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Merge branch 'fix_new_game_guard_2' into 'master'

Reapply new game guard fix

See merge request OpenMW/openmw!944

(cherry picked from commit eca0a95a5a16cf3734a32c76cab0c0a0dd6dfe2d)

56e63053 Revert "Merge branch 'fix_new_game_guard' into 'master'"
e5e04b85 Consider time to destination when try to avoid collision
This commit is contained in:
psi29a 2021-06-19 13:34:36 +00:00
parent ce020428f0
commit 1e1c8a17ed

View file

@ -476,6 +476,6 @@ osg::Vec3f MWMechanics::AiPackage::getNextPathPoint(const osg::Vec3f& destinatio
float MWMechanics::AiPackage::getNextPathPointTolerance(float speed, float duration, const osg::Vec3f& halfExtents) const
{
if (mPathFinder.getPathSize() <= 1)
return mLastDestinationTolerance;
return std::max(DEFAULT_TOLERANCE, mLastDestinationTolerance);
return getPointTolerance(speed, duration, halfExtents);
}