mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-28 09:09:39 +00:00
Merge pull request #2249 from akortunov/cache
Implement generic caching system
This commit is contained in:
commit
1e9eac568f
10 changed files with 186 additions and 268 deletions
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@ -12,16 +12,15 @@ namespace MWRender
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{
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LandManager::LandManager(int loadFlags)
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: ResourceManager(nullptr)
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: GenericResourceManager<std::pair<int, int> >(nullptr)
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, mLoadFlags(loadFlags)
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{
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mCache = new CacheType;
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}
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osg::ref_ptr<ESMTerrain::LandObject> LandManager::getLand(int x, int y)
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{
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std::string idstr = std::to_string(x) + " " + std::to_string(y);
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osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(idstr);
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osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(std::make_pair(x,y));
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if (obj)
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return static_cast<ESMTerrain::LandObject*>(obj.get());
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else
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@ -30,7 +29,7 @@ osg::ref_ptr<ESMTerrain::LandObject> LandManager::getLand(int x, int y)
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if (!land)
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return nullptr;
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osg::ref_ptr<ESMTerrain::LandObject> landObj (new ESMTerrain::LandObject(land, mLoadFlags));
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mCache->addEntryToObjectCache(idstr, landObj.get());
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mCache->addEntryToObjectCache(std::make_pair(x,y), landObj.get());
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return landObj;
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}
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}
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@ -3,6 +3,7 @@
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#include <osg/Object>
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#include <components/resource/objectcache.hpp>
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#include <components/resource/resourcemanager.hpp>
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#include <components/esmterrain/storage.hpp>
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@ -14,7 +15,7 @@ namespace ESM
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namespace MWRender
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{
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class LandManager : public Resource::ResourceManager
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class LandManager : public Resource::GenericResourceManager<std::pair<int, int> >
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{
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public:
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LandManager(int loadFlags);
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@ -1,165 +0,0 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include "objectcache.hpp"
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#include <osg/Object>
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#include <osg/Node>
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namespace Resource
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{
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////////////////////////////////////////////////////////////////////////////////////////////
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//
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// ObjectCache
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//
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ObjectCache::ObjectCache():
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osg::Referenced(true)
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{
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}
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ObjectCache::~ObjectCache()
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{
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}
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void ObjectCache::addEntryToObjectCache(const std::string& filename, osg::Object* object, double timestamp)
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{
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if (!object)
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{
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OSG_ALWAYS << " trying to add NULL object to cache for " << filename << std::endl;
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return;
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}
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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_objectCache[filename]=ObjectTimeStampPair(object,timestamp);
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}
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osg::ref_ptr<osg::Object> ObjectCache::getRefFromObjectCache(const std::string& fileName)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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ObjectCacheMap::iterator itr = _objectCache.find(fileName);
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if (itr!=_objectCache.end())
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{
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return itr->second.first;
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}
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else return 0;
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}
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bool ObjectCache::checkInObjectCache(const std::string &fileName, double timeStamp)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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ObjectCacheMap::iterator itr = _objectCache.find(fileName);
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if (itr!=_objectCache.end())
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{
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itr->second.second = timeStamp;
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return true;
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}
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else return false;
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}
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void ObjectCache::updateTimeStampOfObjectsInCacheWithExternalReferences(double referenceTime)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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// look for objects with external references and update their time stamp.
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for(ObjectCacheMap::iterator itr=_objectCache.begin();
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itr!=_objectCache.end();
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++itr)
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{
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// If ref count is greater than 1, the object has an external reference.
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// If the timestamp is yet to be initialized, it needs to be updated too.
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if (itr->second.first->referenceCount()>1 || itr->second.second == 0.0)
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{
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// So update it.
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itr->second.second = referenceTime;
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}
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}
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}
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void ObjectCache::removeExpiredObjectsInCache(double expiryTime)
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{
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std::vector<osg::ref_ptr<osg::Object> > objectsToRemove;
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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// Remove expired entries from object cache
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ObjectCacheMap::iterator oitr = _objectCache.begin();
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while(oitr != _objectCache.end())
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{
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if (oitr->second.second<=expiryTime)
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{
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objectsToRemove.push_back(oitr->second.first);
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_objectCache.erase(oitr++);
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}
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else
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{
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++oitr;
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}
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}
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}
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// note, actual unref happens outside of the lock
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objectsToRemove.clear();
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}
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void ObjectCache::removeFromObjectCache(const std::string& fileName)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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ObjectCacheMap::iterator itr = _objectCache.find(fileName);
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if (itr!=_objectCache.end()) _objectCache.erase(itr);
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}
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void ObjectCache::clear()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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_objectCache.clear();
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}
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void ObjectCache::releaseGLObjects(osg::State* state)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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for(ObjectCacheMap::iterator itr = _objectCache.begin();
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itr != _objectCache.end();
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++itr)
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{
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osg::Object* object = itr->second.first.get();
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object->releaseGLObjects(state);
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}
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}
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void ObjectCache::accept(osg::NodeVisitor &nv)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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for(ObjectCacheMap::iterator itr = _objectCache.begin();
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itr != _objectCache.end();
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++itr)
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{
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osg::Object* object = itr->second.first.get();
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if (object)
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{
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osg::Node* node = dynamic_cast<osg::Node*>(object);
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if (node)
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node->accept(nv);
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}
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}
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}
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unsigned int ObjectCache::getCacheSize() const
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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return _objectCache.size();
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}
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}
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@ -1,5 +1,8 @@
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// Resource ObjectCache for OpenMW, forked from osgDB ObjectCache by Robert Osfield, see copyright notice below.
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// The main change from the upstream version is that removeExpiredObjectsInCache no longer keeps a lock while the unref happens.
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// Changes:
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// - removeExpiredObjectsInCache no longer keeps a lock while the unref happens.
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// - template allows customized KeyType.
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// - objects with uninitialized time stamp are not removed.
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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@ -19,6 +22,7 @@
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#include <osg/Referenced>
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#include <osg/ref_ptr>
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#include <osg/Node>
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#include <string>
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#include <map>
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@ -32,11 +36,13 @@ namespace osg
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namespace Resource {
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class ObjectCache : public osg::Referenced
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template <typename KeyType>
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class GenericObjectCache : public osg::Referenced
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{
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public:
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ObjectCache();
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GenericObjectCache()
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: osg::Referenced(true) {}
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/** For each object in the cache which has an reference count greater than 1
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* (and therefore referenced by elsewhere in the application) set the time stamp
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@ -44,59 +50,149 @@ class ObjectCache : public osg::Referenced
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* This would typically be called once per frame by applications which are doing database paging,
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* and need to prune objects that are no longer required.
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* The time used should be taken from the FrameStamp::getReferenceTime().*/
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void updateTimeStampOfObjectsInCacheWithExternalReferences(double referenceTime);
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void updateTimeStampOfObjectsInCacheWithExternalReferences(double referenceTime)
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{
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// look for objects with external references and update their time stamp.
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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for(typename ObjectCacheMap::iterator itr=_objectCache.begin(); itr!=_objectCache.end(); ++itr)
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{
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// If ref count is greater than 1, the object has an external reference.
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// If the timestamp is yet to be initialized, it needs to be updated too.
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if (itr->second.first->referenceCount()>1 || itr->second.second == 0.0)
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itr->second.second = referenceTime;
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}
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}
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/** Removed object in the cache which have a time stamp at or before the specified expiry time.
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* This would typically be called once per frame by applications which are doing database paging,
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* and need to prune objects that are no longer required, and called after the a called
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* after the call to updateTimeStampOfObjectsInCacheWithExternalReferences(expirtyTime).*/
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void removeExpiredObjectsInCache(double expiryTime);
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void removeExpiredObjectsInCache(double expiryTime)
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{
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std::vector<osg::ref_ptr<osg::Object> > objectsToRemove;
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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// Remove expired entries from object cache
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typename ObjectCacheMap::iterator oitr = _objectCache.begin();
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while(oitr != _objectCache.end())
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{
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if (oitr->second.second<=expiryTime)
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{
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objectsToRemove.push_back(oitr->second.first);
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_objectCache.erase(oitr++);
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}
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else
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++oitr;
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}
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}
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// note, actual unref happens outside of the lock
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objectsToRemove.clear();
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}
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/** Remove all objects in the cache regardless of having external references or expiry times.*/
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void clear();
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void clear()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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_objectCache.clear();
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}
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/** Add a filename,object,timestamp triple to the Registry::ObjectCache.*/
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void addEntryToObjectCache(const std::string& filename, osg::Object* object, double timestamp = 0.0);
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/** Add a key,object,timestamp triple to the Registry::ObjectCache.*/
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void addEntryToObjectCache(const KeyType& key, osg::Object* object, double timestamp = 0.0)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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_objectCache[key]=ObjectTimeStampPair(object,timestamp);
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}
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/** Remove Object from cache.*/
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void removeFromObjectCache(const std::string& fileName);
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void removeFromObjectCache(const KeyType& key)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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typename ObjectCacheMap::iterator itr = _objectCache.find(key);
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if (itr!=_objectCache.end()) _objectCache.erase(itr);
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}
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/** Get an ref_ptr<Object> from the object cache*/
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osg::ref_ptr<osg::Object> getRefFromObjectCache(const std::string& fileName);
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osg::ref_ptr<osg::Object> getRefFromObjectCache(const KeyType& key)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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typename ObjectCacheMap::iterator itr = _objectCache.find(key);
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if (itr!=_objectCache.end())
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return itr->second.first;
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else return 0;
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}
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/** Check if an object is in the cache, and if it is, update its usage time stamp. */
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bool checkInObjectCache(const std::string& fileName, double timeStamp);
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bool checkInObjectCache(const KeyType& key, double timeStamp)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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typename ObjectCacheMap::iterator itr = _objectCache.find(key);
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if (itr!=_objectCache.end())
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{
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itr->second.second = timeStamp;
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return true;
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}
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else return false;
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}
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/** call releaseGLObjects on all objects attached to the object cache.*/
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void releaseGLObjects(osg::State* state);
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void releaseGLObjects(osg::State* state)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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for(typename ObjectCacheMap::iterator itr = _objectCache.begin(); itr != _objectCache.end(); ++itr)
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{
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osg::Object* object = itr->second.first.get();
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object->releaseGLObjects(state);
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}
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}
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/** call node->accept(nv); for all nodes in the objectCache. */
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void accept(osg::NodeVisitor& nv);
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void accept(osg::NodeVisitor& nv)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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for(typename ObjectCacheMap::iterator itr = _objectCache.begin(); itr != _objectCache.end(); ++itr)
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{
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osg::Object* object = itr->second.first.get();
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if (object)
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{
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osg::Node* node = dynamic_cast<osg::Node*>(object);
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if (node)
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node->accept(nv);
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}
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}
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}
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/** call operator()(osg::Object*) for each object in the cache. */
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template <class Functor>
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void call(Functor& f)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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for (ObjectCacheMap::iterator it = _objectCache.begin(); it != _objectCache.end(); ++it)
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for (typename ObjectCacheMap::iterator it = _objectCache.begin(); it != _objectCache.end(); ++it)
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f(it->second.first.get());
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}
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/** Get the number of objects in the cache. */
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unsigned int getCacheSize() const;
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unsigned int getCacheSize() const
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_objectCacheMutex);
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return _objectCache.size();
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}
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protected:
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virtual ~ObjectCache();
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virtual ~GenericObjectCache() {}
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typedef std::pair<osg::ref_ptr<osg::Object>, double > ObjectTimeStampPair;
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typedef std::map<std::string, ObjectTimeStampPair > ObjectCacheMap;
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typedef std::map<KeyType, ObjectTimeStampPair > ObjectCacheMap;
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ObjectCacheMap _objectCache;
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mutable OpenThreads::Mutex _objectCacheMutex;
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};
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class ObjectCache : public GenericObjectCache<std::string>
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{
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};
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}
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#endif
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|
|
|
@ -1,46 +0,0 @@
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#include "resourcemanager.hpp"
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#include "objectcache.hpp"
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namespace Resource
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{
|
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ResourceManager::ResourceManager(const VFS::Manager *vfs)
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: mVFS(vfs)
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, mCache(new Resource::ObjectCache)
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, mExpiryDelay(0.0)
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{
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}
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ResourceManager::~ResourceManager()
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{
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}
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void ResourceManager::updateCache(double referenceTime)
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{
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mCache->updateTimeStampOfObjectsInCacheWithExternalReferences(referenceTime);
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mCache->removeExpiredObjectsInCache(referenceTime - mExpiryDelay);
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}
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void ResourceManager::clearCache()
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{
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mCache->clear();
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}
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void ResourceManager::setExpiryDelay(double expiryDelay)
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{
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mExpiryDelay = expiryDelay;
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}
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const VFS::Manager* ResourceManager::getVFS() const
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{
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return mVFS;
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}
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void ResourceManager::releaseGLObjects(osg::State *state)
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{
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mCache->releaseGLObjects(state);
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}
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|
||||
}
|
|
@ -3,6 +3,8 @@
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#include <osg/ref_ptr>
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|
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#include "objectcache.hpp"
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namespace VFS
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{
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class Manager;
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|
@ -16,37 +18,67 @@ namespace osg
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|||
|
||||
namespace Resource
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||||
{
|
||||
class ObjectCache;
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||||
|
||||
class BaseResourceManager
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||||
{
|
||||
public:
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||||
virtual ~BaseResourceManager() {}
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||||
virtual void updateCache(double referenceTime) {}
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||||
virtual void clearCache() {}
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||||
virtual void setExpiryDelay(double expiryDelay) {}
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||||
virtual void reportStats(unsigned int frameNumber, osg::Stats* stats) const {}
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virtual void releaseGLObjects(osg::State* state) {}
|
||||
};
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||||
|
||||
/// @brief Base class for managers that require a virtual file system and object cache.
|
||||
/// @par This base class implements clearing of the cache, but populating it and what it's used for is up to the individual sub classes.
|
||||
class ResourceManager
|
||||
template <class KeyType>
|
||||
class GenericResourceManager : public BaseResourceManager
|
||||
{
|
||||
public:
|
||||
ResourceManager(const VFS::Manager* vfs);
|
||||
virtual ~ResourceManager();
|
||||
typedef GenericObjectCache<KeyType> CacheType;
|
||||
|
||||
GenericResourceManager(const VFS::Manager* vfs)
|
||||
: mVFS(vfs)
|
||||
, mCache(new CacheType)
|
||||
, mExpiryDelay(0.0)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~GenericResourceManager() {}
|
||||
|
||||
/// Clear cache entries that have not been referenced for longer than expiryDelay.
|
||||
virtual void updateCache(double referenceTime);
|
||||
virtual void updateCache(double referenceTime)
|
||||
{
|
||||
mCache->updateTimeStampOfObjectsInCacheWithExternalReferences(referenceTime);
|
||||
mCache->removeExpiredObjectsInCache(referenceTime - mExpiryDelay);
|
||||
}
|
||||
|
||||
/// Clear all cache entries.
|
||||
virtual void clearCache();
|
||||
virtual void clearCache() { mCache->clear(); }
|
||||
|
||||
/// How long to keep objects in cache after no longer being referenced.
|
||||
void setExpiryDelay (double expiryDelay);
|
||||
void setExpiryDelay (double expiryDelay) { mExpiryDelay = expiryDelay; }
|
||||
|
||||
const VFS::Manager* getVFS() const;
|
||||
const VFS::Manager* getVFS() const { return mVFS; }
|
||||
|
||||
virtual void reportStats(unsigned int frameNumber, osg::Stats* stats) const {}
|
||||
|
||||
virtual void releaseGLObjects(osg::State* state);
|
||||
virtual void releaseGLObjects(osg::State* state) { mCache->releaseGLObjects(state); }
|
||||
|
||||
protected:
|
||||
const VFS::Manager* mVFS;
|
||||
osg::ref_ptr<Resource::ObjectCache> mCache;
|
||||
osg::ref_ptr<CacheType> mCache;
|
||||
double mExpiryDelay;
|
||||
};
|
||||
|
||||
|
||||
class ResourceManager : public GenericResourceManager<std::string>
|
||||
{
|
||||
public:
|
||||
ResourceManager(const VFS::Manager* vfs) : GenericResourceManager<std::string>(vfs) {}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace Resource
|
|||
|
||||
void ResourceSystem::setExpiryDelay(double expiryDelay)
|
||||
{
|
||||
for (std::vector<ResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
|
||||
for (std::vector<BaseResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
|
||||
(*it)->setExpiryDelay(expiryDelay);
|
||||
|
||||
// NIF files aren't needed any more once the converted objects are cached in SceneManager / BulletShapeManager,
|
||||
|
@ -64,24 +64,24 @@ namespace Resource
|
|||
|
||||
void ResourceSystem::updateCache(double referenceTime)
|
||||
{
|
||||
for (std::vector<ResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
|
||||
for (std::vector<BaseResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
|
||||
(*it)->updateCache(referenceTime);
|
||||
}
|
||||
|
||||
void ResourceSystem::clearCache()
|
||||
{
|
||||
for (std::vector<ResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
|
||||
for (std::vector<BaseResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
|
||||
(*it)->clearCache();
|
||||
}
|
||||
|
||||
void ResourceSystem::addResourceManager(ResourceManager *resourceMgr)
|
||||
void ResourceSystem::addResourceManager(BaseResourceManager *resourceMgr)
|
||||
{
|
||||
mResourceManagers.push_back(resourceMgr);
|
||||
}
|
||||
|
||||
void ResourceSystem::removeResourceManager(ResourceManager *resourceMgr)
|
||||
void ResourceSystem::removeResourceManager(BaseResourceManager *resourceMgr)
|
||||
{
|
||||
std::vector<ResourceManager*>::iterator found = std::find(mResourceManagers.begin(), mResourceManagers.end(), resourceMgr);
|
||||
std::vector<BaseResourceManager*>::iterator found = std::find(mResourceManagers.begin(), mResourceManagers.end(), resourceMgr);
|
||||
if (found != mResourceManagers.end())
|
||||
mResourceManagers.erase(found);
|
||||
}
|
||||
|
@ -93,13 +93,13 @@ namespace Resource
|
|||
|
||||
void ResourceSystem::reportStats(unsigned int frameNumber, osg::Stats *stats) const
|
||||
{
|
||||
for (std::vector<ResourceManager*>::const_iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
|
||||
for (std::vector<BaseResourceManager*>::const_iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
|
||||
(*it)->reportStats(frameNumber, stats);
|
||||
}
|
||||
|
||||
void ResourceSystem::releaseGLObjects(osg::State *state)
|
||||
{
|
||||
for (std::vector<ResourceManager*>::const_iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
|
||||
for (std::vector<BaseResourceManager*>::const_iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
|
||||
(*it)->releaseGLObjects(state);
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace Resource
|
|||
class ImageManager;
|
||||
class NifFileManager;
|
||||
class KeyframeManager;
|
||||
class ResourceManager;
|
||||
class BaseResourceManager;
|
||||
|
||||
/// @brief Wrapper class that constructs and provides access to the most commonly used resource subsystems.
|
||||
/// @par Resource subsystems can be used with multiple OpenGL contexts, just like the OSG equivalents, but
|
||||
|
@ -48,10 +48,10 @@ namespace Resource
|
|||
|
||||
/// Add this ResourceManager to be handled by the ResourceSystem.
|
||||
/// @note Does not transfer ownership.
|
||||
void addResourceManager(ResourceManager* resourceMgr);
|
||||
void addResourceManager(BaseResourceManager* resourceMgr);
|
||||
/// @note Do nothing if resourceMgr does not exist.
|
||||
/// @note Does not delete resourceMgr.
|
||||
void removeResourceManager(ResourceManager* resourceMgr);
|
||||
void removeResourceManager(BaseResourceManager* resourceMgr);
|
||||
|
||||
/// How long to keep objects in cache after no longer being referenced.
|
||||
void setExpiryDelay(double expiryDelay);
|
||||
|
@ -72,7 +72,7 @@ namespace Resource
|
|||
|
||||
// Store the base classes separately to get convenient access to the common interface
|
||||
// Here users can register their own resourcemanager as well
|
||||
std::vector<ResourceManager*> mResourceManagers;
|
||||
std::vector<BaseResourceManager*> mResourceManagers;
|
||||
|
||||
const VFS::Manager* mVFS;
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace Terrain
|
|||
{
|
||||
|
||||
ChunkManager::ChunkManager(Storage *storage, Resource::SceneManager *sceneMgr, TextureManager* textureManager, CompositeMapRenderer* renderer)
|
||||
: ResourceManager(nullptr)
|
||||
: GenericResourceManager<ChunkId>(nullptr)
|
||||
, mStorage(storage)
|
||||
, mSceneManager(sceneMgr)
|
||||
, mTextureManager(textureManager)
|
||||
|
@ -35,12 +35,9 @@ ChunkManager::ChunkManager(Storage *storage, Resource::SceneManager *sceneMgr, T
|
|||
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Node> ChunkManager::getChunk(float size, const osg::Vec2f ¢er, int lod, unsigned int lodFlags)
|
||||
osg::ref_ptr<osg::Node> ChunkManager::getChunk(float size, const osg::Vec2f ¢er, unsigned char lod, unsigned int lodFlags)
|
||||
{
|
||||
std::ostringstream stream;
|
||||
stream << size << " " << center.x() << " " << center.y() << " " << lod << " " << lodFlags;
|
||||
std::string id = stream.str();
|
||||
|
||||
ChunkId id = std::make_tuple(center, lod, lodFlags);
|
||||
osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(id);
|
||||
if (obj)
|
||||
return obj->asNode();
|
||||
|
@ -59,14 +56,14 @@ void ChunkManager::reportStats(unsigned int frameNumber, osg::Stats *stats) cons
|
|||
|
||||
void ChunkManager::clearCache()
|
||||
{
|
||||
ResourceManager::clearCache();
|
||||
GenericResourceManager<ChunkId>::clearCache();
|
||||
|
||||
mBufferCache.clearCache();
|
||||
}
|
||||
|
||||
void ChunkManager::releaseGLObjects(osg::State *state)
|
||||
{
|
||||
ResourceManager::releaseGLObjects(state);
|
||||
GenericResourceManager<ChunkId>::releaseGLObjects(state);
|
||||
mBufferCache.releaseGLObjects(state);
|
||||
}
|
||||
|
||||
|
@ -164,7 +161,7 @@ std::vector<osg::ref_ptr<osg::StateSet> > ChunkManager::createPasses(float chunk
|
|||
return ::Terrain::createPasses(useShaders, &mSceneManager->getShaderManager(), layers, blendmapTextures, blendmapScale, blendmapScale);
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Node> ChunkManager::createChunk(float chunkSize, const osg::Vec2f &chunkCenter, int lod, unsigned int lodFlags)
|
||||
osg::ref_ptr<osg::Node> ChunkManager::createChunk(float chunkSize, const osg::Vec2f &chunkCenter, unsigned char lod, unsigned int lodFlags)
|
||||
{
|
||||
osg::Vec2f worldCenter = chunkCenter*mStorage->getCellWorldSize();
|
||||
osg::ref_ptr<SceneUtil::PositionAttitudeTransform> transform (new SceneUtil::PositionAttitudeTransform);
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef OPENMW_COMPONENTS_TERRAIN_CHUNKMANAGER_H
|
||||
#define OPENMW_COMPONENTS_TERRAIN_CHUNKMANAGER_H
|
||||
|
||||
#include <tuple>
|
||||
|
||||
#include <components/resource/resourcemanager.hpp>
|
||||
|
||||
#include "buffercache.hpp"
|
||||
|
@ -24,13 +26,15 @@ namespace Terrain
|
|||
class Storage;
|
||||
class CompositeMap;
|
||||
|
||||
typedef std::tuple<osg::Vec2f, unsigned char, unsigned int> ChunkId; // Center, Lod, Lod Flags
|
||||
|
||||
/// @brief Handles loading and caching of terrain chunks
|
||||
class ChunkManager : public Resource::ResourceManager
|
||||
class ChunkManager : public Resource::GenericResourceManager<ChunkId>
|
||||
{
|
||||
public:
|
||||
ChunkManager(Storage* storage, Resource::SceneManager* sceneMgr, TextureManager* textureManager, CompositeMapRenderer* renderer);
|
||||
|
||||
osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, int lod, unsigned int lodFlags);
|
||||
osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags);
|
||||
|
||||
void setCullingActive(bool active) { mCullingActive = active; }
|
||||
void setCompositeMapSize(unsigned int size) { mCompositeMapSize = size; }
|
||||
|
@ -44,7 +48,7 @@ namespace Terrain
|
|||
void releaseGLObjects(osg::State* state) override;
|
||||
|
||||
private:
|
||||
osg::ref_ptr<osg::Node> createChunk(float size, const osg::Vec2f& center, int lod, unsigned int lodFlags);
|
||||
osg::ref_ptr<osg::Node> createChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags);
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> createCompositeMapRTT();
|
||||
|
||||
|
|
Loading…
Reference in a new issue