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Remove unneeded cast

This commit is contained in:
scrawl 2015-12-06 15:44:27 +01:00
parent e39f49a88f
commit 1d5af3c9c8

View file

@ -113,7 +113,7 @@ namespace
}
};
// NodeCallback used to have a transform always oriented towards the camera. Can have translation and scale
// NodeCallback used to have a node always oriented towards the camera. The node can have translation and scale
// set just like a regular MatrixTransform, but the rotation set will be overridden in order to face the camera.
// Must be set as a cull callback.
class BillboardCallback : public osg::NodeCallback
@ -132,8 +132,7 @@ namespace
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv);
osg::MatrixTransform* billboardNode = dynamic_cast<osg::MatrixTransform*>(node);
if (billboardNode && cv)
if (node && cv)
{
osg::Matrix modelView = *cv->getModelViewMatrix();