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Move static variable declaration out of the loop
Remove redundant boolean argument from applyDrawableProperties()
Improve HeightCullCallback class formatting
This commit is contained in:
Capostrophic 2020-05-07 15:35:34 +03:00
parent 12833d66af
commit 1bf2ddac4d
3 changed files with 40 additions and 30 deletions

View file

@ -1111,7 +1111,7 @@ namespace NifOsg
std::vector<const Nif::Property*> drawableProps; std::vector<const Nif::Property*> drawableProps;
collectDrawableProperties(nifNode, drawableProps); collectDrawableProperties(nifNode, drawableProps);
applyDrawableProperties(parentNode, drawableProps, composite, true, animflags, true); applyDrawableProperties(parentNode, drawableProps, composite, true, animflags);
// particle system updater (after the emitters and affectors in the scene graph) // particle system updater (after the emitters and affectors in the scene graph)
// I think for correct culling needs to be *before* the ParticleSystem, though osg examples do it the other way // I think for correct culling needs to be *before* the ParticleSystem, though osg examples do it the other way
@ -1203,7 +1203,7 @@ namespace NifOsg
// above the actual renderable would be tedious. // above the actual renderable would be tedious.
std::vector<const Nif::Property*> drawableProps; std::vector<const Nif::Property*> drawableProps;
collectDrawableProperties(nifNode, drawableProps); collectDrawableProperties(nifNode, drawableProps);
applyDrawableProperties(parentNode, drawableProps, composite, vertexColorsPresent, animflags, false); applyDrawableProperties(parentNode, drawableProps, composite, vertexColorsPresent, animflags);
} }
void handleTriShape(const Nif::Node* nifNode, osg::Group* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures, int animflags) void handleTriShape(const Nif::Node* nifNode, osg::Group* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures, int animflags)
@ -1755,7 +1755,7 @@ namespace NifOsg
} }
void applyDrawableProperties(osg::Node* node, const std::vector<const Nif::Property*>& properties, SceneUtil::CompositeStateSetUpdater* composite, void applyDrawableProperties(osg::Node* node, const std::vector<const Nif::Property*>& properties, SceneUtil::CompositeStateSetUpdater* composite,
bool hasVertexColors, int animflags, bool particleMaterial) bool hasVertexColors, int animflags)
{ {
osg::StateSet* stateset = node->getOrCreateStateSet(); osg::StateSet* stateset = node->getOrCreateStateSet();

View file

@ -323,6 +323,7 @@ void updateWaterCullingView(HeightCullCallback* callback, ViewData* vd, osgUtil:
return; return;
} }
cv->pushCurrentMask(); cv->pushCurrentMask();
static bool debug = getenv("OPENMW_WATER_CULLING_DEBUG") != nullptr;
for (unsigned int i=0; i<vd->getNumEntries(); ++i) for (unsigned int i=0; i<vd->getNumEntries(); ++i)
{ {
ViewData::Entry& entry = vd->getEntry(i); ViewData::Entry& entry = vd->getEntry(i);
@ -337,7 +338,6 @@ void updateWaterCullingView(HeightCullCallback* callback, ViewData* vd, osgUtil:
continue; continue;
lowZ = bb._min.z(); lowZ = bb._min.z();
static bool debug = getenv("OPENMW_WATER_CULLING_DEBUG") != nullptr;
if (!debug) if (!debug)
break; break;
osg::Box* b = new osg::Box; osg::Box* b = new osg::Box;

View file

@ -40,36 +40,46 @@ namespace Terrain
class ChunkManager; class ChunkManager;
class CompositeMapRenderer; class CompositeMapRenderer;
class HeightCullCallback : public osg::NodeCallback class HeightCullCallback : public osg::NodeCallback
{
public:
HeightCullCallback() : mLowZ(-std::numeric_limits<float>::max()), mHighZ(std::numeric_limits<float>::max()), mMask(~0) {}
void setLowZ(float z)
{ {
mLowZ = z; public:
} void setLowZ(float z)
float getLowZ() const { return mLowZ; } {
mLowZ = z;
}
float getLowZ() const
{
return mLowZ;
}
void setHighZ(float highZ) void setHighZ(float highZ)
{ {
mHighZ = highZ; mHighZ = highZ;
} }
float getHighZ() const { return mHighZ; } float getHighZ() const
{
return mHighZ;
}
void setCullMask(unsigned int mask) { mMask = mask; } void setCullMask(unsigned int mask)
unsigned int getCullMask() const { return mMask; } {
mMask = mask;
}
unsigned int getCullMask() const
{
return mMask;
}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{ {
if (mLowZ <= mHighZ) if (mLowZ <= mHighZ)
traverse(node, nv); traverse(node, nv);
} }
private: private:
float mLowZ; float mLowZ{-std::numeric_limits<float>::max()};
float mHighZ; float mHighZ{std::numeric_limits<float>::max()};
unsigned int mMask; unsigned int mMask{~0u};
}; };
/** /**
* @brief A View is a collection of rendering objects that are visible from a given camera/intersection. * @brief A View is a collection of rendering objects that are visible from a given camera/intersection.