diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index 20955f22a..d685967da 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -1009,7 +1009,8 @@ namespace MWMechanics if (player.getClass().getNpcStats(player).isWerewolf()) return; - if (ptr.getClass().isClass(ptr, "Guard") && creatureStats.getAiSequence().getTypeId() != AiPackage::TypeIdPursue && !creatureStats.getAiSequence().isInCombat()) + if (ptr.getClass().isClass(ptr, "Guard") && creatureStats.getAiSequence().getTypeId() != AiPackage::TypeIdPursue && !creatureStats.getAiSequence().isInCombat() + && creatureStats.getMagicEffects().get(ESM::MagicEffect::CalmHumanoid).getMagnitude() == 0) { const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore(); static const int cutoff = esmStore.get().find("iCrimeThreshold")->getInt(); diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp index 2b6236ecb..b51b55421 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp @@ -1653,6 +1653,12 @@ namespace MWMechanics bool MechanicsManager::isAggressive(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target) { + // Don't become aggressive if a calm effect is active, since it would cause combat to cycle on/off as + // combat is activated here and then canceled by the calm effect + if ((ptr.getClass().isNpc() && ptr.getClass().getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::CalmHumanoid).getMagnitude() > 0) + || (!ptr.getClass().isNpc() && ptr.getClass().getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::CalmCreature).getMagnitude() > 0)) + return false; + int disposition = 50; if (ptr.getClass().isNpc()) disposition = getDerivedDisposition(ptr, true);