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Merge branch 'fix_new_game_guard_2' into 'master'
Reapply new game guard fix See merge request OpenMW/openmw!944 (cherry picked from commit eca0a95a5a16cf3734a32c76cab0c0a0dd6dfe2d) 56e63053 Revert "Merge branch 'fix_new_game_guard' into 'master'" e5e04b85 Consider time to destination when try to avoid collision
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@ -476,6 +476,6 @@ osg::Vec3f MWMechanics::AiPackage::getNextPathPoint(const osg::Vec3f& destinatio
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float MWMechanics::AiPackage::getNextPathPointTolerance(float speed, float duration, const osg::Vec3f& halfExtents) const
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{
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if (mPathFinder.getPathSize() <= 1)
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return mLastDestinationTolerance;
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return std::max(DEFAULT_TOLERANCE, mLastDestinationTolerance);
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return getPointTolerance(speed, duration, halfExtents);
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}
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