diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index ba90752fb..f10fd10eb 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -992,7 +992,7 @@ namespace MWMechanics } } - void Actors::updateCrimePersuit(const MWWorld::Ptr& ptr, float duration) + void Actors::updateCrimePursuit(const MWWorld::Ptr& ptr, float duration) { MWWorld::Ptr player = getPlayer(); if (ptr != player && ptr.getClass().isNpc()) @@ -1285,7 +1285,7 @@ namespace MWMechanics } if (iter->first.getClass().isNpc() && iter->first != player) - updateCrimePersuit(iter->first, duration); + updateCrimePursuit(iter->first, duration); if (iter->first != player) { diff --git a/apps/openmw/mwmechanics/actors.hpp b/apps/openmw/mwmechanics/actors.hpp index 18046aa5d..15f2d3dc8 100644 --- a/apps/openmw/mwmechanics/actors.hpp +++ b/apps/openmw/mwmechanics/actors.hpp @@ -41,7 +41,7 @@ namespace MWMechanics void updateEquippedLight (const MWWorld::Ptr& ptr, float duration, bool mayEquip); - void updateCrimePersuit (const MWWorld::Ptr& ptr, float duration); + void updateCrimePursuit (const MWWorld::Ptr& ptr, float duration); void killDeadActors ();