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@ -168,11 +168,12 @@ namespace MWInput
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void InputManager::setPlayerControlsEnabled(bool enabled)
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void InputManager::setPlayerControlsEnabled(bool enabled)
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{
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{
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int nPlayerChannels = 15;
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int nPlayerChannels = 17;
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int playerChannels[] = {A_Activate, A_AutoMove, A_AlwaysRun, A_ToggleWeapon,
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int playerChannels[] = {A_Activate, A_AutoMove, A_AlwaysRun, A_ToggleWeapon,
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A_ToggleSpell, A_Rest, A_QuickKey1, A_QuickKey2,
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A_ToggleSpell, A_Rest, A_QuickKey1, A_QuickKey2,
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A_QuickKey3, A_QuickKey4, A_QuickKey5, A_QuickKey6,
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A_QuickKey3, A_QuickKey4, A_QuickKey5, A_QuickKey6,
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A_QuickKey7, A_QuickKey8, A_QuickKey9, A_QuickKey10};
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A_QuickKey7, A_QuickKey8, A_QuickKey9, A_QuickKey10,
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A_Use};
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for(int i = 0; i < nPlayerChannels; i++) {
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for(int i = 0; i < nPlayerChannels; i++) {
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int pc = playerChannels[i];
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int pc = playerChannels[i];
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