add ability to check if a window is on the stack (to see if we're in the main menu)

actorid
Jordan Milne 12 years ago
parent f85679db93
commit 1bf36c686c

@ -88,6 +88,7 @@ namespace MWBase
///< can be anywhere in the stack
virtual MWGui::GuiMode getMode() const = 0;
virtual bool containsMode(MWGui::GuiMode) const = 0;
virtual bool isGuiMode() const = 0;

@ -965,6 +965,14 @@ MWGui::GuiMode WindowManager::getMode() const
return mGuiModes.back();
}
bool WindowManager::containsMode(GuiMode mode) const
{
if(mGuiModes.empty())
return false;
return std::find(mGuiModes.begin(), mGuiModes.end(), mode) != mGuiModes.end();
}
std::map<int, MWMechanics::Stat<float> > WindowManager::getPlayerSkillValues()
{
return mPlayerSkillValues;

@ -97,6 +97,7 @@ namespace MWGui
virtual void removeGuiMode(GuiMode mode); ///< can be anywhere in the stack
virtual GuiMode getMode() const;
virtual bool containsMode(GuiMode mode) const;
virtual bool isGuiMode() const;

Loading…
Cancel
Save