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@ -277,7 +277,7 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
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{
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{
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for(int j=-mBrushSize/2;j<mBrushSize/2;j++)
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for(int j=-mBrushSize/2;j<mBrushSize/2;j++)
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{
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{
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if (xInCell+i >= 0 && yInCell+j >= 0 && xInCell+i <= 15 && yInCell+j <= 15)
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if (xInCell+i >= 0 && yInCell+j >= 0 && xInCell+i <= landTextureSize - 1 && yInCell+j <= landTextureSize - 1)
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mNew[(yInCell+j)*landTextureSize+(xInCell+i)] = brushInt;
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mNew[(yInCell+j)*landTextureSize+(xInCell+i)] = brushInt;
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}
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}
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}
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}
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@ -292,7 +292,7 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
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for(int j = -r; j < r; j++)
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for(int j = -r; j < r; j++)
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{
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{
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distance = std::round(sqrt(pow((xInCell+i)-xInCell, 2) + pow((yInCell+j)-yInCell, 2)));
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distance = std::round(sqrt(pow((xInCell+i)-xInCell, 2) + pow((yInCell+j)-yInCell, 2)));
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if (xInCell+i >= 0 && yInCell+j >= 0 && xInCell+i <= 15 && yInCell+j <= 15 && distance <= rf)
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if (xInCell+i >= 0 && yInCell+j >= 0 && xInCell+i <= landTextureSize - 1 && yInCell+j <= landTextureSize - 1 && distance <= rf)
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mNew[(yInCell+j)*landTextureSize+(xInCell+i)] = brushInt;
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mNew[(yInCell+j)*landTextureSize+(xInCell+i)] = brushInt;
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}
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}
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}
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}
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