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Cleanup
Move static variable declaration out of the loop Remove redundant boolean argument from applyDrawableProperties() Improve HeightCullCallback class formatting
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12833d66af
commit
1bf2ddac4d
3 changed files with 40 additions and 30 deletions
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@ -1111,7 +1111,7 @@ namespace NifOsg
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std::vector<const Nif::Property*> drawableProps;
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collectDrawableProperties(nifNode, drawableProps);
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applyDrawableProperties(parentNode, drawableProps, composite, true, animflags, true);
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applyDrawableProperties(parentNode, drawableProps, composite, true, animflags);
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// particle system updater (after the emitters and affectors in the scene graph)
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// I think for correct culling needs to be *before* the ParticleSystem, though osg examples do it the other way
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@ -1203,7 +1203,7 @@ namespace NifOsg
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// above the actual renderable would be tedious.
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std::vector<const Nif::Property*> drawableProps;
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collectDrawableProperties(nifNode, drawableProps);
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applyDrawableProperties(parentNode, drawableProps, composite, vertexColorsPresent, animflags, false);
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applyDrawableProperties(parentNode, drawableProps, composite, vertexColorsPresent, animflags);
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}
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void handleTriShape(const Nif::Node* nifNode, osg::Group* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures, int animflags)
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@ -1755,7 +1755,7 @@ namespace NifOsg
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}
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void applyDrawableProperties(osg::Node* node, const std::vector<const Nif::Property*>& properties, SceneUtil::CompositeStateSetUpdater* composite,
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bool hasVertexColors, int animflags, bool particleMaterial)
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bool hasVertexColors, int animflags)
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{
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osg::StateSet* stateset = node->getOrCreateStateSet();
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@ -323,6 +323,7 @@ void updateWaterCullingView(HeightCullCallback* callback, ViewData* vd, osgUtil:
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return;
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}
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cv->pushCurrentMask();
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static bool debug = getenv("OPENMW_WATER_CULLING_DEBUG") != nullptr;
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for (unsigned int i=0; i<vd->getNumEntries(); ++i)
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{
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ViewData::Entry& entry = vd->getEntry(i);
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@ -337,7 +338,6 @@ void updateWaterCullingView(HeightCullCallback* callback, ViewData* vd, osgUtil:
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continue;
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lowZ = bb._min.z();
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static bool debug = getenv("OPENMW_WATER_CULLING_DEBUG") != nullptr;
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if (!debug)
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break;
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osg::Box* b = new osg::Box;
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@ -40,36 +40,46 @@ namespace Terrain
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class ChunkManager;
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class CompositeMapRenderer;
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class HeightCullCallback : public osg::NodeCallback
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{
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public:
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HeightCullCallback() : mLowZ(-std::numeric_limits<float>::max()), mHighZ(std::numeric_limits<float>::max()), mMask(~0) {}
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void setLowZ(float z)
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class HeightCullCallback : public osg::NodeCallback
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{
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mLowZ = z;
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}
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float getLowZ() const { return mLowZ; }
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public:
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void setLowZ(float z)
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{
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mLowZ = z;
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}
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float getLowZ() const
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{
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return mLowZ;
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}
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void setHighZ(float highZ)
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{
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mHighZ = highZ;
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}
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float getHighZ() const { return mHighZ; }
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void setHighZ(float highZ)
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{
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mHighZ = highZ;
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}
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float getHighZ() const
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{
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return mHighZ;
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}
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void setCullMask(unsigned int mask) { mMask = mask; }
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unsigned int getCullMask() const { return mMask; }
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void setCullMask(unsigned int mask)
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{
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mMask = mask;
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}
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unsigned int getCullMask() const
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{
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return mMask;
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (mLowZ <= mHighZ)
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traverse(node, nv);
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}
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private:
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float mLowZ;
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float mHighZ;
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unsigned int mMask;
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};
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (mLowZ <= mHighZ)
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traverse(node, nv);
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}
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private:
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float mLowZ{-std::numeric_limits<float>::max()};
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float mHighZ{std::numeric_limits<float>::max()};
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unsigned int mMask{~0u};
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};
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/**
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* @brief A View is a collection of rendering objects that are visible from a given camera/intersection.
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