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synced 2025-01-19 21:53:51 +00:00
Add Navigator interface
This commit is contained in:
parent
d63881e054
commit
1d3668cd22
9 changed files with 115 additions and 67 deletions
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@ -57,7 +57,7 @@ namespace MWMechanics
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namespace DetourNavigator
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{
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class Navigator;
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struct Navigator;
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}
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namespace MWWorld
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@ -59,7 +59,7 @@ namespace SceneUtil
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namespace DetourNavigator
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{
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class Navigator;
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struct Navigator;
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struct Settings;
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}
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@ -30,7 +30,7 @@ namespace Loading
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namespace DetourNavigator
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{
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class Navigator;
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struct Navigator;
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class Water;
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}
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@ -24,7 +24,7 @@
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#include <components/sceneutil/positionattitudetransform.hpp>
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#include <components/detournavigator/debug.hpp>
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#include <components/detournavigator/navigator.hpp>
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#include <components/detournavigator/navigatorimpl.hpp>
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#include <components/detournavigator/recastglobalallocator.hpp>
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#include "../mwbase/environment.hpp"
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@ -206,7 +206,7 @@ namespace MWWorld
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DetourNavigator::Log::instance().setSink(std::unique_ptr<DetourNavigator::FileSink>(
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new DetourNavigator::FileSink(Settings::Manager::getString("log path", "Navigator"))));
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DetourNavigator::RecastGlobalAllocator::init();
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mNavigator.reset(new DetourNavigator::Navigator(navigatorSettings));
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mNavigator.reset(new DetourNavigator::NavigatorImpl(navigatorSettings));
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mRendering.reset(new MWRender::RenderingManager(viewer, rootNode, resourceSystem, workQueue, &mFallback, resourcePath, *mNavigator));
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mProjectileManager.reset(new ProjectileManager(mRendering->getLightRoot(), resourceSystem, mRendering.get(), mPhysics.get()));
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@ -1,6 +1,6 @@
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#include "operators.hpp"
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#include <components/detournavigator/navigator.hpp>
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#include <components/detournavigator/navigatorimpl.hpp>
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#include <components/detournavigator/exceptions.hpp>
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#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
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@ -61,7 +61,7 @@ namespace
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mSettings.mMaxSmoothPathSize = 1024;
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mSettings.mTrianglesPerChunk = 256;
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mSettings.mMaxPolys = 4096;
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mNavigator.reset(new Navigator(mSettings));
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mNavigator.reset(new NavigatorImpl(mSettings));
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}
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};
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@ -164,7 +164,7 @@ add_component_dir(detournavigator
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recastmeshmanager
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cachedrecastmeshmanager
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navmeshmanager
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navigator
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navigatorimpl
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asyncnavmeshupdater
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chunkytrimesh
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recastmesh
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@ -3,9 +3,9 @@
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#include "findsmoothpath.hpp"
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#include "flags.hpp"
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#include "navmeshmanager.hpp"
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#include "settings.hpp"
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#include "settingsutils.hpp"
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#include "objectid.hpp"
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#include "navmeshcacheitem.hpp"
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namespace DetourNavigator
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{
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@ -33,33 +33,28 @@ namespace DetourNavigator
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};
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/**
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* @brief Top level class of detournavigator componenet. Navigator allows to build a scene with navmesh and find
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* @brief Top level interface of detournavigator component. Navigator allows to build a scene with navmesh and find
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* a path for an agent there. Scene contains agents, geometry objects and water. Agent are distinguished only by
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* half extents. Each object has unique identifier and could be added, updated or removed. Water could be added once
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* for each world cell at given level of height. Navmesh builds asynchronously in separate threads. To start build
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* navmesh call update method.
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*/
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class Navigator
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struct Navigator
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{
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public:
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/**
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* @brief Navigator constructor initializes all internal data. Constructed object is ready to build a scene.
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* @param settings allows to customize navigator work. Constructor is only place to set navigator settings.
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*/
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Navigator(const Settings& settings);
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virtual ~Navigator() = default;
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/**
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* @brief addAgent should be called for each agent even if all of them has same half extents.
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* @param agentHalfExtents allows to setup bounding cylinder for each agent, for each different half extents
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* there is different navmesh.
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*/
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void addAgent(const osg::Vec3f& agentHalfExtents);
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virtual void addAgent(const osg::Vec3f& agentHalfExtents) = 0;
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/**
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* @brief removeAgent should be called for each agent even if all of them has same half extents
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* @param agentHalfExtents allows determine which agent to remove
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*/
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void removeAgent(const osg::Vec3f& agentHalfExtents);
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virtual void removeAgent(const osg::Vec3f& agentHalfExtents) = 0;
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/**
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* @brief addObject is used to add object represented by single btCollisionShape and btTransform.
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@ -68,7 +63,7 @@ namespace DetourNavigator
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* @param transform allows to setup object geometry according to its world state.
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* @return true if object is added, false if there is already object with given id.
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*/
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bool addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform);
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virtual bool addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform) = 0;
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/**
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* @brief addObject is used to add complex object with allowed to walk and avoided to walk shapes
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@ -77,7 +72,7 @@ namespace DetourNavigator
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* @param transform allows to setup objects geometry according to its world state
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* @return true if object is added, false if there is already object with given id
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*/
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bool addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform);
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virtual bool addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform) = 0;
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/**
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* @brief addObject is used to add doors.
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@ -86,7 +81,7 @@ namespace DetourNavigator
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* @param transform allows to setup objects geometry according to its world state.
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* @return true if object is added, false if there is already object with given id.
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*/
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bool addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform);
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virtual bool addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform) = 0;
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/**
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* @brief updateObject replace object geometry by given data.
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@ -95,7 +90,7 @@ namespace DetourNavigator
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* @param transform allows to setup objects geometry according to its world state.
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* @return true if object is updated, false if there is no object with given id.
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*/
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bool updateObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform);
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virtual bool updateObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform) = 0;
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/**
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* @brief updateObject replace object geometry by given data.
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@ -104,7 +99,7 @@ namespace DetourNavigator
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* @param transform allows to setup objects geometry according to its world state.
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* @return true if object is updated, false if there is no object with given id.
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*/
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bool updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform);
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virtual bool updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform) = 0;
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/**
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* @brief updateObject replace object geometry by given data.
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@ -113,14 +108,14 @@ namespace DetourNavigator
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* @param transform allows to setup objects geometry according to its world state.
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* @return true if object is updated, false if there is no object with given id.
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*/
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bool updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform);
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virtual bool updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform) = 0;
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/**
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* @brief removeObject to make it no more available at the scene.
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* @param id is used to find object.
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* @return true if object is removed, false if there is no object with given id.
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*/
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bool removeObject(const ObjectId id);
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virtual bool removeObject(const ObjectId id) = 0;
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/**
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* @brief addWater is used to set water level at given world cell.
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@ -132,26 +127,26 @@ namespace DetourNavigator
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* at least single object is added to the scene, false if there is already water for given cell or there is no
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* any other objects.
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*/
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bool addWater(const osg::Vec2i& cellPosition, const int cellSize, const btScalar level,
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const btTransform& transform);
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virtual bool addWater(const osg::Vec2i& cellPosition, const int cellSize, const btScalar level,
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const btTransform& transform) = 0;
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/**
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* @brief removeWater to make it no more available at the scene.
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* @param cellPosition allows to find cell.
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* @return true if there was water at given cell.
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*/
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bool removeWater(const osg::Vec2i& cellPosition);
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virtual bool removeWater(const osg::Vec2i& cellPosition) = 0;
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/**
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* @brief update start background navmesh update using current scene state.
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* @param playerPosition setup initial point to order build tiles of navmesh.
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*/
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void update(const osg::Vec3f& playerPosition);
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virtual void update(const osg::Vec3f& playerPosition) = 0;
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/**
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* @brief wait locks thread until all tiles are updated from last update call.
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*/
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void wait();
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virtual void wait() = 0;
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/**
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* @brief findPath fills output iterator with points of scene surfaces to be used for actor to walk through.
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@ -186,26 +181,15 @@ namespace DetourNavigator
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* @brief getNavMesh returns navmesh for specific agent half extents
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* @return navmesh
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*/
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SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& agentHalfExtents) const;
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virtual SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& agentHalfExtents) const = 0;
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/**
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* @brief getNavMeshes returns all current navmeshes
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* @return map of agent half extents to navmesh
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*/
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std::map<osg::Vec3f, SharedNavMeshCacheItem> getNavMeshes() const;
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virtual std::map<osg::Vec3f, SharedNavMeshCacheItem> getNavMeshes() const = 0;
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Settings getSettings() const;
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private:
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Settings mSettings;
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NavMeshManager mNavMeshManager;
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std::map<osg::Vec3f, std::size_t> mAgents;
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std::unordered_map<ObjectId, ObjectId> mAvoidIds;
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std::unordered_map<ObjectId, ObjectId> mWaterIds;
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void updateAvoidShapeId(const ObjectId id, const ObjectId avoidId);
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void updateWaterShapeId(const ObjectId id, const ObjectId waterId);
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void updateId(const ObjectId id, const ObjectId waterId, std::unordered_map<ObjectId, ObjectId>& ids);
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virtual Settings getSettings() const = 0;
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};
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}
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@ -1,4 +1,4 @@
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#include "navigator.hpp"
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#include "navigatorimpl.hpp"
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#include "debug.hpp"
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#include "settingsutils.hpp"
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@ -6,19 +6,19 @@
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namespace DetourNavigator
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{
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Navigator::Navigator(const Settings& settings)
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NavigatorImpl::NavigatorImpl(const Settings& settings)
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: mSettings(settings)
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, mNavMeshManager(mSettings)
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{
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}
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void Navigator::addAgent(const osg::Vec3f& agentHalfExtents)
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void NavigatorImpl::addAgent(const osg::Vec3f& agentHalfExtents)
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{
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++mAgents[agentHalfExtents];
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mNavMeshManager.addAgent(agentHalfExtents);
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}
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void Navigator::removeAgent(const osg::Vec3f& agentHalfExtents)
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void NavigatorImpl::removeAgent(const osg::Vec3f& agentHalfExtents)
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{
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const auto it = mAgents.find(agentHalfExtents);
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if (it == mAgents.end() || --it->second)
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mNavMeshManager.reset(agentHalfExtents);
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}
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bool Navigator::addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform)
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bool NavigatorImpl::addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform)
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{
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return mNavMeshManager.addObject(id, shape, transform, AreaType_ground);
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}
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bool Navigator::addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
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bool NavigatorImpl::addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
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{
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bool result = addObject(id, shapes.mShape, transform);
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if (shapes.mAvoid)
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return result;
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}
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bool Navigator::addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
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bool NavigatorImpl::addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
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{
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if (addObject(id, static_cast<const ObjectShapes&>(shapes), transform))
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{
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return false;
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}
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bool Navigator::updateObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform)
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bool NavigatorImpl::updateObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform)
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{
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return mNavMeshManager.updateObject(id, shape, transform, AreaType_ground);
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}
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bool Navigator::updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
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bool NavigatorImpl::updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
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{
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bool result = updateObject(id, shapes.mShape, transform);
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if (shapes.mAvoid)
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return result;
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}
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bool Navigator::updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
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bool NavigatorImpl::updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
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{
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return updateObject(id, static_cast<const ObjectShapes&>(shapes), transform);
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}
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bool Navigator::removeObject(const ObjectId id)
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bool NavigatorImpl::removeObject(const ObjectId id)
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{
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bool result = mNavMeshManager.removeObject(id);
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const auto avoid = mAvoidIds.find(id);
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return result;
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}
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bool Navigator::addWater(const osg::Vec2i& cellPosition, const int cellSize, const btScalar level,
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bool NavigatorImpl::addWater(const osg::Vec2i& cellPosition, const int cellSize, const btScalar level,
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const btTransform& transform)
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{
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return mNavMeshManager.addWater(cellPosition, cellSize,
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btTransform(transform.getBasis(), btVector3(transform.getOrigin().x(), transform.getOrigin().y(), level)));
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}
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bool Navigator::removeWater(const osg::Vec2i& cellPosition)
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bool NavigatorImpl::removeWater(const osg::Vec2i& cellPosition)
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{
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return mNavMeshManager.removeWater(cellPosition);
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}
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void Navigator::update(const osg::Vec3f& playerPosition)
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void NavigatorImpl::update(const osg::Vec3f& playerPosition)
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{
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for (const auto& v : mAgents)
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mNavMeshManager.update(playerPosition, v.first);
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}
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void Navigator::wait()
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void NavigatorImpl::wait()
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{
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mNavMeshManager.wait();
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}
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SharedNavMeshCacheItem Navigator::getNavMesh(const osg::Vec3f& agentHalfExtents) const
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SharedNavMeshCacheItem NavigatorImpl::getNavMesh(const osg::Vec3f& agentHalfExtents) const
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{
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return mNavMeshManager.getNavMesh(agentHalfExtents);
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}
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std::map<osg::Vec3f, SharedNavMeshCacheItem> Navigator::getNavMeshes() const
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std::map<osg::Vec3f, SharedNavMeshCacheItem> NavigatorImpl::getNavMeshes() const
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{
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return mNavMeshManager.getNavMeshes();
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}
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Settings Navigator::getSettings() const
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Settings NavigatorImpl::getSettings() const
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{
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return mSettings;
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}
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void Navigator::updateAvoidShapeId(const ObjectId id, const ObjectId avoidId)
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void NavigatorImpl::updateAvoidShapeId(const ObjectId id, const ObjectId avoidId)
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{
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updateId(id, avoidId, mWaterIds);
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}
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void Navigator::updateWaterShapeId(const ObjectId id, const ObjectId waterId)
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void NavigatorImpl::updateWaterShapeId(const ObjectId id, const ObjectId waterId)
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{
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updateId(id, waterId, mWaterIds);
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}
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void Navigator::updateId(const ObjectId id, const ObjectId updateId, std::unordered_map<ObjectId, ObjectId>& ids)
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void NavigatorImpl::updateId(const ObjectId id, const ObjectId updateId, std::unordered_map<ObjectId, ObjectId>& ids)
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{
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auto inserted = ids.insert(std::make_pair(id, updateId));
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if (!inserted.second)
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64
components/detournavigator/navigatorimpl.hpp
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64
components/detournavigator/navigatorimpl.hpp
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#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATORIMPL_H
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#define OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATORIMPL_H
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#include "navigator.hpp"
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#include "navmeshmanager.hpp"
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namespace DetourNavigator
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{
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class NavigatorImpl final : public Navigator
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{
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public:
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/**
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* @brief Navigator constructor initializes all internal data. Constructed object is ready to build a scene.
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* @param settings allows to customize navigator work. Constructor is only place to set navigator settings.
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*/
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NavigatorImpl(const Settings& settings);
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void addAgent(const osg::Vec3f& agentHalfExtents) override;
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void removeAgent(const osg::Vec3f& agentHalfExtents) override;
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bool addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform) override;
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bool addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform) override;
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bool addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform) override;
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bool updateObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform) override;
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bool updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform) override;
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|
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bool updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform) override;
|
||||
|
||||
bool removeObject(const ObjectId id) override;
|
||||
|
||||
bool addWater(const osg::Vec2i& cellPosition, const int cellSize, const btScalar level,
|
||||
const btTransform& transform) override;
|
||||
|
||||
bool removeWater(const osg::Vec2i& cellPosition) override;
|
||||
|
||||
void update(const osg::Vec3f& playerPosition) override;
|
||||
|
||||
void wait() override;
|
||||
|
||||
SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& agentHalfExtents) const override;
|
||||
|
||||
std::map<osg::Vec3f, SharedNavMeshCacheItem> getNavMeshes() const override;
|
||||
|
||||
Settings getSettings() const override;
|
||||
|
||||
private:
|
||||
Settings mSettings;
|
||||
NavMeshManager mNavMeshManager;
|
||||
std::map<osg::Vec3f, std::size_t> mAgents;
|
||||
std::unordered_map<ObjectId, ObjectId> mAvoidIds;
|
||||
std::unordered_map<ObjectId, ObjectId> mWaterIds;
|
||||
|
||||
void updateAvoidShapeId(const ObjectId id, const ObjectId avoidId);
|
||||
void updateWaterShapeId(const ObjectId id, const ObjectId waterId);
|
||||
void updateId(const ObjectId id, const ObjectId waterId, std::unordered_map<ObjectId, ObjectId>& ids);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue