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Use the correct formula for NPC health initialization
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1 changed files with 2 additions and 1 deletions
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@ -110,9 +110,10 @@ namespace
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+ static_cast<int>((level-1) * modifierSum+0.5), 100) );
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}
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// initial health
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int strength = creatureStats.getAttribute(ESM::Attribute::Strength).getBase();
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int endurance = creatureStats.getAttribute(ESM::Attribute::Endurance).getBase();
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creatureStats.setHealth(static_cast<int> (0.5 * (strength + endurance)) + creatureStats.getLevelHealthBonus());
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creatureStats.setHealth(static_cast<int> (0.5 * (strength + endurance)) + 4 * (creatureStats.getLevel() - 1));
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}
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}
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