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Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Digmaster 2014-05-26 23:26:23 -04:00
commit 1ca921d6e2
9 changed files with 87 additions and 40 deletions

View file

@ -191,6 +191,14 @@ namespace MWMechanics
if (againstPlayer && creatureStats.isHostile()) return; // already fighting against player
// pure water creatures won't try to fight with the target on the ground
// except that creature is already hostile
if ((againstPlayer || !creatureStats.isHostile())
&& ((actor1.getClass().canSwim(actor1) && !actor1.getClass().canWalk(actor1) // pure water creature
&& !MWBase::Environment::get().getWorld()->isSwimming(actor2))
|| (!actor1.getClass().canSwim(actor1) && MWBase::Environment::get().getWorld()->isSwimming(actor2)))) // creature can't swim to target
return;
float fight;
if (againstPlayer)

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@ -53,7 +53,7 @@ namespace
// cast up-down ray with some offset from actor position to check for pits/obstacles on the way to target;
// magnitude of pits/obstacles is defined by PATHFIND_Z_REACH
bool checkWayIsClear(const Ogre::Vector3& from, const Ogre::Vector3& to, float offset)
bool checkWayIsClear(const Ogre::Vector3& from, const Ogre::Vector3& to, float offsetXY)
{
if((to - from).length() >= PATHFIND_CAUTION_DIST || abs(from.z - to.z) <= PATHFIND_Z_REACH)
{
@ -61,7 +61,7 @@ namespace
dir.z = 0;
dir.normalise();
float verticalOffset = 200; // instead of '200' here we want the height of the actor
Ogre::Vector3 _from = from + dir*offset + Ogre::Vector3::UNIT_Z * verticalOffset;
Ogre::Vector3 _from = from + dir*offsetXY + Ogre::Vector3::UNIT_Z * verticalOffset;
// cast up-down ray and find height in world space of hit
float h = _from.z - MWBase::Environment::get().getWorld()->getDistToNearestRayHit(_from, -Ogre::Vector3::UNIT_Z, verticalOffset + PATHFIND_Z_REACH + 1);
@ -149,13 +149,27 @@ namespace MWMechanics
bool AiCombat::execute (const MWWorld::Ptr& actor,float duration)
{
//General description
if(actor.getClass().getCreatureStats(actor).isDead()) return true;
if(actor.getClass().getCreatureStats(actor).isDead())
return true;
MWWorld::Ptr target = MWBase::Environment::get().getWorld()->searchPtrViaActorId(mTargetActorId);
if(target.getClass().getCreatureStats(target).isDead())
return true;
const MWWorld::Class& actorClass = actor.getClass();
MWBase::World& world = *MWBase::Environment::get().getWorld();
if ((!actorClass.isNpc() && target == world.getPlayerPtr() &&
actorClass.canSwim(actor) && !actorClass.canWalk(actor) // pure water creature
&& !world.isSwimming(target)) // Player moved out of water
|| (!actorClass.canSwim(actor) && world.isSwimming(target))) // creature can't swim to Player
{
actorClass.getCreatureStats(actor).setHostile(false);
actorClass.getCreatureStats(actor).setAttackingOrSpell(false);
return true;
}
//Update every frame
if(mCombatMove)
{
@ -327,10 +341,11 @@ namespace MWMechanics
Ogre::Vector3 vActorPos(pos.pos);
Ogre::Vector3 vTargetPos(target.getRefData().getPosition().pos);
Ogre::Vector3 vDirToTarget = vTargetPos - vActorPos;
float distToTarget = vDirToTarget.length();
bool isStuck = false;
float speed = 0.0f;
if(mMovement.mPosition[1] && (Ogre::Vector3(mLastPos.pos) - vActorPos).length() < (speed = actorCls.getSpeed(actor)) / 10.0f)
if(mMovement.mPosition[1] && (Ogre::Vector3(mLastPos.pos) - vActorPos).length() < (speed = actorCls.getSpeed(actor)) * tReaction / 2)
isStuck = true;
mLastPos = pos;
@ -342,16 +357,15 @@ namespace MWMechanics
// determine vertical angle to target
// if actor can move along z-axis it will control movement dir
// if can't - it will control correct aiming
mMovement.mRotation[0] = getXAngleToDir(vDirToTarget);
vDirToTarget.z = 0;
float distToTarget = vDirToTarget.length();
mMovement.mRotation[0] = getXAngleToDir(vDirToTarget, distToTarget);
// (within strike dist) || (not quite strike dist while following)
if(distToTarget < rangeAttack || (distToTarget <= rangeFollow && mFollowTarget && !isStuck) )
{
//Melee and Close-up combat
mMovement.mRotation[2] = getZAngleToDir(vDirToTarget, distToTarget);
// if we preserve dir.z then horizontal angle can be inaccurate
mMovement.mRotation[2] = getZAngleToDir(Ogre::Vector3(vDirToTarget.x, vDirToTarget.y, 0));
// (not quite strike dist while following)
if (mFollowTarget && distToTarget > rangeAttack)
@ -398,18 +412,14 @@ namespace MWMechanics
bool preferShortcut = false;
bool inLOS = MWBase::Environment::get().getWorld()->getLOS(actor, target);
if(mReadyToAttack) isStuck = false;
// check if shortcut is available
if(!isStuck
&& (!mForceNoShortcut
|| (Ogre::Vector3(mShortcutFailPos.pos) - vActorPos).length() >= PATHFIND_SHORTCUT_RETRY_DIST)
&& inLOS)
if(inLOS && (!isStuck || mReadyToAttack)
&& (!mForceNoShortcut || (Ogre::Vector3(mShortcutFailPos.pos) - vActorPos).length() >= PATHFIND_SHORTCUT_RETRY_DIST))
{
if(speed == 0.0f) speed = actorCls.getSpeed(actor);
// maximum dist before pit/obstacle for actor to avoid them depending on his speed
float maxAvoidDist = tReaction * speed + speed / MAX_VEL_ANGULAR.valueRadians() * 2; // *2 - for reliability
preferShortcut = checkWayIsClear(vActorPos, vTargetPos, distToTarget > maxAvoidDist*1.5? maxAvoidDist : maxAvoidDist/2);
preferShortcut = checkWayIsClear(vActorPos, vTargetPos, Ogre::Vector3(vDirToTarget.x, vDirToTarget.y, 0).length() > maxAvoidDist*1.5? maxAvoidDist : maxAvoidDist/2);
}
// don't use pathgrid when actor can move in 3 dimensions
@ -467,7 +477,7 @@ namespace MWMechanics
mReadyToAttack = false;
}
if(distToTarget > rangeAttack && !distantCombat)
if(!isStuck && distToTarget > rangeAttack && !distantCombat)
{
//special run attack; it shouldn't affect melee combat tactics
if(actorCls.getMovementSettings(actor).mPosition[1] == 1)

View file

@ -137,7 +137,7 @@ void AiSequence::execute (const MWWorld::Ptr& actor,float duration)
float nearestDist = std::numeric_limits<float>::max();
Ogre::Vector3 vActorPos = Ogre::Vector3(actor.getRefData().getPosition().pos);
for(std::list<AiPackage *>::iterator it = mPackages.begin(); it != mPackages.end(); ++it)
for(std::list<AiPackage *>::iterator it = mPackages.begin(); it != mPackages.end();)
{
if ((*it)->getTypeId() != AiPackage::TypeIdCombat) break;
@ -147,7 +147,7 @@ void AiSequence::execute (const MWWorld::Ptr& actor,float duration)
if (target.isEmpty())
{
delete *it;
mPackages.erase(it++);
it = mPackages.erase(it);
}
else
{
@ -159,20 +159,26 @@ void AiSequence::execute (const MWWorld::Ptr& actor,float duration)
nearestDist = distTo;
itActualCombat = it;
}
++it;
}
}
// all targets disappeared
if (nearestDist == std::numeric_limits<float>::max())
if (!mPackages.empty())
{
if (nearestDist < std::numeric_limits<float>::max() && mPackages.begin() != itActualCombat)
{
// move combat package with nearest target to the front
mPackages.splice(mPackages.begin(), mPackages, itActualCombat);
}
package = mPackages.front();
mLastAiPackage = package->getTypeId();
}
else
{
mDone = true;
return;
}
else if (mPackages.begin() != itActualCombat)
{
// move combat package with nearest target to the front
mPackages.splice(mPackages.begin(), mPackages, itActualCombat);
}
}
if (package->execute (actor,duration))

View file

@ -1022,7 +1022,9 @@ namespace MWMechanics
void MechanicsManager::startCombat(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target)
{
MWBase::Environment::get().getDialogueManager()->say(ptr, "attack");
if (ptr.getClass().isNpc())
MWBase::Environment::get().getDialogueManager()->say(ptr, "attack");
ptr.getClass().getCreatureStats(ptr).getAiSequence().stack(MWMechanics::AiCombat(target), ptr);
if (target == MWBase::Environment::get().getWorld()->getPlayerPtr())
ptr.getClass().getCreatureStats(ptr).setHostile(true);

View file

@ -496,10 +496,10 @@ void MWMechanics::NpcStats::readState (const ESM::NpcStats& state)
mExpelled.insert (iter->first);
if (iter->second.mRank >= 0)
mFactionRank.insert (std::make_pair (iter->first, iter->second.mRank));
mFactionRank[iter->first] = iter->second.mRank;
if (iter->second.mReputation)
mFactionReputation.insert (std::make_pair (iter->first, iter->second.mReputation));
mFactionReputation[iter->first] = iter->second.mReputation;
}
mDisposition = state.mDisposition;

View file

@ -42,7 +42,7 @@ void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
for (int i = 0; i < esm.getIndex(); i++) {
const std::string &candidate = allPlugins->at(i).getContext().filename;
std::string fnamecandidate = boost::filesystem::path(candidate).filename().string();
if (fname == fnamecandidate) {
if (Misc::StringUtils::ciEqual(fname, fnamecandidate)) {
index = i;
break;
}

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@ -1375,11 +1375,11 @@ namespace MWWorld
updateWeather(duration);
mWorldScene->update (duration, paused);
if (!paused)
doPhysics (duration);
mWorldScene->update (duration, paused);
performUpdateSceneQueries ();
updateWindowManager ();

View file

@ -1,6 +1,7 @@
#include "collections.hpp"
#include <components/misc/stringops.hpp>
namespace Files
{
Collections::Collections()
@ -36,9 +37,19 @@ namespace Files
for (Files::PathContainer::const_iterator iter = mDirectories.begin();
iter != mDirectories.end(); ++iter)
{
const boost::filesystem::path path = *iter / file;
if (boost::filesystem::exists(path))
return path.string();
for (boost::filesystem::directory_iterator iter2 (*iter);
iter2!=boost::filesystem::directory_iterator(); ++iter2)
{
boost::filesystem::path path = *iter2;
if (mFoldCase)
{
if (Misc::StringUtils::ciEqual(file, path.filename().string()))
return path.string();
}
else if (path.filename().string() == file)
return path.string();
}
}
throw std::runtime_error ("file " + file + " not found");
@ -49,9 +60,19 @@ namespace Files
for (Files::PathContainer::const_iterator iter = mDirectories.begin();
iter != mDirectories.end(); ++iter)
{
const boost::filesystem::path path = *iter / file;
if (boost::filesystem::exists(path))
return true;
for (boost::filesystem::directory_iterator iter2 (*iter);
iter2!=boost::filesystem::directory_iterator(); ++iter2)
{
boost::filesystem::path path = *iter2;
if (mFoldCase)
{
if (Misc::StringUtils::ciEqual(file, path.filename().string()))
return true;
}
else if (path.filename().string() == file)
return true;
}
}
return false;

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@ -417,7 +417,7 @@
<UserString key="SettingType" value="CheckButton"/>
</Widget>
<Widget type="AutoSizedTextBox" skin="SandText" align="Left Top">
<Property key="Caption" value="Enabled"/>
<Property key="Caption" value="Shadows"/>
</Widget>
</Widget>