Remove unused magic effect flags and update esmtool output

actorid
scrawl 11 years ago
parent 921ef6cd9c
commit 1d19d36bd6

@ -764,34 +764,19 @@ std::string magicEffectFlags(int flags)
{
std::string properties = "";
if (flags == 0) properties += "[None] ";
// Enchanting & SpellMaking occur on the same list of effects.
// "EXTRA SPELL" appears in the construction set under both the
// spell making and enchanting tabs as an allowed effect. Since
// most of the effects without this flags are defective in various
// ways, it's still very unclear what these flag bits are.
if (flags & ESM::MagicEffect::SpellMaking) properties += "SpellMaking ";
if (flags & ESM::MagicEffect::Enchanting) properties += "Enchanting ";
if (flags & 0x00000040) properties += "RangeNoSelf ";
if (flags & 0x00000080) properties += "RangeTouch ";
if (flags & 0x00000100) properties += "RangeTarget ";
if (flags & 0x00001000) properties += "Unknown2 ";
if (flags & 0x00000001) properties += "AffectSkill ";
if (flags & 0x00000002) properties += "AffectAttribute ";
if (flags & ESM::MagicEffect::TargetAttribute) properties += "TargetAttribute ";
if (flags & ESM::MagicEffect::TargetSkill) properties += "TargetSkill ";
if (flags & ESM::MagicEffect::NoDuration) properties += "NoDuration ";
if (flags & 0x00000008) properties += "NoMagnitude ";
if (flags & 0x00000010) properties += "Negative ";
if (flags & 0x00000020) properties += "Unknown1 ";
// ESM componet says 0x800 is negative, but none of the magic
// effects have this flags set.
if (flags & ESM::MagicEffect::Negative) properties += "Unused ";
// Since only Chameleon has this flag it could be anything
// that uniquely distinguishes Chameleon.
if (flags & 0x00002000) properties += "Chameleon ";
if (flags & 0x00004000) properties += "Bound ";
if (flags & 0x00008000) properties += "Summon ";
// Calm, Demoralize, Frenzy, Lock, Open, Rally, Soultrap, Turn Unded
if (flags & 0x00010000) properties += "Unknown3 ";
if (flags & 0x00020000) properties += "Absorb ";
if (flags & ESM::MagicEffect::NoMagnitude) properties += "NoMagnitude ";
if (flags & ESM::MagicEffect::Harmful) properties += "Harmful ";
if (flags & ESM::MagicEffect::ContinuousVfx) properties += "ContinuousVFX ";
if (flags & ESM::MagicEffect::CastSelf) properties += "CastSelf ";
if (flags & ESM::MagicEffect::CastTouch) properties += "CastTouch ";
if (flags & ESM::MagicEffect::CastTarget) properties += "CastTarget ";
if (flags & ESM::MagicEffect::UncappedDamage) properties += "UncappedDamage ";
if (flags & ESM::MagicEffect::NonRecastable) properties += "NonRecastable ";
if (flags & ESM::MagicEffect::Unreflectable) properties += "Unreflectable ";
if (flags & ESM::MagicEffect::CasterLinked) properties += "CasterLinked ";
if (flags & 0xFFFC0000) properties += "Invalid ";
properties += str(boost::format("(0x%08X)") % flags);
return properties;

@ -62,7 +62,7 @@ void MWMechanics::Alchemy::applyTools (int flags, float& value) const
{
bool magnitude = !(flags & ESM::MagicEffect::NoMagnitude);
bool duration = !(flags & ESM::MagicEffect::NoDuration);
bool negative = flags & (ESM::MagicEffect::Negative | ESM::MagicEffect::Harmful);
bool negative = flags & (ESM::MagicEffect::Harmful);
int tool = negative ? ESM::Apparatus::Retort : ESM::Apparatus::Albemic;

@ -28,11 +28,7 @@ struct MagicEffect
UncappedDamage = 0x1000, // Negates multiple cap behaviours. Allows an effect to reduce an attribute below zero; removes the normal minimum effect duration of 1 second.
NonRecastable = 0x4000, // Does not land if parent spell is already affecting target. Shows "you cannot re-cast" message for self target.
Unreflectable = 0x10000, // Cannot be reflected, the effect always lands normally.
CasterLinked = 0x20000, // Must quench if caster is dead, or not an NPC/creature. Not allowed in containter/door trap spells.
SpellMaking = 0x0200,
Enchanting = 0x0400,
Negative = 0x0800 // A harmful effect. Will determine whether
// eg. NPCs regard this spell as an attack. (same as 0x10?)
CasterLinked = 0x20000 // Must quench if caster is dead, or not an NPC/creature. Not allowed in containter/door trap spells.
};
enum MagnitudeDisplayType
{

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