diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index 96194d292..a0680c037 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -194,11 +194,6 @@ namespace MWMechanics +(actorpos.pos[1] - playerpos.pos[1])*(actorpos.pos[1] - playerpos.pos[1]) +(actorpos.pos[2] - playerpos.pos[2])*(actorpos.pos[2] - playerpos.pos[2])); float fight = ptr.getClass().getCreatureStats(ptr).getAiSetting(CreatureStats::AI_Fight).getModified(); - float disp = 100; //creatures don't have disposition, so set it to 100 by default - if(ptr.getTypeName() == typeid(ESM::NPC).name()) - { - disp = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(ptr); - } if( (fight == 100 ) || (fight >= 95 && d <= 3000)