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Use JDGBOLT's indoor 'sun' direction.

This commit is contained in:
AnyOldName3 2018-08-08 23:30:33 +01:00
parent a2b54714d4
commit 1e48114492

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@ -453,7 +453,7 @@ namespace MWRender
osg::Vec4f diffuse = SceneUtil::colourFromRGB(cell->mAmbi.mSunlight); osg::Vec4f diffuse = SceneUtil::colourFromRGB(cell->mAmbi.mSunlight);
mSunLight->setDiffuse(diffuse); mSunLight->setDiffuse(diffuse);
mSunLight->setSpecular(diffuse); mSunLight->setSpecular(diffuse);
mSunLight->setPosition(osg::Vec4f(-1.f, 1.f, 1.f, 0.f)); mSunLight->setPosition(osg::Vec4f(-0.15f, 0.15f, 1.f, 0.f));
} }
void RenderingManager::setSunColour(const osg::Vec4f& diffuse, const osg::Vec4f& specular) void RenderingManager::setSunColour(const osg::Vec4f& diffuse, const osg::Vec4f& specular)