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added a function to determine if a script contains OnActivate
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3 changed files with 14 additions and 0 deletions
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@ -42,6 +42,10 @@ namespace MWBase
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///< Compile script with the given namen
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/// \return Success?
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virtual bool hasOnActivate (const std::string& name) = 0;
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///< Determine if a script with the given name contains OnActivate
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/// \return Contains OnActivate?
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virtual std::pair<int, int> compileAll() = 0;
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///< Compile all scripts
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/// \return count, success
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@ -88,6 +88,12 @@ namespace MWScript
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return false;
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}
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bool ScriptManager::hasOnActivate(const std::string& name)
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{
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const ESM::Script *script = mStore.get<ESM::Script>().find(name);
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return script->mScriptText.find("OnActivate");
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}
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void ScriptManager::run (const std::string& name, Interpreter::Context& interpreterContext)
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{
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// compile script
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@ -62,6 +62,10 @@ namespace MWScript
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///< Compile script with the given namen
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/// \return Success?
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virtual bool hasOnActivate(const std::string& name);
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///< Determine if a script with the given name contains OnActivate
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/// \return Contains OnActivate?
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virtual std::pair<int, int> compileAll();
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///< Compile all scripts
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/// \return count, success
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