mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 19:19:56 +00:00
Use a separate type for streams
They're basically the same, but it's to help avoid accidents with passing non- streaming sounds to the stream functions, or vice-versa.
This commit is contained in:
parent
816015d6e6
commit
1ce3e7f5b9
8 changed files with 65 additions and 53 deletions
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@ -15,6 +15,7 @@ namespace MWWorld
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namespace MWSound
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{
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class Sound;
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class Stream;
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struct Sound_Decoder;
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typedef boost::shared_ptr<Sound_Decoder> DecoderPtr;
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}
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@ -22,6 +23,7 @@ namespace MWSound
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namespace MWBase
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{
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typedef boost::shared_ptr<MWSound::Sound> SoundPtr;
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typedef boost::shared_ptr<MWSound::Stream> SoundStreamPtr;
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/// \brief Interface for sound manager (implemented in MWSound)
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class SoundManager
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@ -104,13 +106,13 @@ namespace MWBase
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/// and get an average loudness value (scale [0,1]) at the current time position.
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/// If the actor is not saying anything, returns 0.
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virtual SoundPtr playTrack(const MWSound::DecoderPtr& decoder, PlayType type) = 0;
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virtual SoundStreamPtr playTrack(const MWSound::DecoderPtr& decoder, PlayType type) = 0;
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///< Play a 2D audio track, using a custom decoder
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virtual void stopTrack(SoundPtr sound) = 0;
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virtual void stopTrack(SoundStreamPtr stream) = 0;
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///< Stop the given audio track from playing
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virtual double getTrackTimeDelay(SoundPtr sound) = 0;
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virtual double getTrackTimeDelay(SoundStreamPtr stream) = 0;
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///< Retives the time delay, in seconds, of the audio track (must be a sound
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/// returned by \ref playTrack). Only intended to be called by the track
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/// decoder's read method.
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@ -166,7 +168,7 @@ namespace MWBase
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virtual void setListenerPosDir(const osg::Vec3f &pos, const osg::Vec3f &dir, const osg::Vec3f &up) = 0;
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virtual void updatePtr (const MWWorld::Ptr& old, const MWWorld::Ptr& updated) = 0;
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virtual void updatePtr(const MWWorld::Ptr& old, const MWWorld::Ptr& updated) = 0;
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virtual void clear() = 0;
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};
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@ -92,7 +92,7 @@ namespace MWSound
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mDecoderBridge.reset();
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}
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MWBase::SoundPtr mAudioTrack;
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MWBase::SoundStreamPtr mAudioTrack;
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boost::shared_ptr<MWSoundDecoderBridge> mDecoderBridge;
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};
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@ -163,7 +163,8 @@ namespace MWSound
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boost::shared_ptr<MWSound::MovieAudioDecoder> decoder(new MWSound::MovieAudioDecoder(videoState));
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decoder->setupFormat();
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MWBase::SoundPtr sound = MWBase::Environment::get().getSoundManager()->playTrack(decoder->mDecoderBridge, MWBase::SoundManager::Play_TypeMovie);
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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MWBase::SoundStreamPtr sound = sndMgr->playTrack(decoder->mDecoderBridge, MWBase::SoundManager::Play_TypeMovie);
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if (!sound.get())
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{
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decoder.reset();
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@ -776,9 +776,9 @@ bool OpenAL_Output::isSoundPlaying(MWBase::SoundPtr sound)
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}
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MWBase::SoundPtr OpenAL_Output::streamSound(DecoderPtr decoder, float basevol, float pitch, int flags)
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MWBase::SoundStreamPtr OpenAL_Output::streamSound(DecoderPtr decoder, float basevol, float pitch, int flags)
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{
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boost::shared_ptr<Sound> sound;
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MWBase::SoundStreamPtr sound;
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OpenAL_SoundStream *stream = 0;
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ALuint source;
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@ -810,7 +810,7 @@ MWBase::SoundPtr OpenAL_Output::streamSound(DecoderPtr decoder, float basevol, f
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alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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throwALerror();
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sound.reset(new Sound(osg::Vec3f(0.0f, 0.0f, 0.0f), 1.0f, basevol, pitch, 1.0f, 1000.0f, flags));
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sound.reset(new Stream(osg::Vec3f(0.0f, 0.0f, 0.0f), 1.0f, basevol, pitch, 1.0f, 1000.0f, flags));
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stream = new OpenAL_SoundStream(source, decoder);
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mStreamThread->add(stream);
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sound->mHandle = stream;
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@ -826,9 +826,9 @@ MWBase::SoundPtr OpenAL_Output::streamSound(DecoderPtr decoder, float basevol, f
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return sound;
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}
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MWBase::SoundPtr OpenAL_Output::streamSound3D(DecoderPtr decoder, const osg::Vec3f &pos, float volume, float basevol, float pitch, float mindist, float maxdist, int flags)
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MWBase::SoundStreamPtr OpenAL_Output::streamSound3D(DecoderPtr decoder, const osg::Vec3f &pos, float volume, float basevol, float pitch, float mindist, float maxdist, int flags)
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{
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boost::shared_ptr<Sound> sound;
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MWBase::SoundStreamPtr sound;
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OpenAL_SoundStream *stream = 0;
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ALuint source;
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@ -862,7 +862,7 @@ MWBase::SoundPtr OpenAL_Output::streamSound3D(DecoderPtr decoder, const osg::Vec
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alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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throwALerror();
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sound.reset(new Sound(pos, volume, basevol, pitch, mindist, maxdist, flags));
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sound.reset(new Stream(pos, volume, basevol, pitch, mindist, maxdist, flags));
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stream = new OpenAL_SoundStream(source, decoder);
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mStreamThread->add(stream);
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sound->mHandle = stream;
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@ -878,7 +878,7 @@ MWBase::SoundPtr OpenAL_Output::streamSound3D(DecoderPtr decoder, const osg::Vec
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return sound;
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}
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void OpenAL_Output::stopStream(MWBase::SoundPtr sound)
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void OpenAL_Output::stopStream(MWBase::SoundStreamPtr sound)
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{
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if(!sound->mHandle)
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return;
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@ -897,7 +897,7 @@ void OpenAL_Output::stopStream(MWBase::SoundPtr sound)
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delete stream;
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}
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double OpenAL_Output::getStreamDelay(MWBase::SoundPtr sound)
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double OpenAL_Output::getStreamDelay(MWBase::SoundStreamPtr sound)
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{
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if(!sound->mHandle)
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return 0.0;
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@ -905,7 +905,7 @@ double OpenAL_Output::getStreamDelay(MWBase::SoundPtr sound)
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return stream->getStreamDelay();
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}
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double OpenAL_Output::getStreamOffset(MWBase::SoundPtr sound)
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double OpenAL_Output::getStreamOffset(MWBase::SoundStreamPtr sound)
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{
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if(!sound->mHandle)
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return 0.0;
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@ -914,7 +914,7 @@ double OpenAL_Output::getStreamOffset(MWBase::SoundPtr sound)
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return stream->getStreamOffset();
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}
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bool OpenAL_Output::isStreamPlaying(MWBase::SoundPtr sound)
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bool OpenAL_Output::isStreamPlaying(MWBase::SoundStreamPtr sound)
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{
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if(!sound->mHandle)
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return false;
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@ -26,7 +26,7 @@ namespace MWSound
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typedef std::vector<MWBase::SoundPtr> SoundVec;
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SoundVec mActiveSounds;
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typedef std::vector<MWBase::SoundPtr> StreamVec;
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typedef std::vector<MWBase::SoundStreamPtr> StreamVec;
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StreamVec mActiveStreams;
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Environment mLastEnvironment;
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@ -45,13 +45,13 @@ namespace MWSound
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virtual void stopSound(MWBase::SoundPtr sound);
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virtual bool isSoundPlaying(MWBase::SoundPtr sound);
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virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float basevol, float pitch, int flags);
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virtual MWBase::SoundPtr streamSound3D(DecoderPtr decoder, const osg::Vec3f &pos,
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float vol, float basevol, float pitch, float min, float max, int flags);
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virtual void stopStream(MWBase::SoundPtr sound);
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virtual double getStreamDelay(MWBase::SoundPtr sound);
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virtual double getStreamOffset(MWBase::SoundPtr sound);
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virtual bool isStreamPlaying(MWBase::SoundPtr sound);
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virtual MWBase::SoundStreamPtr streamSound(DecoderPtr decoder, float basevol, float pitch, int flags);
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virtual MWBase::SoundStreamPtr streamSound3D(DecoderPtr decoder, const osg::Vec3f &pos,
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float vol, float basevol, float pitch, float min, float max, int flags);
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virtual void stopStream(MWBase::SoundStreamPtr sound);
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virtual double getStreamDelay(MWBase::SoundStreamPtr sound);
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virtual double getStreamOffset(MWBase::SoundStreamPtr sound);
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virtual bool isStreamPlaying(MWBase::SoundStreamPtr sound);
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virtual void startUpdate();
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virtual void finishUpdate();
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@ -5,8 +5,7 @@
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namespace MWSound
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{
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class Sound
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{
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class Sound {
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Sound& operator=(const Sound &rhs);
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Sound(const Sound &rhs);
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@ -51,7 +50,17 @@ namespace MWSound
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, mMinDistance(mindist), mMaxDistance(maxdist), mFlags(flags)
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, mFadeOutTime(0.0f), mHandle(0)
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{ }
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~Sound() { }
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};
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// Same as above, but it's a different type since the output handles them differently
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class Stream : public Sound {
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Stream& operator=(const Stream &rhs);
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Stream(const Stream &rhs);
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public:
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Stream(const osg::Vec3f& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
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: Sound(pos, vol, basevol, pitch, mindist, maxdist, flags)
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{ }
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};
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}
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@ -38,13 +38,13 @@ namespace MWSound
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virtual void stopSound(MWBase::SoundPtr sound) = 0;
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virtual bool isSoundPlaying(MWBase::SoundPtr sound) = 0;
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virtual MWBase::SoundPtr streamSound(DecoderPtr decoder, float basevol, float pitch, int flags) = 0;
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virtual MWBase::SoundPtr streamSound3D(DecoderPtr decoder, const osg::Vec3f &pos,
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float vol, float basevol, float pitch, float min, float max, int flags) = 0;
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virtual void stopStream(MWBase::SoundPtr sound) = 0;
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virtual double getStreamDelay(MWBase::SoundPtr sound) = 0;
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virtual double getStreamOffset(MWBase::SoundPtr sound) = 0;
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virtual bool isStreamPlaying(MWBase::SoundPtr sound) = 0;
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virtual MWBase::SoundStreamPtr streamSound(DecoderPtr decoder, float basevol, float pitch, int flags) = 0;
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virtual MWBase::SoundStreamPtr streamSound3D(DecoderPtr decoder, const osg::Vec3f &pos,
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float vol, float basevol, float pitch, float min, float max, int flags) = 0;
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virtual void stopStream(MWBase::SoundStreamPtr sound) = 0;
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virtual double getStreamDelay(MWBase::SoundStreamPtr sound) = 0;
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virtual double getStreamOffset(MWBase::SoundStreamPtr sound) = 0;
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virtual bool isStreamPlaying(MWBase::SoundStreamPtr sound) = 0;
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virtual void startUpdate() = 0;
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virtual void finishUpdate() = 0;
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@ -241,7 +241,7 @@ namespace MWSound
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return decoder;
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}
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MWBase::SoundPtr SoundManager::playVoice(DecoderPtr decoder, const osg::Vec3f &pos, bool playlocal)
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MWBase::SoundStreamPtr SoundManager::playVoice(DecoderPtr decoder, const osg::Vec3f &pos, bool playlocal)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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static const float fAudioMinDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->getFloat();
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@ -392,7 +392,7 @@ namespace MWSound
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mPendingSaySounds[ptr] = std::make_pair(decoder, loudness);
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else
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{
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MWBase::SoundPtr sound = playVoice(decoder, objpos, (ptr == MWMechanics::getPlayer()));
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MWBase::SoundStreamPtr sound = playVoice(decoder, objpos, (ptr == MWMechanics::getPlayer()));
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mActiveSaySounds[ptr] = std::make_pair(sound, loudness);
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}
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}
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@ -407,7 +407,7 @@ namespace MWSound
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SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr);
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if(snditer != mActiveSaySounds.end())
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{
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MWBase::SoundPtr sound = snditer->second.first;
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MWBase::SoundStreamPtr sound = snditer->second.first;
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Sound_Loudness *loudness = snditer->second.second;
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float sec = mOutput->getStreamOffset(sound);
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return loudness->getLoudnessAtTime(sec);
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@ -432,7 +432,7 @@ namespace MWSound
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mPendingSaySounds[MWWorld::Ptr()] = std::make_pair(decoder, loudness);
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else
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{
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MWBase::SoundPtr sound = playVoice(decoder, osg::Vec3f(), true);
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MWBase::SoundStreamPtr sound = playVoice(decoder, osg::Vec3f(), true);
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mActiveSaySounds[MWWorld::Ptr()] = std::make_pair(sound, loudness);
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}
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}
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@ -466,9 +466,9 @@ namespace MWSound
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}
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MWBase::SoundPtr SoundManager::playTrack(const DecoderPtr& decoder, PlayType type)
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MWBase::SoundStreamPtr SoundManager::playTrack(const DecoderPtr& decoder, PlayType type)
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{
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MWBase::SoundPtr track;
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MWBase::SoundStreamPtr track;
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if(!mOutput->isInitialized())
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return track;
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try
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@ -482,14 +482,14 @@ namespace MWSound
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return track;
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}
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void SoundManager::stopTrack(MWBase::SoundPtr sound)
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void SoundManager::stopTrack(MWBase::SoundStreamPtr stream)
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{
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mOutput->stopStream(sound);
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mOutput->stopStream(stream);
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}
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double SoundManager::getTrackTimeDelay(MWBase::SoundPtr sound)
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double SoundManager::getTrackTimeDelay(MWBase::SoundStreamPtr stream)
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{
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return mOutput->getStreamDelay(sound);
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return mOutput->getStreamDelay(stream);
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}
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const ESM::Position &pos = ptr.getRefData().getPosition();
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const osg::Vec3f objpos(pos.asVec3());
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MWBase::SoundPtr sound = playVoice(decoder,
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MWBase::SoundStreamPtr sound = playVoice(decoder,
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objpos, (ptr == MWMechanics::getPlayer())
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);
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mActiveSaySounds[ptr] = std::make_pair(sound, loudness);
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while(sayiter != mActiveSaySounds.end())
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{
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MWWorld::Ptr ptr = sayiter->first;
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MWBase::SoundPtr sound = sayiter->second.first;
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MWBase::SoundStreamPtr sound = sayiter->second.first;
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if(!ptr.isEmpty() && sound->getIs3D())
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{
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const ESM::Position &pos = ptr.getRefData().getPosition();
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SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
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for(;sayiter != mActiveSaySounds.end();++sayiter)
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{
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MWBase::SoundPtr sound = sayiter->second.first;
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MWBase::SoundStreamPtr sound = sayiter->second.first;
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sound->setBaseVolume(volumeFromType(sound->getPlayType()));
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}
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if(mMusic)
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@ -79,7 +79,7 @@ namespace MWSound
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typedef std::deque<Sound_Buffer*> SoundList;
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SoundList mUnusedBuffers;
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boost::shared_ptr<Sound> mMusic;
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MWBase::SoundStreamPtr mMusic;
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std::string mCurrentPlaylist;
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typedef std::pair<MWBase::SoundPtr,Sound_Buffer*> SoundBufferRefPair;
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typedef std::map<MWWorld::Ptr,SoundBufferRefPairList> SoundMap;
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SoundMap mActiveSounds;
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typedef std::pair<MWBase::SoundPtr,Sound_Loudness*> SoundLoudnessPair;
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typedef std::pair<MWBase::SoundStreamPtr,Sound_Loudness*> SoundLoudnessPair;
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typedef std::map<MWWorld::Ptr,SoundLoudnessPair> SaySoundMap;
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SaySoundMap mActiveSaySounds;
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// to start streaming
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DecoderPtr loadVoice(const std::string &voicefile, Sound_Loudness **lipdata);
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MWBase::SoundPtr playVoice(DecoderPtr decoder, const osg::Vec3f &pos, bool playlocal);
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MWBase::SoundStreamPtr playVoice(DecoderPtr decoder, const osg::Vec3f &pos, bool playlocal);
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void streamMusicFull(const std::string& filename);
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void updateSounds(float duration);
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/// and get an average loudness value (scale [0,1]) at the current time position.
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/// If the actor is not saying anything, returns 0.
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virtual MWBase::SoundPtr playTrack(const DecoderPtr& decoder, PlayType type);
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virtual MWBase::SoundStreamPtr playTrack(const DecoderPtr& decoder, PlayType type);
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///< Play a 2D audio track, using a custom decoder
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virtual void stopTrack(MWBase::SoundPtr sound);
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virtual void stopTrack(MWBase::SoundStreamPtr stream);
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///< Stop the given audio track from playing
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virtual double getTrackTimeDelay(MWBase::SoundPtr sound);
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virtual double getTrackTimeDelay(MWBase::SoundStreamPtr stream);
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///< Retives the time delay, in seconds, of the audio track (must be a sound
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/// returned by \ref playTrack). Only intended to be called by the track
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/// decoder's read method.
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