@ -1,7 +1,6 @@
0.47.0
0.47.0
------
------
Bug #832: OpenMW-CS: Handle deleted references
Bug #1662: Qt4 and Windows binaries crash if there's a non-ASCII character in a file path/config path
Bug #1662: Qt4 and Windows binaries crash if there's a non-ASCII character in a file path/config path
Bug #1901: Actors colliding behaviour is different from vanilla
Bug #1901: Actors colliding behaviour is different from vanilla
Bug #1952: Incorrect particle lighting
Bug #1952: Incorrect particle lighting
@ -9,7 +8,7 @@
Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs
Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs
Bug #2473: Unable to overstock merchants
Bug #2473: Unable to overstock merchants
Bug #2798: Mutable ESM records
Bug #2798: Mutable ESM records
Bug #2976 [reopened]: Issues combining settings from the command line and both config files
Bug #2976 : [reopened]: Issues combining settings from the command line and both config files
Bug #3137: Walking into a wall prevents jumping
Bug #3137: Walking into a wall prevents jumping
Bug #3372: Projectiles and magic bolts go through moving targets
Bug #3372: Projectiles and magic bolts go through moving targets
Bug #3676: NiParticleColorModifier isn't applied properly
Bug #3676: NiParticleColorModifier isn't applied properly
@ -24,7 +23,7 @@
Bug #4201: Projectile-projectile collision
Bug #4201: Projectile-projectile collision
Bug #4247: Cannot walk up stairs in Ebonheart docks
Bug #4247: Cannot walk up stairs in Ebonheart docks
Bug #4357: OpenMW-CS: TopicInfos index sorting and rearranging isn't fully functional
Bug #4357: OpenMW-CS: TopicInfos index sorting and rearranging isn't fully functional
Bug #4363: Editor : Defect in Clone Function for Dialogue Info records
Bug #4363: OpenMW-CS : Defect in Clone Function for Dialogue Info records
Bug #4447: Actor collision capsule shape allows looking through some walls
Bug #4447: Actor collision capsule shape allows looking through some walls
Bug #4465: Collision shape overlapping causes twitching
Bug #4465: Collision shape overlapping causes twitching
Bug #4476: Abot Gondoliers: player hangs in air during scenic travel
Bug #4476: Abot Gondoliers: player hangs in air during scenic travel
@ -34,6 +33,7 @@
Bug #4764: Data race in osg ParticleSystem
Bug #4764: Data race in osg ParticleSystem
Bug #4765: Data race in ChunkManager -> Array::setBinding
Bug #4765: Data race in ChunkManager -> Array::setBinding
Bug #4774: Guards are ignorant of an invisible player that tries to attack them
Bug #4774: Guards are ignorant of an invisible player that tries to attack them
Bug #5026: Data races with rain intensity uniform set by sky and used by water
Bug #5101: Hostile followers travel with the player
Bug #5101: Hostile followers travel with the player
Bug #5108: Savegame bloating due to inefficient fog textures format
Bug #5108: Savegame bloating due to inefficient fog textures format
Bug #5165: Active spells should use real time intead of timestamps
Bug #5165: Active spells should use real time intead of timestamps
@ -44,11 +44,11 @@
Bug #5367: Selecting a spell on an enchanted item per hotkey always plays the equip sound
Bug #5367: Selecting a spell on an enchanted item per hotkey always plays the equip sound
Bug #5369: Spawnpoint in the Grazelands doesn't produce oversized creatures
Bug #5369: Spawnpoint in the Grazelands doesn't produce oversized creatures
Bug #5370: Opening an unlocked but trapped door uses the key
Bug #5370: Opening an unlocked but trapped door uses the key
Bug #5384: openmw-cs: d eleting an instance requires reload of scene window to show in editor
Bug #5384: OpenMW-CS: D eleting an instance requires reload of scene window to show in editor
Bug #5387: Move/MoveWorld don't update the object's cell properly
Bug #5387: Move/MoveWorld don't update the object's cell properly
Bug #5391: Races Redone 1.2 bodies don't show on the inventory
Bug #5391: Races Redone 1.2 bodies don't show on the inventory
Bug #5397: NPC greeting does not reset if you leave + reenter area
Bug #5397: NPC greeting does not reset if you leave + reenter area
Bug #5400: Editor : Verifier checks race of non-skin bodyparts
Bug #5400: OpenMW-CS : Verifier checks race of non-skin bodyparts
Bug #5403: Enchantment effect doesn't show on an enemy during death animation
Bug #5403: Enchantment effect doesn't show on an enemy during death animation
Bug #5415: Environment maps in ebony cuirass and HiRez Armors Indoril cuirass don't work
Bug #5415: Environment maps in ebony cuirass and HiRez Armors Indoril cuirass don't work
Bug #5416: Junk non-node records before the root node are not handled gracefully
Bug #5416: Junk non-node records before the root node are not handled gracefully
@ -57,6 +57,7 @@
Bug #5424: Creatures do not headtrack player
Bug #5424: Creatures do not headtrack player
Bug #5425: Poison effect only appears for one frame
Bug #5425: Poison effect only appears for one frame
Bug #5427: GetDistance unknown ID error is misleading
Bug #5427: GetDistance unknown ID error is misleading
Bug #5431: Physics performance degradation after a specific number of actors on a scene
Bug #5435: Enemies can't hurt the player when collision is off
Bug #5435: Enemies can't hurt the player when collision is off
Bug #5441: Enemies can't push a player character when in critical strike stance
Bug #5441: Enemies can't push a player character when in critical strike stance
Bug #5451: Magic projectiles don't disappear with the caster
Bug #5451: Magic projectiles don't disappear with the caster
@ -70,6 +71,7 @@
Bug #5499: Faction advance is available when requirements not met
Bug #5499: Faction advance is available when requirements not met
Bug #5502: Dead zone for analogue stick movement is too small
Bug #5502: Dead zone for analogue stick movement is too small
Bug #5507: Sound volume is not clamped on ingame settings update
Bug #5507: Sound volume is not clamped on ingame settings update
Bug #5525: Case-insensitive search in the inventory window does not work with non-ASCII characters
Bug #5531: Actors flee using current rotation by axis x
Bug #5531: Actors flee using current rotation by axis x
Bug #5539: Window resize breaks when going from a lower resolution to full screen resolution
Bug #5539: Window resize breaks when going from a lower resolution to full screen resolution
Bug #5548: Certain exhausted topics can be highlighted again even though there's no new dialogue
Bug #5548: Certain exhausted topics can be highlighted again even though there's no new dialogue
@ -86,6 +88,7 @@
Bug #5656: Sneaking characters block hits while standing
Bug #5656: Sneaking characters block hits while standing
Bug #5661: Region sounds don't play at the right interval
Bug #5661: Region sounds don't play at the right interval
Bug #5675: OpenMW-cs. FRMR subrecords are saved with the wrong MastIdx
Bug #5675: OpenMW-cs. FRMR subrecords are saved with the wrong MastIdx
Bug #5680: Bull Netches incorrectly aim over the player character's head and always miss
Bug #5681: Player character can clip or pass through bridges instead of colliding against them
Bug #5681: Player character can clip or pass through bridges instead of colliding against them
Bug #5687: Bound items covering the same inventory slot expiring at the same time freezes the game
Bug #5687: Bound items covering the same inventory slot expiring at the same time freezes the game
Bug #5688: Water shader broken indoors with enable indoor shadows = false
Bug #5688: Water shader broken indoors with enable indoor shadows = false
@ -93,27 +96,37 @@
Bug #5703: OpenMW-CS menu system crashing on XFCE
Bug #5703: OpenMW-CS menu system crashing on XFCE
Bug #5706: AI sequences stop looping after the saved game is reloaded
Bug #5706: AI sequences stop looping after the saved game is reloaded
Bug #5713: OpenMW-CS: Collada models are corrupted in Qt-based scene view
Bug #5713: OpenMW-CS: Collada models are corrupted in Qt-based scene view
Bug #5731: Editor : skirts are invisible on characters
Bug #5731: OpenMW-CS : skirts are invisible on characters
Bug #5739: Saving and loading the save a second or two before hitting the ground doesn't count fall damage
Bug #5739: Saving and loading the save a second or two before hitting the ground doesn't count fall damage
Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
Bug #5762: Movement solver is insufficiently robust
Bug #5762: Movement solver is insufficiently robust
Bug #5807: Video decoding crash on ARM
Bug #5821: NPCs from mods getting removed if mod order was changed
Bug #5821: NPCs from mods getting removed if mod order was changed
Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
Bug #5838: Local map and other menus become blank in some locations while playing Wizards' Islands mod.
Bug #5838: Local map and other menus become blank in some locations while playing Wizards' Islands mod.
Bug #5840: GetSoundPlaying "Health Damage" doesn't play when NPC hits target with shield effect ( vanilla engine behavior )
Bug #5840: GetSoundPlaying "Health Damage" doesn't play when NPC hits target with shield effect ( vanilla engine behavior )
Bug #5841: Can't Cast Zero Cost Spells When Magicka is < 0
Bug #5841: Can't Cast Zero Cost Spells When Magicka is < 0
Bug #5869: Guards can initiate arrest dialogue behind locked doors
Bug #5871: The console appears if you type the Russian letter "Ё" in the name of the enchantment
Bug #5871: The console appears if you type the Russian letter "Ё" in the name of the enchantment
Bug #5877: Effects appearing with empty icon
Bug #5899: Visible modal windows and dropdowns crashing game on exit
Bug #5902: NiZBufferProperty is unable to disable the depth test
Bug #5906: Sunglare doesn't work with Mesa drivers and AMD GPUs
Bug #5912: ImprovedBound mod doesn't work
Bug #5914: BM: The Swimmer can't reach destination
Feature #390: 3rd person look "over the shoulder"
Feature #390: 3rd person look "over the shoulder"
Feature #832: OpenMW-CS: Handle deleted references
Feature #1536: Show more information about level on menu
Feature #1536: Show more information about level on menu
Feature #2386: Distant Statics in the form of Object Paging
Feature #2386: Distant Statics in the form of Object Paging
Feature #2404: Levelled List can not be placed into a container
Feature #2404: Levelled List can not be placed into a container
Feature #2686: Timestamps in openmw.log
Feature #2686: Timestamps in openmw.log
Feature #3171: OpenMW-CS: Instance drag selection
Feature #3171: OpenMW-CS: Instance drag selection
Feature #4894: Consider actors as obstacles for pathfinding
Feature #4894: Consider actors as obstacles for pathfinding
Feature #4899: Alpha-To-Coverage Anti-Aliasing for alpha testing
Feature #4977: Use the "default icon.tga" when an item's icon is not found
Feature #4977: Use the "default icon.tga" when an item's icon is not found
Feature #5043: Head Bobbing
Feature #5043: Head Bobbing
Feature #5199: Improve Scene C olors
Feature #5199: OpenMW-CS: Improve scene view c olors
Feature #5297: Add a search function to the "Datafiles" tab of the OpenMW launcher
Feature #5297: Add a search function to the "Datafiles" tab of the OpenMW launcher
Feature #5362: Show the soul gems' trapped soul in count dialog
Feature #5362: Show the soul gems' trapped soul in count dialog
Feature #5445: Handle NiLines
Feature #5445: Handle NiLines
@ -122,7 +135,6 @@
Feature #5486: Fixes trainers to choose their training skills based on their base skill points
Feature #5486: Fixes trainers to choose their training skills based on their base skill points
Feature #5519: Code Patch tab in launcher
Feature #5519: Code Patch tab in launcher
Feature #5524: Resume failed script execution after reload
Feature #5524: Resume failed script execution after reload
Feature #5525: Search fields tweaks (utf-8)
Feature #5545: Option to allow stealing from an unconscious NPC during combat
Feature #5545: Option to allow stealing from an unconscious NPC during combat
Feature #5563: Run physics update in background thread
Feature #5563: Run physics update in background thread
Feature #5579: MCP SetAngle enhancement
Feature #5579: MCP SetAngle enhancement
@ -135,6 +147,7 @@
Feature #5730: Add graphic herbalism option to the launcher and documents
Feature #5730: Add graphic herbalism option to the launcher and documents
Feature #5771: ori command should report where a mesh is loaded from and whether the x version is used.
Feature #5771: ori command should report where a mesh is loaded from and whether the x version is used.
Feature #5813: Instanced groundcover support
Feature #5813: Instanced groundcover support
Feature #5910: Fall back to delta time when physics can't keep up
Task #5480: Drop Qt4 support
Task #5480: Drop Qt4 support
Task #5520: Improve cell name autocompleter implementation
Task #5520: Improve cell name autocompleter implementation
Task #5844: Update 'toggle sneak' documentation
Task #5844: Update 'toggle sneak' documentation