NPCs, where only the skeleton is needed for
|
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* the root).
|
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*
|
||||
* Note that you must make sure all animation sources are cleared before reseting the object
|
||||
* root. All nodes previously retrieved with getNode will also become invalidated.
|
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*/
|
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void setObjectRoot(Ogre::SceneNode *node, const std::string &model, bool baseonly);
|
||||
|
||||
/* Adds the keyframe controllers in the specified model as a new animation source. Note that
|
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* the filename portion of the provided model name will be prepended with 'x', and the .nif
|
||||
* extension will be replaced with .kf. */
|
||||
void addAnimSource(const std::string &model);
|
||||
|
||||
static void destroyObjectList(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objects);
|
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|
@ -199,7 +216,16 @@ public:
|
|||
|
||||
virtual void showWeapons(bool showWeapon);
|
||||
|
||||
void setCamera(Camera *cam)
|
||||
{ mCamera = cam; }
|
||||
|
||||
Ogre::Node *getNode(const std::string &name);
|
||||
|
||||
// Attaches the given object to a bone on this object's base skeleton. If the bone doesn't
|
||||
// exist, the object isn't attached and NULL is returned. The returned TagPoint is only
|
||||
// valid until the next setObjectRoot call.
|
||||
Ogre::TagPoint *attachObjectToBone(const Ogre::String &bonename, Ogre::MovableObject *obj);
|
||||
void detachObjectFromBone(Ogre::MovableObject *obj);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <OgreSceneNode.h>
|
||||
#include <OgreCamera.h>
|
||||
#include <OgreSceneManager.h>
|
||||
#include <OgreTagPoint.h>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
@ -57,10 +58,10 @@ namespace MWRender
|
|||
|
||||
Ogre::Quaternion xr(Ogre::Radian(getPitch() + Ogre::Math::HALF_PI), Ogre::Vector3::UNIT_X);
|
||||
if (!mVanity.enabled && !mPreviewMode) {
|
||||
mCameraNode->setOrientation(xr);
|
||||
mCamera->getParentNode()->setOrientation(xr);
|
||||
} else {
|
||||
Ogre::Quaternion zr(Ogre::Radian(getYaw()), Ogre::Vector3::NEGATIVE_UNIT_Z);
|
||||
mCameraNode->setOrientation(zr * xr);
|
||||
mCamera->getParentNode()->setOrientation(zr * xr);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -112,14 +113,12 @@ namespace MWRender
|
|||
void Camera::toggleViewMode()
|
||||
{
|
||||
mFirstPersonView = !mFirstPersonView;
|
||||
mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
|
||||
NpcAnimation::VM_Normal);
|
||||
processViewChange();
|
||||
|
||||
if (mFirstPersonView) {
|
||||
mCamera->setPosition(0.f, 0.f, 0.f);
|
||||
setLowHeight(false);
|
||||
} else {
|
||||
mCamera->setPosition(0.f, 0.f, mCameraDistance);
|
||||
setLowHeight(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -139,21 +138,16 @@ namespace MWRender
|
|||
return true;
|
||||
mVanity.enabled = enable;
|
||||
|
||||
mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
|
||||
NpcAnimation::VM_Normal);
|
||||
processViewChange();
|
||||
|
||||
float offset = mPreviewCam.offset;
|
||||
Ogre::Vector3 rot(0.f, 0.f, 0.f);
|
||||
if (mVanity.enabled) {
|
||||
rot.x = Ogre::Degree(-30.f).valueRadians();
|
||||
mMainCam.offset = mCamera->getPosition().z;
|
||||
|
||||
setLowHeight(true);
|
||||
} else {
|
||||
rot.x = getPitch();
|
||||
offset = mMainCam.offset;
|
||||
|
||||
setLowHeight(!mFirstPersonView);
|
||||
}
|
||||
rot.z = getYaw();
|
||||
|
||||
|
@ -169,20 +163,15 @@ namespace MWRender
|
|||
return;
|
||||
|
||||
mPreviewMode = enable;
|
||||
mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
|
||||
NpcAnimation::VM_Normal);
|
||||
processViewChange();
|
||||
|
||||
float offset = mCamera->getPosition().z;
|
||||
if (mPreviewMode) {
|
||||
mMainCam.offset = offset;
|
||||
offset = mPreviewCam.offset;
|
||||
|
||||
setLowHeight(true);
|
||||
} else {
|
||||
mPreviewCam.offset = offset;
|
||||
offset = mMainCam.offset;
|
||||
|
||||
setLowHeight(!mFirstPersonView);
|
||||
}
|
||||
|
||||
mCamera->setPosition(0.f, 0.f, offset);
|
||||
|
@ -283,26 +272,48 @@ namespace MWRender
|
|||
// If we're switching to a new NpcAnimation, ensure the old one is
|
||||
// using a normal view mode
|
||||
if(mAnimation && mAnimation != anim)
|
||||
{
|
||||
mAnimation->setViewMode(NpcAnimation::VM_Normal);
|
||||
mAnimation->setCamera(NULL);
|
||||
mAnimation->detachObjectFromBone(mCamera);
|
||||
}
|
||||
mAnimation = anim;
|
||||
mAnimation->setViewMode(isFirstPerson() ? NpcAnimation::VM_FirstPerson :
|
||||
NpcAnimation::VM_Normal);
|
||||
mAnimation->setCamera(this);
|
||||
|
||||
processViewChange();
|
||||
}
|
||||
|
||||
void Camera::setHeight(float height)
|
||||
void Camera::processViewChange()
|
||||
{
|
||||
mHeight = height;
|
||||
mCameraNode->setPosition(0.f, 0.f, mHeight);
|
||||
mAnimation->detachObjectFromBone(mCamera);
|
||||
mCamera->detachFromParent();
|
||||
|
||||
if(isFirstPerson())
|
||||
{
|
||||
mAnimation->setViewMode(NpcAnimation::VM_FirstPerson);
|
||||
Ogre::TagPoint *tag = mAnimation->attachObjectToBone("Head", mCamera);
|
||||
tag->setInheritOrientation(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
mAnimation->setViewMode(NpcAnimation::VM_Normal);
|
||||
mCameraNode->attachObject(mCamera);
|
||||
}
|
||||
}
|
||||
|
||||
float Camera::getHeight()
|
||||
{
|
||||
return mHeight * mTrackingPtr.getRefData().getBaseNode()->getScale().z;
|
||||
if(mCamera->isParentTagPoint())
|
||||
{
|
||||
Ogre::TagPoint *tag = static_cast<Ogre::TagPoint*>(mCamera->getParentNode());
|
||||
return tag->_getFullLocalTransform().getTrans().z;
|
||||
}
|
||||
return mCamera->getParentNode()->getPosition().z;
|
||||
}
|
||||
|
||||
bool Camera::getPosition(Ogre::Vector3 &player, Ogre::Vector3 &camera)
|
||||
{
|
||||
mCamera->getParentSceneNode ()->needUpdate(true);
|
||||
mCamera->getParentSceneNode()->needUpdate(true);
|
||||
camera = mCamera->getRealPosition();
|
||||
player = mTrackingPtr.getRefData().getBaseNode()->getPosition();
|
||||
|
||||
|
@ -325,15 +336,6 @@ namespace MWRender
|
|||
mFreeLook = enable;
|
||||
}
|
||||
|
||||
void Camera::setLowHeight(bool low)
|
||||
{
|
||||
if (low) {
|
||||
mCameraNode->setPosition(0.f, 0.f, mHeight * 0.85);
|
||||
} else {
|
||||
mCameraNode->setPosition(0.f, 0.f, mHeight);
|
||||
}
|
||||
}
|
||||
|
||||
bool Camera::isVanityOrPreviewModeEnabled()
|
||||
{
|
||||
return mPreviewMode || mVanity.enabled;
|
||||
|
|
|
@ -46,8 +46,6 @@ namespace MWRender
|
|||
/// Updates sound manager listener data
|
||||
void updateListener();
|
||||
|
||||
void setLowHeight(bool low = true);
|
||||
|
||||
public:
|
||||
Camera(Ogre::Camera *camera);
|
||||
~Camera();
|
||||
|
@ -80,6 +78,8 @@ namespace MWRender
|
|||
bool isFirstPerson() const
|
||||
{ return !(mVanity.enabled || mPreviewMode || !mFirstPersonView); }
|
||||
|
||||
void processViewChange();
|
||||
|
||||
void update(float duration);
|
||||
|
||||
/// Set camera distance for current mode. Don't work on 1st person view.
|
||||
|
@ -93,7 +93,6 @@ namespace MWRender
|
|||
|
||||
void setAnimation(NpcAnimation *anim);
|
||||
|
||||
void setHeight(float height);
|
||||
float getHeight();
|
||||
|
||||
/// Stores player and camera world positions in passed arguments
|
||||
|
|
|
@ -44,9 +44,14 @@ namespace MWRender
|
|||
{
|
||||
mSceneMgr = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC);
|
||||
|
||||
/// \todo Read the fallback values from INIImporter (Inventory:Directional*)
|
||||
// This is a dummy light to turn off shadows without having to use a separate set of shaders
|
||||
Ogre::Light* l = mSceneMgr->createLight();
|
||||
l->setType (Ogre::Light::LT_DIRECTIONAL);
|
||||
l->setDiffuseColour (Ogre::ColourValue(0,0,0));
|
||||
|
||||
/// \todo Read the fallback values from INIImporter (Inventory:Directional*)
|
||||
l = mSceneMgr->createLight();
|
||||
l->setType (Ogre::Light::LT_DIRECTIONAL);
|
||||
l->setDirection (Ogre::Vector3(0.3, -0.7, 0.3));
|
||||
l->setDiffuseColour (Ogre::ColourValue(1,1,1));
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
|
||||
#include "renderconst.hpp"
|
||||
#include "camera.hpp"
|
||||
|
||||
|
||||
namespace MWRender
|
||||
|
@ -98,17 +99,22 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
|
|||
Misc::StringUtils::toLower(mBodyPrefix);
|
||||
|
||||
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
|
||||
std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
|
||||
std::string smodel = (viewMode != VM_FirstPerson) ?
|
||||
(!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif") :
|
||||
(!isBeast ? "meshes\\base_anim.1st.nif" : "meshes\\base_animkna.1st.nif") ;
|
||||
setObjectRoot(node, smodel, true);
|
||||
|
||||
addAnimSource(smodel);
|
||||
if(mBodyPrefix.find("argonian") != std::string::npos)
|
||||
addAnimSource("meshes\\argonian_swimkna.nif");
|
||||
else if(!mNpc->isMale() && !isBeast)
|
||||
addAnimSource("meshes\\base_anim_female.nif");
|
||||
if(mNpc->mModel.length() > 0)
|
||||
addAnimSource("meshes\\"+mNpc->mModel);
|
||||
if(mViewMode == VM_FirstPerson)
|
||||
if(mViewMode != VM_FirstPerson)
|
||||
{
|
||||
addAnimSource(smodel);
|
||||
if(mBodyPrefix.find("argonian") != std::string::npos)
|
||||
addAnimSource("meshes\\argonian_swimkna.nif");
|
||||
else if(!mNpc->isMale() && !isBeast)
|
||||
addAnimSource("meshes\\base_anim_female.nif");
|
||||
if(mNpc->mModel.length() > 0)
|
||||
addAnimSource("meshes\\"+mNpc->mModel);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* A bit counter-intuitive, but unlike third-person anims, it seems
|
||||
* beast races get both base_anim.1st.nif and base_animkna.1st.nif.
|
||||
|
@ -128,20 +134,28 @@ void NpcAnimation::setViewMode(NpcAnimation::ViewMode viewMode)
|
|||
assert(viewMode != VM_HeadOnly);
|
||||
mViewMode = viewMode;
|
||||
|
||||
clearAnimSources();
|
||||
|
||||
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
|
||||
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
|
||||
std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
|
||||
|
||||
clearAnimSources();
|
||||
addAnimSource(smodel);
|
||||
if(mBodyPrefix.find("argonian") != std::string::npos)
|
||||
addAnimSource("meshes\\argonian_swimkna.nif");
|
||||
else if(!mNpc->isMale() && !isBeast)
|
||||
addAnimSource("meshes\\base_anim_female.nif");
|
||||
if(mNpc->mModel.length() > 0)
|
||||
addAnimSource("meshes\\"+mNpc->mModel);
|
||||
if(mViewMode == VM_FirstPerson)
|
||||
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
|
||||
std::string smodel = (viewMode != VM_FirstPerson) ?
|
||||
(!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif") :
|
||||
(!isBeast ? "meshes\\base_anim.1st.nif" : "meshes\\base_animkna.1st.nif") ;
|
||||
setObjectRoot(mInsert->getParentSceneNode(), smodel, true);
|
||||
|
||||
if(mViewMode != VM_FirstPerson)
|
||||
{
|
||||
addAnimSource(smodel);
|
||||
if(mBodyPrefix.find("argonian") != std::string::npos)
|
||||
addAnimSource("meshes\\argonian_swimkna.nif");
|
||||
else if(!mNpc->isMale() && !isBeast)
|
||||
addAnimSource("meshes\\base_anim_female.nif");
|
||||
if(mNpc->mModel.length() > 0)
|
||||
addAnimSource("meshes\\"+mNpc->mModel);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* A bit counter-intuitive, but unlike third-person anims, it seems
|
||||
* beast races get both base_anim.1st.nif and base_animkna.1st.nif.
|
||||
|
@ -197,19 +211,11 @@ void NpcAnimation::updateParts(bool forceupdate)
|
|||
if(!forceupdate)
|
||||
return;
|
||||
|
||||
/* FIXME: Remove this once we figure out how to show what in first-person */
|
||||
if(mViewMode == VM_FirstPerson)
|
||||
{
|
||||
for(size_t i = 0;i < slotlistsize;i++)
|
||||
this->*slotlist[i].mPart = inv.getSlot(slotlist[i].mSlot);
|
||||
return;
|
||||
}
|
||||
|
||||
for(size_t i = 0;i < slotlistsize && mViewMode != VM_HeadOnly;i++)
|
||||
{
|
||||
MWWorld::ContainerStoreIterator iter = inv.getSlot(slotlist[i].mSlot);
|
||||
MWWorld::ContainerStoreIterator store = inv.getSlot(slotlist[i].mSlot);
|
||||
|
||||
this->*slotlist[i].mPart = iter;
|
||||
this->*slotlist[i].mPart = store;
|
||||
removePartGroup(slotlist[i].mSlot);
|
||||
|
||||
if(this->*slotlist[i].mPart == inv.end())
|
||||
|
@ -219,7 +225,6 @@ void NpcAnimation::updateParts(bool forceupdate)
|
|||
removeIndividualPart(ESM::PRT_Hair);
|
||||
|
||||
int prio = 1;
|
||||
MWWorld::ContainerStoreIterator &store = this->*slotlist[i].mPart;
|
||||
if(store->getTypeName() == typeid(ESM::Clothing).name())
|
||||
{
|
||||
prio = ((slotlist[i].mBasePriority+1)<<1) + 0;
|
||||
|
@ -279,32 +284,34 @@ void NpcAnimation::updateParts(bool forceupdate)
|
|||
std::pair<std::string, int> thisCombination = std::make_pair(race, flags);
|
||||
if (sRaceMapping.find(thisCombination) == sRaceMapping.end())
|
||||
{
|
||||
static std::map<int, int> bodypartMap;
|
||||
if(bodypartMap.size() == 0)
|
||||
typedef std::multimap<ESM::BodyPart::MeshPart,ESM::PartReferenceType> BodyPartMapType;
|
||||
static BodyPartMapType sBodyPartMap;
|
||||
if(sBodyPartMap.size() == 0)
|
||||
{
|
||||
bodypartMap[ESM::PRT_Neck] = ESM::BodyPart::MP_Neck;
|
||||
bodypartMap[ESM::PRT_Cuirass] = ESM::BodyPart::MP_Chest;
|
||||
bodypartMap[ESM::PRT_Groin] = ESM::BodyPart::MP_Groin;
|
||||
bodypartMap[ESM::PRT_RHand] = ESM::BodyPart::MP_Hand;
|
||||
bodypartMap[ESM::PRT_LHand] = ESM::BodyPart::MP_Hand;
|
||||
bodypartMap[ESM::PRT_RWrist] = ESM::BodyPart::MP_Wrist;
|
||||
bodypartMap[ESM::PRT_LWrist] = ESM::BodyPart::MP_Wrist;
|
||||
bodypartMap[ESM::PRT_RForearm] = ESM::BodyPart::MP_Forearm;
|
||||
bodypartMap[ESM::PRT_LForearm] = ESM::BodyPart::MP_Forearm;
|
||||
bodypartMap[ESM::PRT_RUpperarm] = ESM::BodyPart::MP_Upperarm;
|
||||
bodypartMap[ESM::PRT_LUpperarm] = ESM::BodyPart::MP_Upperarm;
|
||||
bodypartMap[ESM::PRT_RFoot] = ESM::BodyPart::MP_Foot;
|
||||
bodypartMap[ESM::PRT_LFoot] = ESM::BodyPart::MP_Foot;
|
||||
bodypartMap[ESM::PRT_RAnkle] = ESM::BodyPart::MP_Ankle;
|
||||
bodypartMap[ESM::PRT_LAnkle] = ESM::BodyPart::MP_Ankle;
|
||||
bodypartMap[ESM::PRT_RKnee] = ESM::BodyPart::MP_Knee;
|
||||
bodypartMap[ESM::PRT_LKnee] = ESM::BodyPart::MP_Knee;
|
||||
bodypartMap[ESM::PRT_RLeg] = ESM::BodyPart::MP_Upperleg;
|
||||
bodypartMap[ESM::PRT_LLeg] = ESM::BodyPart::MP_Upperleg;
|
||||
bodypartMap[ESM::PRT_Tail] = ESM::BodyPart::MP_Tail;
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Neck, ESM::PRT_Neck));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Chest, ESM::PRT_Cuirass));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Groin, ESM::PRT_Groin));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Hand, ESM::PRT_RHand));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Hand, ESM::PRT_LHand));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Wrist, ESM::PRT_RWrist));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Wrist, ESM::PRT_LWrist));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Forearm, ESM::PRT_RForearm));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Forearm, ESM::PRT_LForearm));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Upperarm, ESM::PRT_RUpperarm));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Upperarm, ESM::PRT_LUpperarm));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Foot, ESM::PRT_RFoot));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Foot, ESM::PRT_LFoot));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Ankle, ESM::PRT_RAnkle));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Ankle, ESM::PRT_LAnkle));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Knee, ESM::PRT_RKnee));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Knee, ESM::PRT_LKnee));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Upperleg, ESM::PRT_RLeg));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Upperleg, ESM::PRT_LLeg));
|
||||
sBodyPartMap.insert(std::make_pair(ESM::BodyPart::MP_Tail, ESM::PRT_Tail));
|
||||
}
|
||||
|
||||
sRaceMapping[thisCombination].resize(ESM::PRT_Count, NULL);
|
||||
std::vector<const ESM::BodyPart*> &parts = sRaceMapping[thisCombination];
|
||||
parts.resize(ESM::PRT_Count, NULL);
|
||||
|
||||
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
const MWWorld::Store<ESM::BodyPart> &partStore = store.get<ESM::BodyPart>();
|
||||
|
@ -325,29 +332,55 @@ void NpcAnimation::updateParts(bool forceupdate)
|
|||
&& bodypart.mId[bodypart.mId.size()-3] == '1'
|
||||
&& bodypart.mId[bodypart.mId.size()-2] == 's'
|
||||
&& bodypart.mId[bodypart.mId.size()-1] == 't';
|
||||
if (firstPerson != (mViewMode == VM_FirstPerson))
|
||||
if(firstPerson != (mViewMode == VM_FirstPerson))
|
||||
{
|
||||
if(mViewMode == VM_FirstPerson && (bodypart.mData.mPart == ESM::BodyPart::MP_Hand ||
|
||||
bodypart.mData.mPart == ESM::BodyPart::MP_Wrist ||
|
||||
bodypart.mData.mPart == ESM::BodyPart::MP_Forearm ||
|
||||
bodypart.mData.mPart == ESM::BodyPart::MP_Upperarm))
|
||||
{
|
||||
/* Allow 3rd person skins as a fallback for the arms if 1st person is missing. */
|
||||
BodyPartMapType::const_iterator bIt = sBodyPartMap.lower_bound(BodyPartMapType::key_type(bodypart.mData.mPart));
|
||||
while(bIt != sBodyPartMap.end() && bIt->first == bodypart.mData.mPart)
|
||||
{
|
||||
if(!parts[bIt->second])
|
||||
parts[bIt->second] = &*it;
|
||||
bIt++;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
for (std::map<int, int>::iterator bIt = bodypartMap.begin(); bIt != bodypartMap.end(); ++bIt )
|
||||
if (bIt->second == bodypart.mData.mPart)
|
||||
sRaceMapping[thisCombination][bIt->first] = &*it;
|
||||
}
|
||||
BodyPartMapType::const_iterator bIt = sBodyPartMap.lower_bound(BodyPartMapType::key_type(bodypart.mData.mPart));
|
||||
while(bIt != sBodyPartMap.end() && bIt->first == bodypart.mData.mPart)
|
||||
{
|
||||
parts[bIt->second] = &*it;
|
||||
bIt++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int part = ESM::PRT_Neck; part < ESM::PRT_Count; ++part)
|
||||
const std::vector<const ESM::BodyPart*> &parts = sRaceMapping[thisCombination];
|
||||
for(int part = ESM::PRT_Neck; part < ESM::PRT_Count; ++part)
|
||||
{
|
||||
const ESM::BodyPart* bodypart = sRaceMapping[thisCombination][part];
|
||||
if (mPartPriorities[part] < 1 && bodypart)
|
||||
addOrReplaceIndividualPart(part, -1,1, "meshes\\"+bodypart->mModel);
|
||||
if(mPartPriorities[part] < 1)
|
||||
{
|
||||
const ESM::BodyPart* bodypart = parts[part];
|
||||
if(bodypart)
|
||||
addOrReplaceIndividualPart(part, -1,1, "meshes\\"+bodypart->mModel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NifOgre::ObjectList NpcAnimation::insertBoundedPart(const std::string &model, int group, const std::string &bonename)
|
||||
{
|
||||
NifOgre::ObjectList objects = NifOgre::Loader::createObjects(mSkelBase, bonename, mInsert, model);
|
||||
setRenderProperties(objects, mVisibilityFlags, RQG_Main, RQG_Alpha);
|
||||
setRenderProperties(objects, (mViewMode == VM_FirstPerson) ? RV_FirstPerson : mVisibilityFlags, RQG_Main, RQG_Alpha);
|
||||
|
||||
for(size_t i = 0;i < objects.mEntities.size();i++)
|
||||
objects.mEntities[i]->getUserObjectBindings().setUserAny(Ogre::Any(group));
|
||||
{
|
||||
Ogre::Entity *ent = objects.mEntities[i];
|
||||
ent->getUserObjectBindings().setUserAny(Ogre::Any(group));
|
||||
}
|
||||
for(size_t i = 0;i < objects.mParticles.size();i++)
|
||||
objects.mParticles[i]->getUserObjectBindings().setUserAny(Ogre::Any(group));
|
||||
|
||||
|
@ -382,6 +415,13 @@ Ogre::Vector3 NpcAnimation::runAnimation(float timepassed)
|
|||
Ogre::Vector3 ret = Animation::runAnimation(timepassed);
|
||||
|
||||
Ogre::SkeletonInstance *baseinst = mSkelBase->getSkeleton();
|
||||
if(mViewMode == VM_FirstPerson && mCamera)
|
||||
{
|
||||
float pitch = mCamera->getPitch();
|
||||
Ogre::Node *node = baseinst->getBone("Bip01 Neck");
|
||||
node->pitch(Ogre::Radian(pitch*0.75f), Ogre::Node::TS_WORLD);
|
||||
}
|
||||
|
||||
for(size_t i = 0;i < sPartListSize;i++)
|
||||
{
|
||||
Ogre::Entity *ent = mObjectParts[i].mSkelBase;
|
||||
|
@ -458,9 +498,31 @@ void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::
|
|||
{
|
||||
const ESM::BodyPart *bodypart = 0;
|
||||
if(!mNpc->isMale() && !part->mFemale.empty())
|
||||
{
|
||||
bodypart = partStore.search(part->mFemale+ext);
|
||||
if(!bodypart && mViewMode == VM_FirstPerson)
|
||||
{
|
||||
bodypart = partStore.search(part->mFemale);
|
||||
if(bodypart && !(bodypart->mData.mPart == ESM::BodyPart::MP_Hand ||
|
||||
bodypart->mData.mPart == ESM::BodyPart::MP_Wrist ||
|
||||
bodypart->mData.mPart == ESM::BodyPart::MP_Forearm ||
|
||||
bodypart->mData.mPart == ESM::BodyPart::MP_Upperarm))
|
||||
bodypart = NULL;
|
||||
}
|
||||
}
|
||||
if(!bodypart && !part->mMale.empty())
|
||||
{
|
||||
bodypart = partStore.search(part->mMale+ext);
|
||||
if(!bodypart && mViewMode == VM_FirstPerson)
|
||||
{
|
||||
bodypart = partStore.search(part->mMale);
|
||||
if(bodypart && !(bodypart->mData.mPart == ESM::BodyPart::MP_Hand ||
|
||||
bodypart->mData.mPart == ESM::BodyPart::MP_Wrist ||
|
||||
bodypart->mData.mPart == ESM::BodyPart::MP_Forearm ||
|
||||
bodypart->mData.mPart == ESM::BodyPart::MP_Upperarm))
|
||||
bodypart = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if(bodypart)
|
||||
addOrReplaceIndividualPart(part->mPart, group, priority, "meshes\\"+bodypart->mModel);
|
||||
|
@ -472,8 +534,7 @@ void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::
|
|||
void NpcAnimation::showWeapons(bool showWeapon)
|
||||
{
|
||||
mShowWeapons = showWeapon;
|
||||
if(showWeapon &&
|
||||
mViewMode != VM_FirstPerson/* FIXME: Remove this once first-person bodies work */)
|
||||
if(showWeapon)
|
||||
{
|
||||
MWWorld::InventoryStore &inv = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
|
||||
mWeapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
|
||||
|
|
|
@ -59,6 +59,9 @@ enum VisibilityFlags
|
|||
// overlays, we only want these on the main render target
|
||||
RV_Overlay = 1024,
|
||||
|
||||
// First person meshes do not cast shadows
|
||||
RV_FirstPerson = 2048,
|
||||
|
||||
RV_Map = RV_Terrain + RV_Statics + RV_StaticsSmall + RV_Misc + RV_Water
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue