Fix a regression with variable declarations in water shader

pull/541/head
Andrei Kortunov 6 years ago
parent 004da85533
commit 1c545c8f6d

@ -6,7 +6,7 @@
// tweakables -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
const float VISIBILITY = 2500;
const float VISIBILITY = 2500.0;
const float BIG_WAVES_X = 0.1; // strength of big waves
const float BIG_WAVES_Y = 0.1;
@ -36,7 +36,7 @@ const vec3 SUN_EXT = vec3(0.45, 0.55, 0.68); //sunlight extinction
const float SPEC_HARDNESS = 256.0; // specular highlights hardness
const float BUMP_SUPPRESS_DEPTH = 300; // at what water depth bumpmap will be supressed for reflections and refractions (prevents artifacts at shores)
const float BUMP_SUPPRESS_DEPTH = 300.0; // at what water depth bumpmap will be supressed for reflections and refractions (prevents artifacts at shores)
const vec2 WIND_DIR = vec2(0.5f, -0.8f);
const float WIND_SPEED = 0.2f;

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