Merge pull request #426 from OpenMW/master

Add OpenMW commits up to 15 May 2018
pull/427/head
David Cernat 7 years ago committed by GitHub
commit 1e749938fb
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GPG Key ID: 4AEE18F83AFDEB23

@ -423,7 +423,7 @@ namespace MWBase
/// Cycle to next or previous weapon /// Cycle to next or previous weapon
virtual void cycleWeapon(bool next) = 0; virtual void cycleWeapon(bool next) = 0;
virtual void playSound(const std::string& soundId, bool preventOverlapping = false, float volume = 1.f, float pitch = 1.f) = 0; virtual void playSound(const std::string& soundId, float volume = 1.f, float pitch = 1.f) = 0;
// In WindowManager for now since there isn't a VFS singleton // In WindowManager for now since there isn't a VFS singleton
virtual std::string correctIconPath(const std::string& path) = 0; virtual std::string correctIconPath(const std::string& path) = 0;

@ -200,7 +200,7 @@ namespace MWGui
{ {
if ((mCurrentPage+1)*2 < mPages.size()) if ((mCurrentPage+1)*2 < mPages.size())
{ {
MWBase::Environment::get().getWindowManager()->playSound("book page2", true); MWBase::Environment::get().getWindowManager()->playSound("book page2");
++mCurrentPage; ++mCurrentPage;
@ -211,7 +211,7 @@ namespace MWGui
{ {
if (mCurrentPage > 0) if (mCurrentPage > 0)
{ {
MWBase::Environment::get().getWindowManager()->playSound("book page", true); MWBase::Environment::get().getWindowManager()->playSound("book page");
--mCurrentPage; --mCurrentPage;

@ -2046,16 +2046,12 @@ namespace MWGui
mInventoryWindow->cycle(next); mInventoryWindow->cycle(next);
} }
void WindowManager::playSound(const std::string& soundId, bool preventOverlapping, float volume, float pitch) void WindowManager::playSound(const std::string& soundId, float volume, float pitch)
{ {
if (soundId.empty()) if (soundId.empty())
return; return;
MWBase::SoundManager *sndmgr = MWBase::Environment::get().getSoundManager(); MWBase::Environment::get().getSoundManager()->playSound(soundId, volume, pitch, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv);
if (preventOverlapping && sndmgr->getSoundPlaying(MWWorld::Ptr(), soundId))
return;
sndmgr->playSound(soundId, volume, pitch, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv);
} }
void WindowManager::updateSpellWindow() void WindowManager::updateSpellWindow()

@ -452,7 +452,7 @@ namespace MWGui
/// Cycle to next or previous weapon /// Cycle to next or previous weapon
virtual void cycleWeapon(bool next); virtual void cycleWeapon(bool next);
virtual void playSound(const std::string& soundId, bool preventOverlapping = false, float volume = 1.f, float pitch = 1.f); virtual void playSound(const std::string& soundId, float volume = 1.f, float pitch = 1.f);
// In WindowManager for now since there isn't a VFS singleton // In WindowManager for now since there isn't a VFS singleton
virtual std::string correctIconPath(const std::string& path); virtual std::string correctIconPath(const std::string& path);

@ -20,9 +20,9 @@
#include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/actorutil.hpp"
#include "sound_output.hpp"
#include "sound_buffer.hpp" #include "sound_buffer.hpp"
#include "sound_decoder.hpp" #include "sound_decoder.hpp"
#include "sound_output.hpp"
#include "sound.hpp" #include "sound.hpp"
#include "openal_output.hpp" #include "openal_output.hpp"
@ -577,6 +577,9 @@ namespace MWSound
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId)); Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
if(!sfx) return nullptr; if(!sfx) return nullptr;
// Only one copy of given sound can be played at time, so stop previous copy
stopSound(sfx, MWWorld::ConstPtr());
Sound *sound = getSoundRef(); Sound *sound = getSoundRef();
sound->init(volume * sfx->mVolume, volumeFromType(type), pitch, mode|type|Play_2D); sound->init(volume * sfx->mVolume, volumeFromType(type), pitch, mode|type|Play_2D);
if(!mOutput->playSound(sound, sfx->mHandle, offset)) if(!mOutput->playSound(sound, sfx->mHandle, offset))
@ -611,7 +614,7 @@ namespace MWSound
return nullptr; return nullptr;
// Only one copy of given sound can be played at time on ptr, so stop previous copy // Only one copy of given sound can be played at time on ptr, so stop previous copy
stopSound3D(ptr, soundId); stopSound(sfx, ptr);
bool played; bool played;
Sound *sound = getSoundRef(); Sound *sound = getSoundRef();
@ -678,12 +681,11 @@ namespace MWSound
mOutput->finishSound(sound); mOutput->finishSound(sound);
} }
void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId) void SoundManager::stopSound(Sound_Buffer *sfx, const MWWorld::ConstPtr &ptr)
{ {
SoundMap::iterator snditer = mActiveSounds.find(ptr); SoundMap::iterator snditer = mActiveSounds.find(ptr);
if(snditer != mActiveSounds.end()) if(snditer != mActiveSounds.end())
{ {
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
for(SoundBufferRefPair &snd : snditer->second) for(SoundBufferRefPair &snd : snditer->second)
{ {
if(snd.second == sfx) if(snd.second == sfx)
@ -692,6 +694,22 @@ namespace MWSound
} }
} }
void SoundManager::stopSound(const std::string& soundId)
{
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
if (!sfx) return;
stopSound(sfx, MWWorld::ConstPtr());
}
void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId)
{
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
if (!sfx) return;
stopSound(sfx, ptr);
}
void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr) void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr)
{ {
SoundMap::iterator snditer = mActiveSounds.find(ptr); SoundMap::iterator snditer = mActiveSounds.find(ptr);
@ -715,6 +733,7 @@ namespace MWSound
mOutput->finishSound(sndbuf.first); mOutput->finishSound(sndbuf.first);
} }
} }
for(SaySoundMap::value_type &snd : mActiveSaySounds) for(SaySoundMap::value_type &snd : mActiveSaySounds)
{ {
if(!snd.first.isEmpty() && snd.first != MWMechanics::getPlayer() && snd.first.getCell() == cell) if(!snd.first.isEmpty() && snd.first != MWMechanics::getPlayer() && snd.first.getCell() == cell)
@ -722,20 +741,6 @@ namespace MWSound
} }
} }
void SoundManager::stopSound(const std::string& soundId)
{
SoundMap::iterator snditer = mActiveSounds.find(MWWorld::ConstPtr());
if(snditer != mActiveSounds.end())
{
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
for(SoundBufferRefPair &sndbuf : snditer->second)
{
if(sndbuf.second == sfx)
mOutput->finishSound(sndbuf.first);
}
}
}
void SoundManager::fadeOutSound3D(const MWWorld::ConstPtr &ptr, void SoundManager::fadeOutSound3D(const MWWorld::ConstPtr &ptr,
const std::string& soundId, float duration) const std::string& soundId, float duration)
{ {

@ -145,6 +145,9 @@ namespace MWSound
DecoderPtr getDecoder(); DecoderPtr getDecoder();
friend class OpenAL_Output; friend class OpenAL_Output;
void stopSound(Sound_Buffer *sfx, const MWWorld::ConstPtr &ptr);
///< Stop the given object from playing given sound buffer.
public: public:
SoundManager(const VFS::Manager* vfs, const std::map<std::string, std::string>& fallbackMap, bool useSound); SoundManager(const VFS::Manager* vfs, const std::map<std::string, std::string>& fallbackMap, bool useSound);
virtual ~SoundManager(); virtual ~SoundManager();

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