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@ -15,21 +15,26 @@ namespace MWRender
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Mask_Actor = (1<<3),
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Mask_Player = (1<<4),
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Mask_Sky = (1<<5),
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Mask_Sun = (1<<6),
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Mask_Water = (1<<7),
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Mask_SimpleWater = (1<<8),
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Mask_Terrain = (1<<9),
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Mask_FirstPerson = (1<<10),
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Mask_Water = (1<<6),
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Mask_Terrain = (1<<7),
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Mask_FirstPerson = (1<<8),
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// child of Sky
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Mask_Sun = (1<<9),
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Mask_WeatherParticles = (1<<10),
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// child of Water
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Mask_SimpleWater = (1<<11),
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// top level masks
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Mask_Scene = (1<<11),
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Mask_GUI = (1<<12),
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Mask_Scene = (1<<12),
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Mask_GUI = (1<<13),
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// Set on a Geode
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Mask_ParticleSystem = (1<<13),
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Mask_ParticleSystem = (1<<14),
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// Set on cameras within the main scene graph
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Mask_RenderToTexture = (1<<14)
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Mask_RenderToTexture = (1<<15)
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// reserved: (1<<16) for SceneUtil::Mask_Lit
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};
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